Gymnasiast
4badffcdb6
Change GameState_t members to lowerCamelCase
2025-03-20 23:05:57 +01:00
Aaron van Geffen
a380413c56
Remove Scenario.h include from many units ( #23901 )
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* Reduce includes/dependencies for Scenario.h
* Remove Scenario.h include from many units
2025-03-01 17:32:32 +01:00
73
c7c703515e
Rename audio.h to Audio.h ( #23842 )
2025-02-17 13:24:03 +01:00
73
b9b2c96c97
Rename sprites.h to SpriteIds.h ( #23804 )
2025-02-13 15:51:46 +00:00
Michael Steenbeek
be9f27e4f9
Mass rename constants ( #23656 )
2025-01-19 15:59:45 +00:00
Aaron van Geffen
fa06a49302
Update copyright year to 2025 ( #23514 )
2024-12-31 20:30:04 +01:00
Aaron van Geffen
80b63a5ae7
Add line breaks after template declarations ( #23086 )
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* Add line breaks after template declarations
* Additional clang-format patches
2024-10-29 16:54:01 +01:00
Michael Steenbeek
a2ed026264
Split up remaining tile elements
2024-10-15 22:02:31 +02:00
Harry Hopkinson
9ff90adf87
Adjust more constants to new constexpr notation ( #22463 )
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* Rename DUCK_MAX_STATES to kDuckMaxStates
* Rename DuckMoveOffset to kDuckMoveOffset
* Rename DuckAnimationFlyToWater to kDuckAnimationFlyToWater
* Rename DuckAnimationSwim to kDuckAnimationSwim
* Rename DuckAnimationDrink to kDuckAnimationDrink
* Rename DuckAnimationDoubleDrink to kDuckAnimationDoubleDrink
* Rename DuckAnimationFlyAway to kDuckAnimationFlyAway
* Rename DuckAnimations to kDuckAnimations
* Rename ReplayVersion to kReplayVersion
* Rename ReplayMagic to kReplayMagic
* Rename ReplayCompressionLevel to kReplayCompressionLevel
* Rename NormalRecordingChecksumTicks to kNormalRecordingChecksumTicks
* Rename SilentRecordingChecksumTicks to kSilentRecordingChecksumTicks
* Rename WindowButtonsOnTheLeftDefault to kWindowButtonsOnTheLeftDefault
2024-08-04 21:46:32 +02:00
Aaron van Geffen
3fd91038c3
Rename Date.h to Localisation.Date.h to match unit file
2024-07-12 22:18:43 +02:00
Michał Janiszewski
7b12667ddb
Reduce <algorithm> include ( #21947 )
2024-05-01 13:47:27 +02:00
ζeh Matt
a5dde0f8dc
Replace gCurrentTicks with the one in GameState_t
2024-01-19 16:32:19 +02:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
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Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Aaron van Geffen
d425e0a8bb
Remove const qualifier from constexpr statements
2023-06-24 11:45:26 +02:00
ζeh Matt
8f82aa95b3
Move Direction out and rename it to Orientation to avoid name conflict
2023-04-07 22:46:25 +03:00
ζeh Matt
679f5aac2e
Rename members of EntitySpriteData
2023-04-07 19:47:26 +03:00
ζeh Matt
dce21bc8ec
Split move sprite specific data into EntitySpriteData
2023-04-07 19:37:47 +03:00
Michael Steenbeek
fd80b4c822
Refactor and clean up date handling ( #19666 )
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* Refactor and clean up date handling
* Remove gDate, remove direct access to days_in_month
* Adjust the MultiLaunch test
* Bump network version
---------
Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com >
2023-04-02 09:25:41 +01:00
ζeh Matt
2f8e208a9d
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
Duncan
859b071ddc
Rename classes with snakes OpenRCT2/A*-F* ( #19215 )
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* Rename classes with snakes OpenRCT2/A*-F*
* Clang format files
2023-01-19 08:16:44 +00:00
Michael Steenbeek
bb55c6ce66
Remove loadsasnakes ( #19192 )
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* Rename snake_case methods in scenario folder
* Rename snake_case methods in title folder
* Rename snake_case methods in object folder
* Rename snake_case methods in platform folder
* Rename snake_case methods in windows folder
* Rename tile_inspector.h to TileInspectorGlobals.h
* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
Michael Steenbeek
b4480b344e
Rename snake_case functions from localisation folder
2023-01-16 23:12:35 +00:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
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Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Rik Smeets
c80bd455e9
Code style: Remove struct snakes from Paint ( #18341 )
2022-10-14 20:26:36 +02:00
Duncan
7dd8989e70
Next chunk of World/Map.h snakes ( #18296 )
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* Next chunk of World/Map.h snakes
* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan
67bbc8560d
Code style: Remove snakes from everything world apart from Map.h ( #18273 )
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* Remove remaining snakes from world (outside of map)
* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Gymnasiast
a69a8fa7e8
Remove uint32_t overloads in Paint functions
2022-09-29 21:17:16 +02:00
Sadret
1b154b1b6e
Fix #17450 : Ducks can swim on three-corners-up land tile. ( #17456 )
2022-06-27 21:37:00 -03:00
alcz
45369e3497
Fix #16565 : Ducks/birds always spawn at the edge of the old map limit ( #16844 )
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* Fix #16565 : Ducks/birds always spawn at the edge of the old map limits
Fix #16565 : birds/ducks spawning at fixed 255-sized map boundary.
Instead spawn at actual map boundary (MapSizeMaxXY) where applicable
* Update Network Version
Increments network version
2022-03-22 16:49:54 +00:00
ζeh Matt
d7f5003943
Introduce EntityId and refactor everything
2022-02-16 18:56:39 +02:00
ζeh Matt
269673e3aa
Profiler update ( #16463 )
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* Add more functions to be profiled
* Add isEnabled method to Profiler scripting interface
* Bump up scripting version
* Apply review suggestions
2022-01-29 15:29:08 +02:00
Michael Steenbeek
25cb49f8ce
Pass paint_session as reference
2021-12-19 14:48:00 +00:00
Hielke Morsink
53d9bfa8b4
Update implicit zoom conversions
2021-12-01 00:08:35 +01:00
ζeh Matt
eaff0a343d
Move painting for Duck entity
2021-11-27 15:27:41 +02:00
ζeh Matt
a9f76712b5
Add paint function to entities
2021-11-27 15:20:17 +02:00
ζeh Matt
e3f8ff78b8
Move entity serialisation functions ( #16003 )
2021-11-26 07:25:04 +00:00
ζeh Matt
0024252328
Fix includes
2021-11-24 17:19:52 +02:00
ζeh Matt
8c290c7d92
Move entity code from world into entity
2021-11-24 16:37:28 +02:00