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Commit Graph

115 Commits

Author SHA1 Message Date
Gymnasiast
fa15bc56d2 Rename INVALID_DIRECTION to kInvalidDirection 2025-03-25 22:47:08 +01:00
Matt
94be70f8a8 Merge pull request #24034 from Gymnasiast/refactor/gamestate-t-lower-camel-case
Change GameState_t members to lowerCamelCase
2025-03-21 23:32:02 +02:00
Gymnasiast
4badffcdb6 Change GameState_t members to lowerCamelCase 2025-03-20 23:05:57 +01:00
ζeh Matt
cac21504cd Refactor PerformNextAction, we don't need a wrapper 2025-03-20 21:23:32 +02:00
Michael Steenbeek
05b64985f4 Update Ride struct to new codestyle 2025-03-09 00:26:25 +01:00
Aaron van Geffen
a380413c56 Remove Scenario.h include from many units (#23901)
* Reduce includes/dependencies for Scenario.h

* Remove Scenario.h include from many units
2025-03-01 17:32:32 +01:00
73
a976a43708 Rename network.h to Network.h (#23882) 2025-02-24 10:43:06 +01:00
73
c7c703515e Rename audio.h to Audio.h (#23842) 2025-02-17 13:24:03 +01:00
Aaron van Geffen
2302f0d2e3 Rework Localisation includes (#23789)
* Clean up internal localisation header includes

* Remove some external localisation includes

* Remove dependency on FormatCodes.h from InteractiveConsole.h

* Reduce Formatter.h, Localisation.Date.h includes
2025-02-07 22:36:42 +01:00
matheusvb3
850cc397c3 Prevent staff statistics from overflowing (#23719)
* Use AddClamp when incrementing staff stats

* Remove decltype from AddClamp

* Use lowercase u in increment
2025-02-02 17:44:12 -03:00
Michael Steenbeek
b0c99fcb6c Refactor more constants to kConstant notation 2025-01-22 16:16:55 +00:00
Michael Steenbeek
be9f27e4f9 Mass rename constants (#23656) 2025-01-19 15:59:45 +00:00
Aaron van Geffen
6ed7fd461e Move isSlowWalking property to animation group level 2024-12-23 12:21:04 +01:00
Aaron van Geffen
44a9f530f7 Separate RCT12PeepAnimationGroup further from PeepAnimationGroup 2024-12-09 19:43:05 +01:00
Aaron van Geffen
cfdfd1a234 List available staff costumes dynamically 2024-12-05 17:39:10 +01:00
Aaron van Geffen
fa06a49302 Update copyright year to 2025 (#23514) 2024-12-31 20:30:04 +01:00
Aaron van Geffen
6ee798337a Introduce EnumUtils header (#23407) 2024-12-15 17:39:52 +01:00
Aaron van Geffen
f90954b1a4 Reduce dependencies for Research.h (#23268) 2024-11-25 14:32:16 +00:00
Aaron van Geffen
9436a9501e Move bitScanForward from Util.h to Numerics.hpp 2024-10-29 11:08:39 +01:00
Aaron van Geffen
80b63a5ae7 Add line breaks after template declarations (#23086)
* Add line breaks after template declarations

