IntelOrca
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dc3fe2a6c8
|
remove commented out CALLPROCs and CALLFUNCs
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2015-06-09 15:09:45 +01:00 |
|
Duncan Frost
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3bd3fccb57
|
Fix rotation disapearing sprites
This was caused by the sprite quadrant assignment not being reset when a new rotation was assigned
|
2015-05-30 10:15:29 +01:00 |
|
zsilencer
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26ab7c7b7e
|
#1011
|
2015-04-25 09:20:15 -06:00 |
|
IntelOrca
|
c9ea1b6979
|
refactor RCT1 import code
|
2015-04-01 18:14:30 +01:00 |
|
IntelOrca
|
32cbbb1e35
|
implement editor_fix_rct1_terrain
|
2015-03-31 18:24:49 +01:00 |
|
IntelOrca
|
509b2a1c6d
|
implement research_populate_list_random
|
2015-03-31 17:09:16 +01:00 |
|
IntelOrca
|
4d11def81d
|
implement editor_fix_rct1_scenery, editor_rct1_reset_research and research_remove_non_separate_vehicle_types
|
2015-03-31 15:17:43 +01:00 |
|
IntelOrca
|
1c1445d14f
|
implement editor_load_rct1_default_objects
|
2015-03-31 13:06:34 +01:00 |
|
IntelOrca
|
851b0819b9
|
clean up many CALL_PROCs and implement a few functions
|
2015-03-31 02:21:30 +01:00 |
|
IntelOrca
|
d1e4fe8060
|
implement scenery_set_default_placement_configuration
|
2015-03-29 02:29:07 +01:00 |
|
IntelOrca
|
d67335d0c7
|
implement remaining map animation invalidate event handlers and create map animation
|
2015-03-22 01:19:23 +00:00 |
|
Duncan Frost
|
a04de29bf8
|
Finish refactor of object_list.c
|
2015-03-07 12:45:13 +00:00 |
|
Duncan Frost
|
936f2f127f
|
Refactor of object_list.c
|
2015-03-07 11:13:10 +00:00 |
|
Duncan Frost
|
ddcf766fea
|
More refactoring of object.c
|
2015-03-07 09:44:34 +00:00 |
|
Duncan Frost
|
013be11aed
|
Refactored water and entrance paint functions
|
2015-03-01 21:06:51 +00:00 |
|
Duncan Frost
|
2b2ca7c7b3
|
Fix zoomed saves incorrectly loading
|
2015-02-28 00:20:34 +00:00 |
|
Ted John
|
b89af82f07
|
Merge pull request #876 from Gericom/develop
Implemented paint_ride_entry and cleanup, Implemented window_construction_paint
|
2015-02-27 12:11:53 +00:00 |
|
Gericom
|
ec3e7edcec
|
Implemented paint_ride_entry
Translated ride names and descriptions! (only the names in the scenario
editor are still in english somehow)
|
2015-02-26 14:47:34 +01:00 |
|
IntelOrca
|
b53c828ae4
|
add nicer string for new scenarios default name, fixes #864
|
2015-02-25 18:08:25 +00:00 |
|
Jackson Davis
|
5ec0cd5e8e
|
Decompile banner_init (6B9CB0)
|
2015-02-17 19:47:47 -08:00 |
|
IntelOrca
|
a66b29076b
|
move osinterface code to shared or windows
|
2015-02-12 20:51:40 +00:00 |
|
IntelOrca
|
9d2abf1925
|
add map generation window
|
2015-02-09 18:32:58 +00:00 |
|
IntelOrca
|
1298031fd2
|
Merge branch 'develop' into random-map
Conflicts:
projects/openrct2.vcxproj
projects/openrct2.vcxproj.filters
projects/openrct2.vcxproj.user
src/editor.c
src/input.c
src/platform/osinterface.c
src/rct2.c
src/scenario.c
src/world/map.h
|
2015-02-08 03:05:07 +00:00 |
|
Duncan Frost
|
0f6dd51736
|
Added load_palette. Labelled offset for paused and palette effect frame. Fixed fast moving water.
