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Commit Graph

164 Commits

Author SHA1 Message Date
Harry Hopkinson
a14d471530 Add RCTC Booster offsets into sprites.json
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2024-01-26 09:37:00 +01:00
Michael Steenbeek
f4956f5cdb Merge pull request #21109 from Gymnasiast/feature/wider-construction-window
Allow for building roller coasters with all 4 curve types
2024-01-11 11:14:46 +01:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Gymnasiast
8db5b655bd Add icons for medium curves 2023-12-23 14:40:59 +01:00
Spacek531
ae5230af69 fix wooden coaster sprite 2023-10-04 16:05:45 -07:00
Spacek531
a1c6b95256 add giga coaster 2023-10-01 22:52:41 -07:00
Spacek531
f9527b7fff fix b&m sprites 2023-10-01 22:49:52 -07:00
X123M3-256
12f32df2a5 Add sprites for hybrid and single rail 2023-10-01 18:58:08 -07:00
X123M3-256
83e1fcbb04 Add missing sprites 2023-10-01 18:58:08 -07:00
Spacek531
ddb4d15e7d add wooden coaster sprites 2023-10-01 18:58:07 -07:00
Spacek531
e43ba3729a reorder sprites.h 2023-10-01 18:58:05 -07:00
X123M3-256
f0f64165f7 Add B&M sprites, remove LIM sprites 2023-10-01 18:58:05 -07:00
X123M3-256
94cced27a1 Fix looping coaster brake sprites 2023-10-01 18:58:04 -07:00
spacek531
79730e50fd Diagonal Brakes and Block Brakes 2023-10-01 18:58:03 -07:00
X123M3-256
2eeb0fd668 Touch up sprites 2023-09-21 19:46:06 +01:00
X123M3-256
e97bc5b7b9 Fix large unbanked turns 2023-09-21 19:46:06 +01:00
X123M3-256
63f8e3ab56 Fix loop sprites 2023-09-21 19:46:06 +01:00
Karst
5bbbd97b71 Fix Zero G Roll right 2023-09-21 19:46:06 +01:00
Karst
1b0c28eedc Fix Zero G Roll left 2023-09-21 19:46:06 +01:00
Karst
cb715d23d4 Re-order sprites 2023-09-21 19:44:15 +01:00
X123M3-256
b90bd52729 Update files 2023-09-21 19:44:15 +01:00
X123M3-256
f48cd29afe Add sprites 2023-09-21 19:44:15 +01:00
Michael Steenbeek
20fe5a29d3 Add missing Ukrainian letters (Єє and Ґґ) 2023-06-18 23:44:44 +02:00
AuraSpecs
870c78001e Add new roller coaster ride colour presets (#20119)
* Fix G2 order and format

PR #19446 did not follow the correct G2 order so this is fixing that.

Also adds the added icons to the [Plugin] chart as should when adding icons to G2.

* Add colour documentation

* Joker's Jinx colour

For the LIM Launched, based on Premier rides LIM RC.

* Poltergeist colour

Based on a Premier rides LIM RC

* Flight of Fear colour

* Add Mega-Lite colour scheme

* Add colours for Vertical Drop RC

* Add two HyperCoaster presets

Suggested by Kyphii

* Add Mako colour scheme

Suggestion by Kyphii

Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>

* Add two colours to BM Invert

Suggested by Kyphii

Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>

* Add Bobsleigh Preset

Suggested by Kyphii

Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>

* Add Woodie Presets

Suggested by Kyphii

Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>

* Add Looping RC preset

Suggested by Kyphii

Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>

* Add Flying RC preset

Not based on one specifically, it just looks very nice.

* Update GCI Woodie preset

* Update Inverted RC's presets

Removed the skinworm and added a banshee colour scheme that you could find in the renders. Supports were a tad difficult but I think Violet pops the best with the rails so I decided to go for that.

* Change default Woodie LB Bl Bl to LB Bl DB

* Update ride presets for Twister RC

Removed Aquamarine and Moss Green because you can find Moss Green on the Flying already and Aquamarine is very close to the white.

