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Commit Graph

91 Commits

Author SHA1 Message Date
Rik Smeets
055f16f0e5 Fix #18696: Construction rights cannot be viewed after all are purchased 2022-12-10 22:35:59 +01:00
Rik Smeets
c80bd455e9 Code style: Remove struct snakes from Paint (#18341) 2022-10-14 20:26:36 +02:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Ted John
884ef6b8ac Change transparent trees to all vegetation 2022-03-19 00:07:06 +00:00
Ted John
3b9edbd09b Keep old flag values to avoid breaking plugins 2022-03-14 22:03:37 +00:00
Ted John
61f1e13c0b Refactor viewport flags 2022-03-14 21:57:05 +00:00
Ted John
c68359662d Refactor visibility control 2022-03-14 21:57:05 +00:00
Ted John
8aafab2a70 Split paint item into element and entity 2022-03-14 21:55:15 +00:00
Kane
20cd8465f5 Code cleanup, remove ignore_invisible_flag.
Known issues:
- Some flat-rides have transparency issues
2022-03-14 21:43:12 +00:00
Kane
2e93e42a71 More finishing touches
- Changes all references of `VIEWPORT_FLAG_INVISIBLE_PEEPS` to `VIEWPORT_FLAG_INVISIBLE_GUESTS` and `VIEWPORT_FLAG_INVISIBLE_STAFF`
- Updates Invisible People menu item and shortcut.
- Added new viewport flags into the `viewport_set_visibility` function
- Invisible options only work if see-through is activated as well
- Added see-through supports

- Regression: Exclude ride from invisible no longer works (ride is still see-through)
2022-03-14 21:40:27 +00:00
Kane
e134be9538 Implement more options
- Invisible guests
- Invisible staff
- See-through trees
- Invisible trees
- Strings/Ids
2022-03-14 21:38:46 +00:00
Kane
4856c3adaf Implement invisible rides, paths & scenery 2022-03-14 21:37:18 +00:00
Kane
9f78c6f0ce Add option to see-through vehicles 2022-03-14 21:36:47 +00:00
Ted John
e165de7482 Refactor paint structs to use ImageId and extend size of image list (#16258)
* Move to image ID for paint struct

* Move image list to be past the end of legacy limit

* Extend image list size

* Introduce constants for image list size

* Use std::array to store internal paint struct
2021-12-18 07:40:10 +00:00
Hielke Morsink
53d9bfa8b4 Update implicit zoom conversions 2021-12-01 00:08:35 +01:00
Sijmen
cec8447c6f Refactor Viewport.cpp to use ScreenRect (#15790) 2021-10-27 00:13:38 -03:00
Duncan
a268350615 Fix #15439: Ride viewport is partially grey
The ride viewport does not work the same as other viewports due to the selection of views that it has. After refactoring the focus system to use a more streamlined approach the ride viewport lost its invalidation on resizing. If the ride window was to use the same viewport update code as say the guest window then the viewport focus still ends up incorrect due to it no longer centring the focus. Therefore the best approach was to lose the focus on resize and force a recalculation of it.

Also renamed Focus2 to Focus as Focus2 was meant to just be fill in whilst removing the original focus structs.
2021-09-21 11:06:04 +02:00
Duncan
fa57b6aea0 Remove focus union and replace with typed focus (#15426)
* Remove focus union and replace with typed focus

This if for the NSF to allow for CoordsXYZ

* Remove legacy structures

* Rework viewport_create to deduplicate logic

* Simplify yet further

* Apply review comments

* Remove intermediate
2021-09-18 20:34:38 +01:00
Hielke Morsink
f966c229c0 Refactor out unnecessary Is<Guest/Staff> checks 2021-09-09 18:44:52 +02:00
Hielke Morsink
2b51b91524 Make peep argument const 2021-09-08 22:59:58 +02:00
ZehMatt
de364aa15a Rename type SpriteBase to EntityBase 2021-08-26 15:37:16 +03:00
Hielke Morsink
15d3a4a9da Update more include guards (#15254) 2021-08-21 12:55:28 +02:00
Duncan
940cab87d3 Map size refactors from NSF (#15112)
* Support large map sizes

