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Commit Graph

328 Commits

Author SHA1 Message Date
Harry Hopkinson
7797db10c8 Replace Macros and Notation in Cheats.h, common.h and Context.h. (#21437) 2024-02-23 19:30:35 -03:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt
375ce5c123 Apply review suggestion 2023-08-06 13:33:31 +03:00
ζeh Matt
ad2b1959c8 Return PathElement instead of TileElement on MapGetFootpathElement 2023-08-05 17:54:44 +03:00
Aaron van Geffen
d425e0a8bb Remove const qualifier from constexpr statements 2023-06-24 11:45:26 +02:00
Michael Steenbeek
1f5e9ac285 Clean up path additions entry index handling (#20177)
* Clean up path additions entry index handling

* Bump network version
2023-05-20 09:33:02 +01:00
Michael Steenbeek
4a79af7b20 Use strong enum for ViewportSetVisibility (#20230) 2023-05-17 19:27:22 +01:00
Michael Steenbeek
58baa85a27 Small path additions cleanup (#20076)
* Split off path addition paint calls

* Replace occurences of “path bit” with “path addition”

* Replace occurences of “footpath item“ with “path addition”
2023-05-09 20:08:25 +01:00
Michał Janiszewski
1f7ef64627 Fix #19574: Handle exits in null locations (#19727)
In park/replay from dump #19574 there was a calamity that happened
likely due to a plugin. Pretty much all rides were deleted in single
tick, which caused the park to mark some locations as null and then it
tripped on one of the many assertions. In many of the places it already
bails out if ride or vehicle is a nullptr, so I followed with similar
approach for invalid ride exits.
2023-03-28 01:16:55 +03:00
Duncan
e904ef406f Fix #19503. Hide 3+ queue junction railings behind a flag (#19644)
* Fix #19503. Hide 3+ queue junction railings behind a flag

This is to prevent existing parks from changing their behaviour

* Clang format

* Bump version numbers. Update changelog

* Update text
2023-03-23 08:16:32 +00:00
Michael Steenbeek
dd624f9bff Replace remaining usages of money16, money32 (#19469)
* Use money64 for ride prices and shop items

* Use money64 for park entrance fee

* Use money64 for gGuestInitialCash

* Use money64 for upkeep costs

* Use money64 for ride value

* Use money64 for marketing campaign cost

* Use money64 for object prices

* Use money64 for land prices

* Use money64 for guest expenditure

* Replace remaining occurrences of money32 with money64

* Update replays

* Bump network version

---------

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-03-02 21:55:42 +00:00
Duncan
b56748bc82 ObjectEntry Cleanup. FootpathItem, SceneryGroup, Water, LargeScenery (#19385)
* Move footpathitem entry into new getter

* Move scenery group entry into new getter

* Move water entry into new getter

* Move large scenery entry into new getter

* Remove unused header includes

* Fix compile issue

* Include missing header from vcxproj
2023-02-15 21:35:16 +00:00
Michael Steenbeek
ba39d7be5d Merge pull request #19241 from Gymnasiast/refactor/more-fields
Desnake TileElement fields, pad_ and byte_
2023-01-21 22:38:07 +01:00
Duncan
e09f27df3c Rename snake_case Class names (Remaining Bits) (#19237)
* Rename snake_case Class names

* Clang format

* Fix build issues
2023-01-21 19:57:17 +00:00
Gymnasiast
fa7dd95321 Rename remaining snake in (RCT12)TileElement fields 2023-01-21 16:37:11 +01:00
Michael Steenbeek
448c8fafd0 Rename base_height, clearance_height and owner 2023-01-19 20:36:30 +01:00
Duncan
859b071ddc Rename classes with snakes OpenRCT2/A*-F* (#19215)
* Rename classes with snakes OpenRCT2/A*-F*