The white I would probably change to Black & White and move it to the Wing RC once that ride type becomes available.

* Add colour presets for the 4th Dimension RC

* Add Hybrid RC presets

* Add two yellow themes for Impulse

May both rides rest in pieces

* Add colour documentation

* Joker's Jinx colour

For the LIM Launched, based on Premier rides LIM RC.

* Poltergeist colour

Based on a Premier rides LIM RC

* Flight of Fear colour

* Add Mega-Lite colour scheme

* Add colours for Vertical Drop RC

* Add two HyperCoaster presets

Suggested by Kyphii

* Add Mako colour scheme

Suggestion by Kyphii

Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>

* Add two colours to BM Invert

Suggested by Kyphii

Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>

* Add Bobsleigh Preset

Suggested by Kyphii

Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>

* Add Woodie Presets

Suggested by Kyphii

Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>

* Add Looping RC preset

Suggested by Kyphii

Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>

* Add Flying RC preset

Not based on one specifically, it just looks very nice.

* Update GCI Woodie preset

* Update Inverted RC's presets

Removed the skinworm and added a banshee colour scheme that you could find in the renders. Supports were a tad difficult but I think Violet pops the best with the rails so I decided to go for that.

* Change default Woodie LB Bl Bl to LB Bl DB

* Update ride presets for Twister RC

Removed Aquamarine and Moss Green because you can find Moss Green on the Flying already and Aquamarine is very close to the white.

The white I would probably change to Black & White and move it to the Wing RC once that ride type becomes available.

* Add colour presets for the 4th Dimension RC

* Add Hybrid RC presets

* Add two yellow themes for Impulse

May both rides rest in pieces

* Add changelog entry

* Add Water Coaster colour preset

---------

Co-authored-by: kyphii <8711258+kyphii@users.noreply.github.com>
Co-authored-by: Rik Smeets <30838294+rik-smeets@users.noreply.github.com>
2023-05-21 18:02:28 +02:00
73
7011a9775c fix #19858 (#19940)
this will fix issue 19858 by changing water colour used in simulate flag to nonwater colour
2023-04-16 14:27:20 +01:00
AuraSpecs
d8f9bc3146 Add Powered Lifthill to Giga Coaster (#19276)
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2023-04-11 06:44:05 -03:00
kyphii
39790779bb Extend color selection dropdown with more colors (#19446)
* Setup for extended palette

* Define order for color picker cells

* Init G2 Palettes in ColoursInitMaps

* Add Glass Palettes

* Use special sprite for Invisible color

* Set up new cheat for special colors

* Add glass palettes to palette_to_g1_offset

* Add entries for new colors in TranslucentWindowPalettes

* Finish implementation of special colors cheat

* Some cleanup

* New colors almost work

* Correct g2 palette loading indices

* Invisible color sprite displays properly

* Repaint works with large scenery and walls

* Prevent random shop items from overflowing to junk palettes

* More cleanup

* Fix glass palettes

* Add mapping of new colors to original colors for UI themes

* Fix junk palettes for random shop items

* Fix missing highlight color in software renderer

* Convert small scenery support flag to allow use of new colors

* Progress on displaying new colors in software renderer

* Fix invisible color scheme sprite

* Formatting cleanup

* Resolve comparison of integer expressions of different signedness

* Index g2 palette maps to fix visible chain lift

* Progress on fixing new colors in software renderer

* Fix station and support colors

* Fix dropdown selected index

* Get invisible color (mostly) working in software renderer

* Use forceBmp for palette resources

* Remove test function definition left in by mistake

* Remove some obsolete range checks for original color values

* Add changelog entry

* Reorder color dropdown based on NE user feedback

* Some cleanup

* Further cleanup

* Formatting

* Add include for GetPaletteMapIndexForColour

* Fix a couple things I broke

* Fix function placement

* Revert "Add include for GetPaletteMapIndexForColour"

This reverts commit 0af9611e6656d792adb7a36efe7dbf3387a4a759.