|
2015-02-07 17:40:20 +00:00 |
|
IntelOrca
|
8774731f03
|
refactor map element iteration
|
2015-01-22 00:19:05 +00:00 |
|
IntelOrca
|
658d949733
|
add RCT1 SC6/SV6 data structure
|
2015-01-21 15:54:33 +00:00 |
|
IntelOrca
|
fddeda3021
|
fix loading of RCT1 (no expansion packs) SC4 files in editor, fixes #687
|
2015-01-20 01:05:06 +00:00 |
|
Duncan Frost
|
e2b690b396
|
Fix crash when entering object selection
|
2015-01-10 12:26:48 +00:00 |
|
IntelOrca
|
d9e0f8ff6a
|
implement save scenario and fix various load / save dialog issues, fixes #433
|
2014-11-25 02:06:26 +00:00 |
|
IntelOrca
|
8e3ee3f7e9
|
implement bare minimum so that close button is implemented on object selection window, partial fix for #433
|
2014-11-24 23:05:35 +00:00 |
|
IntelOrca
|
73a6b1acea
|
implement editor_read_s6, partial fix for #433
|
2014-11-24 02:58:48 +00:00 |
|
IntelOrca
|
adb5f84f55
|
implement editor_convert_save_to_scenario
|
2014-11-23 23:03:59 +00:00 |
|
IntelOrca
|
0e0e9c9840
|
merge qcz editor early to help finish other editor parts
|
2014-11-23 16:28:23 +00:00 |
|
IntelOrca
|
0e223c524e
|
implement sub_6EDE88
|
2014-11-05 16:14:12 +00:00 |
|
Duncan Frost
|
605c62f566
|
Window banner complete
|
2014-10-21 17:59:47 +01:00 |
|
IntelOrca
|
c628f6fea0
|
change track loading to use stdio (FILE)
|
2014-10-11 01:18:08 +01:00 |
|
IntelOrca
|
1714f94263
|
implement some of editor_load_landscape for sv4 and sc4 files
|
2014-10-10 22:50:22 +01:00 |
|
IntelOrca
|
e57a625c9f
|
refactor game startup and initialisation
|
2014-10-09 00:30:22 +01:00 |
|
IntelOrca
|
dcb7fde625
|
Merge branch 'master' into cmdline-scenario
|
2014-10-08 23:32:51 +01:00 |
|
IntelOrca
|
1770e82643
|
organise: refactor peep / staff window names
|
2014-10-07 19:39:52 +01:00 |
|
IntelOrca
|
daf231a2e9
|
organisation: move peep and staff to sub directory of its own
|
2014-10-06 19:41:43 +01:00 |
|
IntelOrca
|
c8df6174b8
|
organisation: fix includes
|
2014-10-06 17:36:58 +01:00 |
|
IntelOrca
|
03048edfed
|
begin simple map generator
|
2014-09-25 02:39:17 +01:00 |
|
IntelOrca
|
f708a70976
|
Merge branch 'cmdline-scenario' into random-map
|
2014-09-25 01:44:49 +01:00 |
|
King_Hual
|
ec9177123c
|
Changed staff modes to enum
|
2014-09-15 21:47:54 +03:00 |
|
King_Hual
|
1af884da0d
|
Identified some addresses and structure fields, decompiled most of sub_6C0C3F.
|
2014-09-15 21:21:38 +03:00 |
|
IntelOrca
|
645b8fbb46
|
add edit command line function
|
2014-09-10 19:36:11 +01:00 |
|
Duncan Frost
|
d095dce810
|
Finished viewport_update_position.
|
2014-08-24 17:39:34 +01:00 |
|
IntelOrca
|
96aaa87543
|
make both game commands use same call and rename / use more commands in enum
|
2014-08-07 22:25:51 +01:00 |
|
Duncan Frost
|
9c4f06a04b
|
Added another reset function
|
2014-06-21 13:31:28 +01:00 |
|