Gymnasiast
bdf681f440
Clean up many other coordinates
2020-03-13 12:03:43 +01:00
Tulio Leao
181eaf768d
Receive CoordsXYZ by const ref instead of copy
2020-02-29 01:14:05 -03:00
Michael Steenbeek
44dc2068e7
Merge pull request #10515 from tupaschoal/use-more-coords-4
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Use CoordsXY* on world/Footpath.cpp
2020-01-11 20:52:39 +01:00
Tulio Leao
2b1101d320
Use CoordsXYZ on footpath_interrupt_peeps()
2020-01-11 11:13:04 -03:00
Michael Steenbeek
08ab15ef36
Fix #10313 : Path furniture can be placed on level crossings
2020-01-05 17:59:02 +01:00
Gymnasiast
0d09a645fc
Refactor map_get_footpath_element() and fix #10486
2019-12-31 10:08:36 +01:00
Tulio Leao
98110c0544
Make Map::map_invalidate*() use CoordsXY ( #10437 )
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* Make Map::map_invalidate_element() use CoordsXY
* Make Map::map_invalidate_tile_full() use CoordsXY
* Make Map::map_invalidate_tile_zoom0() use CoordsXY
* Make Map::map_invalidate_tile_zoom1() use CoordsXY
* Make Map::map_invalidate_tile() use CoordsXY
* Use CoordsXYRangedZ for map invalidation
* Fix vehicle tile invalidation use Z instead of Y coord
* Fix BannerRemoveAction sending Z TileCoords to invalidate tile
* Fix wrong tile invalidation on peep_update_walking_break_scenery
* Prefer ToTileStart over bitwise and
2019-12-28 08:44:33 +00:00
Matt
52ee9c6896
Use enum class for ExpenditureType
2019-12-22 20:51:55 +01:00
duncanspumpkin
11aa41c4c4
Reduce the number of temporary variables
2019-08-19 20:04:59 +01:00
duncanspumpkin
9619fd384d
Refactor map_is_location_owned to use CoordsXYZ
2019-08-19 20:04:56 +01:00
duncanspumpkin
356a0e5e91
Rework flags
2019-04-04 19:23:44 +01:00
Matt
126ffd104e
Fix #8873 : null dereference when trying to place footpath.
2019-03-15 19:31:04 +01:00
duncanspumpkin
da24ea53b8
Fix formating add missing include
2019-03-04 16:58:22 +00:00
duncanspumpkin
540be7c7be
Provide a conversion from old game command.
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Note doesn't handle footpath scenery or clear direction mode
2019-03-04 16:57:21 +00:00
duncanspumpkin
510d71ab68
Add FootpathSceneryPlaceAction
2019-03-04 16:57:21 +00:00
duncanspumpkin
ef69c01da5
Create FootpathSceneryRemoveAction to split up footpath place
2019-03-04 16:57:21 +00:00