1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-19 13:03:11 +01:00
Commit Graph

10 Commits

Author SHA1 Message Date
Ted John
bd9839ff50 Get the game working
Mostly just needed to resolve screen size which is now retrieved via ui context.
2017-05-29 22:38:43 +02:00
Ted John
7163973bd2 Start moving code from OpenRCT2 to Context 2017-05-29 22:38:42 +02:00
Ted John
10182879da Invert Context and UiContext dependencies 2017-05-29 22:38:42 +02:00
Ted John
fedb8917c7 Create new CMake project for libopenrct2 2017-05-29 22:38:42 +02:00
Ted John
006a76c099 Refactor registration of drawing engines 2017-05-29 22:38:42 +02:00
Ted John
bf3749833d Allow drawing engine registration via context interfaces 2017-05-29 22:38:42 +02:00
Ted John
fb2c835d52 Include new config header 2017-02-18 15:45:10 +00:00
Ted John
efb64603eb Only create OpenGL window when necessary
Currently the game window is always created with an OpenGL context which then means that opengl32.dll and other modules are loaded. The OpenGL window flag will now only be used if the config drawing engine is set to OpenGL. This now means that a restart of the game is required when switching to the OpenGL drawing engine for Windows.

#5104
2017-01-22 21:38:08 +00:00
Broxzier
60603ae10a Use types from common.h 2017-01-14 12:37:31 +01:00
Ted John
25bc798ff8 Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00