* Clang format files
2023-01-19 08:16:44 +00:00
Hielke Morsink
0762fcb601 Rename snake_case functions in OpenRCT2/util folder 2023-01-18 22:44:13 +01:00
Gymnasiast
3cc2d94b1b Rename sub_ and loc_ functions 2023-01-17 19:05:14 +01:00
Hielke Morsink
6b7dc8fcdb Rename snake_case functions in openrct2/src folder
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed Change openrct2/ride methods to UpperCamelCase, part 1 2023-01-17 01:32:54 +01:00
Gymnasiast
5309c80e29 Remove snake_case in interface folder 2023-01-16 22:20:41 +01:00
Hielke Morsink
6dafbbfb65 Rename global window functions to TitleCase (#19167) 2023-01-16 20:13:42 +00:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Hielke Morsink
3bb8ea3668 Better annotate some magic numbers in for loops 2022-10-17 16:08:55 +00:00
Duncan
406b73d904 Remove final snakes from map and world (#18304) 2022-10-12 09:14:45 -03:00
Duncan
7dd8989e70 Next chunk of World/Map.h snakes (#18296)
* Next chunk of World/Map.h snakes

* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan
67bbc8560d Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map)

* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
Rik Smeets
8e33cf580f Code style: Remove snakes from virtual floor 2022-10-08 20:50:59 +02:00
Duncan
5dba30778d Code style: Remove more snakes from the park, maphelper, scenery. (#18222) 2022-10-08 06:56:17 -03:00
duncanspumpkin
2a593b6029 Remove snake cases from Location and LargeScenery 2022-10-05 20:21:56 +01:00
duncanspumpkin
3e8dc1b2ac Remove snakes from the foopaths 2022-10-04 20:08:14 +01:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Rik Smeets
efa7a23773 Fix #18140 & #18143: Invalid read in Staff
The tile element should be determined the same way as is done when checking if the footpath is blocked by a vehicle.

Also added some extra safety checks and made the code a bit more efficient / reusable. For example: when the staff member is not a mechanic, the tile element doesn't have to determined.
2022-09-30 18:00:59 +00:00
Rik Smeets
67856292a4 Fix #17889: Peeps don't stop at level railway crossings if approached from downhill
If peeps approached a railway crossing from downhill, they would not stop for a passing train. This was because the exact destination z is determined too late. To always get the correct path, get the first footpath at the previous z index, or one step above.

Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2022-09-28 16:44:05 +00:00
Michael Steenbeek
5661da1c68 Unwrap game action compat wrappers 2022-08-11 00:00:58 +02:00
Artem Yanenko
019ed54a48 Fix #17377: Park entrance can be placed without path in Scenario Editor 2022-07-02 14:02:27 +00:00
Michael Steenbeek
29517adc1c Add missing include to Footpath.cpp 2022-05-01 18:21:53 +02:00
Michael Steenbeek
5e82e9048b Add missing includes 2022-04-07 21:42:08 +02:00
Hielke Morsink
2137cea3bb Reduce use of UnderlyingType 2022-02-18 23:21:38 +02:00
Hielke Morsink
f47c1b9f96 Close #16468: Use TIdentifier for StationIndex 2022-02-18 23:11:07 +02:00
ζeh Matt
06e430157f Use RideId::GetNull and RideId::IsNull over constant 2022-02-12 18:11:18 +02:00
ζeh Matt
a2470c0573 Rename ride_id_t to RideId 2022-02-12 18:11:18 +02:00
Duncan
5157b57a15 OpenRCT2 Limits (#16088)
* Move over max rides to limits file

* Move max stations to limits file

* Move over max inversions, golf holes, helices, custhistsize

* Move over max trains per ride

* Bring over Max cars per train and max circuits per ride

* Port over NumColourSchemes and max vehicle colours

* Fix compilation

* Move over max awards

* Move over max peep spawns and park entrances

* Fix rebase issues

* Remove future work

* Switch style

* Update copyright
2022-02-01 20:59:48 +00:00
Gymnasiast
aa34f0f760 Drop the N postfix 2021-12-11 00:39:39 +01:00
Gymnasiast
fc3ce3294c Move over switches to normalised tile element types 2021-12-11 00:30:59 +01:00
Michael Steenbeek
2d1af0ec42 Replace many GetType() calls with GetTypeN() 2021-12-10 22:43:17 +01:00
Duncan
275d565e52 Start splitting up ride.h (#16011)
* Start splitting up ride.h

* Use cstdint instead of common.h
2021-11-26 15:03:14 +00:00
ζeh Matt
56e78d5733 Merge pull request #15985 from ZehMatt/refactor/entities2
Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
Peter Schussheim
0495b265c0 Refactor unchecked std::array subscript operator 2021-11-25 10:13:20 +01:00