* Use color constants for color order list

* Make remappable colors contiguous

* turn off clang format for ordered color list

* Appease clang

* Use all colors for random shop item animation

* Improvements to palette map resources

* Fix chain lifts again + adjustments to a few colors

* Update changelog and contributors.md

* Revert changes to S4 and S6 importers which are no longer needed

* Bump network, plugin, and minimum park versions

* Revert "Progress on displaying new colors in software renderer"

This reverts commit 337602e4a7.

* Remove unnecessary comment

---------

Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
2023-04-06 08:36:07 +01:00
X123M3-256
3c4e32458a Add large sloped turns to hybrid and single rail (#19547)
* Implement large sloped turns

* Fix formatting

* Add sprites

* Fix large turns button being active on steep slopes

* Remove bad comment

* Increment network,plugin,park version numbers

* Update changelog

* Increment park file version again
2023-04-05 13:47:56 +01:00
Michael Steenbeek
777d43ae18 Add W and Y with circumflex 2023-02-23 10:56:37 +01:00
Josh Trzebiatowski
04aeed8692 Add "All Scenery" tab to scenery window 2023-02-22 23:31:21 +00:00
AuraSpecs
ecf1bd7300 Close #18975: Create 60 degree lift sprites for the Wooden RC 2023-01-14 19:57:42 +01:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Michael Steenbeek
1a761d01c4 Close #18830: Consistently use plural for object type images (#18870) 2022-12-17 22:15:07 +01:00
Karst
5f84e7c49d Improve 60-25-down-nwse-png 2022-12-10 22:47:45 +01:00
Gymnasiast
c0bd066c52 Fix tabs usage in sprites.json 2022-12-10 22:47:18 +01:00
Karst
2c68c73a24 Add steep drops to the Log Flume 2022-12-07 22:52:22 +01:00
AuraSpecs
a9a92c4fb9 Make g2 sprite order more coherent 2022-11-05 11:54:31 +00:00
Michael Steenbeek
7f03a3b5c0 Remove unused Junior RC sprites from g2
Diagonal flat-to-steep pieces are present in g1.dat, unlike their
orthogonal counterparts, so these images were never used.

Pointed out by @karst.
2022-11-02 22:50:23 +01:00
AuraSpecs
dda256ef5f Add inverted large loops and inverted boosters to Flying RC 2022-10-13 20:51:54 +02:00
X123M3-256
8b00fd1824 Add additional track pieces to LIM Launched Coaster and the Looping Coaster (#18168) 2022-10-05 06:41:10 +00:00
Gymnasiast
e8d5fc3db2 Fix stray pixel in reload.png
Also compressed it with zopflipng. Tested in-game.
2022-10-04 18:34:21 +02:00
Ted John
9bb47d0aa1 Add tooltips and new reload icon 2022-10-01 13:53:18 +01:00
Ted John
331a5961b1 Implement asset packs for audio 2022-10-01 13:06:52 +01:00
Michael Steenbeek
34c7bed26b Use vertical tabs in the New Game dialog 2022-09-03 23:08:43 +02:00
spacek531
74ff5429a9 Add Classic Wooden Roller Coaster
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
2022-08-26 23:53:03 +02:00
Michael Steenbeek
564a902b5f Fix #15328: Incorrect railing on Wooden RC station (#17831) 2022-08-18 23:24:23 +02:00
X123M3-256
d1adb28131 Add missing single rail sprites 2022-07-31 10:22:45 +01:00
X123M3-256
15d82db8fd Implement zero g rolls, large corkscrews and medium loops 2022-07-31 10:22:00 +01:00
Hielke Morsink
8d14016c3f Allow maps to be resized to non-rectangular shapes 2022-06-04 11:26:34 +02:00
X123M3-256
502f06af91 Add "Alpine Coaster" ride type (#16825)
* Implement "Alpine Coaster" ride type


Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2022-05-26 21:28:17 +00:00