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Commit Graph

913 Commits

Author SHA1 Message Date
Duncan Frost
a39412d28b Fixes thick lines in line draw 2014-08-11 07:05:46 +01:00
IntelOrca
4f5b905760 implement finances graph tabs and marketing 2014-08-11 01:09:17 +01:00
IntelOrca
1169329b09 refactor graph drawing and add finances cash graph tab 2014-08-10 18:12:07 +01:00
Duncan Frost
663a21dc95 Cleaned up drawing code 2014-08-10 11:11:46 +01:00
Duncan Frost
e830502181 Switched back to rct2 zoom code 2014-08-10 11:11:45 +01:00
Duncan Frost
61ea5dded6 Fixed draw_sprite for large x/y. Zooming broken 2014-08-10 11:11:44 +01:00
Duncan Frost
b98d4bb508 Viewport integrated into gfx_draw_sprite. 2014-08-10 11:11:43 +01:00
Duncan Frost
d4a2cebc84 Still working out crashing bug 2014-08-10 11:11:42 +01:00
Duncan Frost
1c79d9c19a Started trying to integrate viewport draw function 2014-08-10 11:11:42 +01:00
Duncan Frost
8d888756ca Fix compile issues 2014-08-10 11:11:41 +01:00
Duncan
2bae41a1a1 Finished paint struct. Implemented paint_struct in code.
Not tested.
2014-08-10 11:11:40 +01:00
Duncan Frost
087cc64b16 Started adding new paint_struct 2014-08-10 11:11:40 +01:00
Duncan
6016fe2888 Added more to draw code.
Still requires huge rewrite. Probably does not compile. Require to work out the structures pointed to by esi and ebp.
2014-08-10 11:11:39 +01:00
Duncan Frost
a9f3a30744 Started decompile of actual draw function 2014-08-10 11:11:38 +01:00
Duncan Frost
41c610ad4b Added start of one rotations setup 2014-08-10 11:11:38 +01:00
Duncan Frost
047b5196a1 Started decompiling litter paint prep function 2014-08-10 11:11:37 +01:00
Duncan Frost
8857b2fc6a Split the paint functions 2014-08-10 11:11:36 +01:00
Duncan Frost
2e8efe8006 Decompiled to end of sprite draw. 2014-08-10 11:11:36 +01:00
Duncan Frost
206029cc7b Fixed compile error added reference to address 2014-08-10 11:11:35 +01:00
Duncan
7a04adfdb1 started decompile of paint quadrant function 2014-08-10 11:11:34 +01:00
Duncan Frost
3b7ffe8b4a Decompiled view_menu dropdown. Fixed issue when no item selected. Added a post build event to copy langauge file. 2014-08-10 09:34:27 +01:00
IntelOrca
e8fa6b7c5a finish finances summary page 2014-08-09 14:47:58 +01:00
IntelOrca
cc93e6b7db finish partial support for language loading... new string test in cheat window 2014-08-08 18:47:28 +01:00
Duncan Frost
57f17f62e5 Moved function to gfx.c added new addresses 2014-08-08 17:19:08 +01:00
Duncan
13b51fe475 More cleanup of gfx_rain. 2014-08-08 16:36:47 +01:00
Duncan Frost
5257f368c9 Cleaned up rain code. Remember to remove constant rain 2014-08-08 16:36:46 +01:00
Duncan Frost
6ec15b240b Fix compile mistakes 2014-08-08 16:36:45 +01:00
Duncan
ca38d60b6f Cleaned up 684027
Not tested.
2014-08-08 16:36:44 +01:00
Duncan
be1d3ff74a Added very rough 0x684027 function 2014-08-08 16:36:43 +01:00
IntelOrca
13d95ded35 prepare for loading a language file 2014-08-07 23:20:58 +01:00
IntelOrca
96aaa87543 make both game commands use same call and rename / use more commands in enum 2014-08-07 22:25:51 +01:00
IntelOrca
4a89b3dd5c refactor currency 2014-08-07 21:53:22 +01:00
Marco Costa
cc1e2248de Decompile of rain-drawing functions
Light rain function at position 0x00684114
Heavy rain function at position 0x0068416D
Function array at position 0x009AC058
Avoid passing uint32 function address. Instead use the array index.
2014-08-06 20:40:42 -04:00
qcz
1baf54a051 Enum for the command table; cleanup warnings and comments from the previous commit 2014-08-06 21:06:51 +02:00
Ted John
2365563583 Merge pull request #262 from qcz/wip-stafflist
Decompiling the staff window
2014-08-05 22:05:54 +01:00
Dániel Tar
f87202f42f Remove unused enum 2014-08-05 19:54:44 +02:00
Dániel Tar
fce067e667 Arrange includes and remove an unneccessary variable 2014-08-05 19:31:29 +02:00
Dániel Tar
fa931e1ff0 Decompiling window_staff 2014-08-05 19:15:28 +02:00
Duncan Frost
7384350720 Fixes combo boxes not pointing at selected item 2014-08-04 17:07:20 +01:00
adrian17
ae85c697ee Save screenshots when PrintScreen is pressed 2014-08-03 18:13:15 +02:00
adrian17
8a70730f08 Make RCT2 know if LodePNG failed 2014-08-03 17:45:19 +02:00
Duncan Frost
a00ac39b7e Fixes #218 @adrian17 did all the work for this fix. 2014-08-01 09:15:43 +01:00
Duncan Frost
83c197e312 Fixes issue where sound stops working after cancel is pressed 2014-07-31 20:14:00 +01:00
Ted John
397fbefa37 Merge pull request #253 from duncanspumpkin/fix_249
Fixes #249
2014-07-31 18:47:31 +01:00
Duncan Frost
265ae1a544 Fixes #249 2014-07-31 17:43:57 +01:00
adrian17
02df419548 Make window resizable again.
Note: I can't simple place SDL_WINDOW_RESIZABLE in _fullscreen_modes[] because SDL ignores this flag in SDL_SetWindowFullscreen and if the user started the game in fullscreen and switched to window, it wouldn't be resizable.
The way I did it is the only way I know to make the window resizable regardless of whether the game was first started in window or in fullscreen.
2014-07-31 11:41:00 +02:00
anyc
305cef2f75 fix errors and warnings with mingw 2014-07-31 00:11:01 +02:00
adrian17
ba08e4480c Disable resolution option when in borderless fullscreen 2014-07-30 14:55:40 +02:00
adrian17
5df3dbe671 Add the fullscreen mode to .ini config 2014-07-30 14:55:36 +02:00
adrian17
7d3e7a596e Create a dropdown for fullscreen in options window. Uses placeholder text. 2014-07-30 14:54:24 +02:00