* Additional clang-format patches
2024-10-29 16:54:01 +01:00
Michael Steenbeek
a2ed026264 Split up remaining tile elements 2024-10-15 22:02:31 +02:00
Michael Steenbeek
71ce725a2a Split off BannerElement and TrackElement (#22955) 2024-10-14 14:26:10 +02:00
Michael Steenbeek
e6e0f97557 Split off EntranceElement header 2024-10-03 12:42:53 +02:00
ζeh Matt
763e9968cf Refactor FootpathIsZAndDirectionValid and its uses, more constness 2024-09-30 22:31:13 +03:00
ζeh Matt
3755f3a6d1 Remove two more globals, pass them as arguments 2024-09-30 22:31:13 +03:00
ζeh Matt
bc1f2f62cf Rename IsValidPathZAndDirection and move to more appropriate place 2024-09-30 22:31:12 +03:00
Aaron van Geffen
584f6b8661 Rename Peep::SpriteType to AnimationGroup 2024-09-22 16:54:33 +02:00
Aaron van Geffen
6d27369ea6 Rename PeepSpriteType to PeepAnimationGroup 2024-09-22 16:42:27 +02:00
Aaron van Geffen
48a71461bf Rename PeepAnimationType::StaffCheckboard to StaffCheckBoard 2024-09-22 16:18:41 +02:00
Aaron van Geffen
b70aaea31e Rename ActionSpriteImageOffset to AnimationImageIdOffset 2024-09-22 16:13:49 +02:00
Aaron van Geffen
24b36915ef Rename ActionFrame to AnimationFrameNum 2024-09-22 16:12:04 +02:00
Aaron van Geffen
ee7bb61bb0 Rename WalkingFrameNum to WalkingAnimationFrameNum 2024-09-22 16:10:04 +02:00
Aaron van Geffen
2edf8b472a Rename (Next)ActionSpriteType to (Next)AnimationType 2024-09-22 16:08:58 +02:00
Aaron van Geffen
435cf14d49 Rename PeepActionSpriteType to PeepAnimationType 2024-09-22 16:07:35 +02:00
Aaron van Geffen
5f37ba6615 Rename footpath height related constants 2024-08-16 21:18:33 +00:00
Michael Steenbeek
47800cddcf Change RTD flags to a strong enum 2024-08-13 20:20:25 +00:00
Harry Hopkinson
4744c7416d Refactor object and network constants to kCamelCase 2024-08-11 20:21:24 +00:00
Aaron van Geffen
51816d2bd5 Disambiguate calls to UtilBitScanForward (#22402) 2024-07-28 18:44:59 +02:00
mrmbernardi
9ed5c63857 Rename Location.hpp constants (#22385) 2024-07-26 10:23:25 +02:00
Aaron van Geffen
3d5c19de08 Drop Localisation.h include where not required 2024-07-13 13:33:32 +02:00
Aaron van Geffen
3fd91038c3 Rename Date.h to Localisation.Date.h to match unit file 2024-07-12 22:18:43 +02:00
Aaron van Geffen
8cef18cd2f Include cassert as needed at unit level 2024-07-09 16:43:03 +02:00
Aaron van Geffen
51873dc0f6 Include Diagnostic.h at unit level 2024-07-09 16:23:31 +02:00
Aaron van Geffen
15ee05dfb0 Rename kNumOrthogonalDirections constant 2024-07-01 17:29:37 +02:00
Gymnasiast
4cdaaa9810 Refactor slope flags 2024-05-10 20:16:07 +02:00
Aaron van Geffen
ca6f142a97 Remove Config.h include from many places 2024-05-08 22:29:32 +02:00
Aaron van Geffen
831c7651bb Scripting: tailor costume assignment to each staff type
In order to transition staff costumes to objects, we must further disentangle staff from regular peeps. This has many advantages, such as making custom entertainers or even handymen costumes. However, this means putting some restrictions on what costumes can be assigned to staff in the mean while.

We are aware of plug-ins allowing staff to be decorated like normal peeps, though, e.g. using @Manticore-007's Peep Editor. Splitting staff from peeps will mean breaking such functionality. We can do our very best to reverting 'invalid' staff to their normal outfits instead of them outright disappearing. However, in the mean time, we should disallow peep costumes from being assigned to staff to prevent further disappointment down the line.

Once we get to actually adding custom staff costumes, I plan to add a new plug-in API to get available costumes for a particular staff type. This would apply to entertainers, but also other staff types. This should make it easier for plug-in authors to tap into custom costumes in the future.
2024-05-05 22:41:52 +02:00
Michał Janiszewski
7b12667ddb Reduce <algorithm> include (#21947) 2024-05-01 13:47:27 +02:00
Aaron van Geffen
17af7db195 Force sprite update after invoking Staff::SetCostume 2024-04-21 22:54:10 +02:00
Harry Hopkinson
530a7de98f Replace notation in Guest.h 2024-04-15 16:48:41 +02:00