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Commit Graph

10 Commits

Author SHA1 Message Date
Alexander Overvoorde
6acbbcfb6b Fix assumption that colour texture and mask texture originate from same atlas 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
bb3fe8b804 Implement multiple texture atlas system to handle small and large images 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
d8ce023170 Change TextureCache to use atlas instead of array 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
99a41ee828 Fix implicit boolean in GLSL code 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
360a92e906 Merge draw image and draw masked image shaders 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
fbb7029de4 Implement sprite batch drawing using instancing 2016-07-27 04:01:25 +02:00
Alexander Overvoorde
84f2a8c17c Rewrite texture cache to use array texture 2016-07-27 04:01:25 +02:00
Ted John
19cd56b9c2 Add Shader Palette Lookup 2016-06-15 17:53:26 +01:00
Ted John
8185a88e47 implement drawing solid coloured sprites 2016-06-11 18:28:03 +01:00
Ted John
808afe0a81 add drawimage shader and optimise 2016-06-10 17:54:29 +01:00