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Commit Graph

29 Commits

Author SHA1 Message Date
Michael Steenbeek
b573bd49b3 Replace all occurrences of tile_element_is_last_for_tile() 2018-05-24 11:44:53 +02:00
Ted John
34531f7afb Fix signed/unsigned mismatch warnings (#7529)
Unignore MSVC warning: C4245:
'conversion_type': conversion from 'type1' to 'type2', signed/unsigned mismatch
2018-05-16 21:22:17 +01:00
Michał Janiszewski
a2ef4bd699 Exclude pre-formatted blocks from clang-format (#7520)
[ci skip]
2018-05-16 20:41:29 +02:00
duncanspumpkin
fcb66b7449 Start refactoring pathfinding to use tileCoords 2018-05-05 11:42:34 +01:00
Michael Steenbeek
5f9d40be7a Replace tile_element_get_type() with struct method 2018-05-02 19:27:04 +02:00
oli414
3bff12c081 Seperate surface tile element 2018-05-01 16:33:16 +02:00
Michał Janiszewski
cd065d4f41 Reduce includes in common header 2018-03-20 00:27:58 +01:00
Hielke Morsink
1cd3e5e49c use GAME_COMMAND_FLAG_APPLY instead of hardcoded value 2018-03-18 12:21:24 +01:00
Marijn van der Werf
4c956def67 Update UI imports 2018-01-18 22:57:55 +01:00
ZehMatt
84f2917f59 Use const and constexpr whenever possible. 2018-01-11 22:29:08 +01:00
Michael Steenbeek
cd5a1ba888 Compile files in world folder as C++ 2018-01-11 13:25:09 +01:00
Ted John
83d1b6eb8f Refactor widget.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1 Refactor viewport.c to C++ 2018-01-07 12:39:58 +01:00
Michael Steenbeek
755add6c9a Compile localisation folder as C++ 2018-01-06 18:32:25 +01:00
Hielke Morsink
eb4a8924d1 Refactor and clean up footpath-related code
This commit corrects some misused defines, and gave them clearer names.
For example, the slope mask was only useful for surface elements, so now
"SURFACE" is in its name. I also replaced any hard coded values that I
could find and knew their purpose off.
2018-01-03 10:57:37 +01:00
Michael Steenbeek
347ff702d0 Refactor objects 2018-01-03 10:16:51 +01:00
Marijn van der Werf
1e946fc0fe Move Dropdown to UI project 2017-12-16 15:47:38 +02:00
Michael Steenbeek
1a9975d683 Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
Michael Steenbeek
6dc49d643a Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
Michael Steenbeek
60d8865efb Compile game.c and game.h as C++ 2017-12-05 09:10:27 +01:00
platipo
789b47b7bb Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
Michael Steenbeek
af845beb61 Replace mapElement with tileElement 2017-10-31 19:59:06 +01:00
Michael Steenbeek
ce8d9cc71b Rename map_element to tile_element 2017-10-31 19:59:06 +01:00
Tomas Dittmann
e393ff1f22 Stop using (void*)-1 for invalid pointers 2017-10-15 15:53:16 +02:00
Michael Steenbeek
7f9c25a7a9 Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
Michael Steenbeek
18db4a5274 Implement #6292: Allow building queue lines in the the Scenario Editor
Also format the file properly and do a bit of clean up.
It's now also possible to build queue lines for editor-only paths.
2017-09-25 22:09:40 +02:00
Michał Janiszewski
00fd18809c Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Michał Janiszewski
d698ad1100 Convert NULL -> nullptr in C++ 2017-08-15 11:51:56 +02:00
Marijn van der Werf
294cef3c9b Move additional windows to UI project 2017-08-14 23:53:28 +02:00