* Fix top spin painting

* Fix crooked house

* Increase bb size

* Decrease limit back

* Clang format

* Remove asserts and apply review comments

* Fix rebase mistake

Co-authored-by: Ted John <ted@brambles.org>
2021-08-16 20:51:16 +01:00
Duncan
35ba734669 Minor paint refactor (#14905)
Names a few unknown flags
2021-06-22 07:36:17 +01:00
Ted John
bba967d62e Start working on benchmark changes 2021-05-02 22:02:09 +01:00
Ted John
762b6ee816 Refactor viewport interaction flags and add plugin API 2021-02-18 18:10:29 +00:00
Ted John
27013d147a Invalidate viewport when moving without scrolling 2021-02-18 18:10:29 +00:00
ζeh Matt
a6080b7996 Refactor code to dynamically add and remove viewports (#13687) 2021-01-07 19:06:49 +00:00
Dennis Devriendt
3073cca6aa Close #13624: Refactor ViewportInteractionItem to use strong enum (#13657)
* Closes #13624: Refactor ViewportInteractionItem to use strong enum
2020-12-29 15:09:15 -03:00
pizza2004
b0fd5f93d7 Refactor UI/Interface misc to TitleCase (#13354)
* Refactor LandTool to Namespace

* Refactor Theme to TitleCase

* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
Duncan
250586cb45 Port some OpenLoco helper functions (#13113)
* Port some OpenLoco helper functions

Added a few helper functions from OpenLoco to make viewport code a bit simpler
2020-10-12 22:25:11 -03:00
Duncan
733bc5a981 Close #12518: Viewport Refactor (#12541)
* Remove viewport pointer from get_map_coordinates_from_pos

* Removed viewport from get_window

* Return a InteractionInfo from get_map_coord...

* Remove viewport_interaction_info struct

* Add Entity union to simplify code

* Name the enum used for viewport interaction

* Simplify functions further by returning the info struct

* Add default switches
2020-08-02 08:32:59 +01:00
Duncan
6d11825e1a Reduce the use of rct_sprite (#12530)
* Reduce the use of rct_sprite

* Pass the correct types in S4 importer

* Add additional nullptr checks

* Simplify the viewport interaction

* Apply review comments

* Small cleanup of GetEntity

* Fix test paint
2020-08-01 11:29:54 +01:00
Aaron van Geffen
7b5087f057 Update copyright year to 2020 2020-07-21 15:04:34 +02:00
frutiemax
27734e2971 Part of #12160: Use Coords for viewport_coord_to_map_coord (#12216) 2020-07-12 18:42:54 -03:00
Ted John
d34dec9c27 Create ZoomLevel struct to add two new zoom levels 2020-03-23 15:54:03 +00:00
Tulio Leao
87f724d038 Use Coords objects for viewport_create() 2020-03-02 20:49:59 -03:00
Michael Steenbeek
d395d67b95 Merge pull request #10846 from tupaschoal/const-ref-screencoords
Prefer const ref to send ScreenCoordsXY over
2020-03-01 14:17:51 +01:00
Tulio Leao
91c4735917 Revert to copy instead of const-ref for functions that edit content 2020-03-01 00:49:00 -03:00
Tulio Leao
9bcd20e0e6 Prefer const ref to send ScreenCoordsXY over 2020-02-29 08:25:48 -03:00
Tulio Leao
1b3f0e9a44 Create ScreenCoordsXY gSavedView from separate x,y variables 2020-02-22 16:01:21 -03:00
Matt
758a7e432f Use const reference instead of copy for location structures 2020-02-13 11:53:14 +01:00
Gymnasiast
ca2f37ae7f Remove opt::optional polyfill
std::optional is supported by Xcode 10. The non-polyfill variant was already used in our code, so this is not likely to break anything that wasn't broken before.
2020-02-01 22:25:03 +01:00
duncanspumpkin
a5ef8d6240 Rename rct_vehicle 2020-01-19 17:14:56 +00:00
Duncan
e61401e48c Fix #10410: Tile Inspector does not hightlight tile correctly
Mistake made when refactoring not passing the error up through the chain and silently working.
2019-12-22 13:59:24 +01:00
Michael Steenbeek
d012c8141b Merge pull request #10316 from duncanspumpkin/light_fx
Make lights work for all rotations.
2019-12-04 14:11:26 +01:00
duncanspumpkin
ef10cb243b minor code cleanup 2019-12-01 14:53:52 +00:00
duncanspumpkin
f964d38e7d Renable light occlusion 2019-12-01 14:51:14 +00:00
duncanspumpkin
0c6e062d5a Refactor return value of screen_coord_to_viewport_cord 2019-12-01 09:15:07 +00:00
Tulio Leao
4537c061d9 Prefer std::optional over LOCATION_NULL on Viewport (#10297) 2019-11-29 17:17:01 +01:00