Marijn van der Werf
a29c4f49a0
Add function description
2017-12-25 15:06:06 +01:00
Marijn van der Werf
6251577305
Refactor direct access to window list
2017-12-25 15:06:06 +01:00
Marijn van der Werf
0048ef091f
Refactor direct access to window list
2017-12-25 15:06:06 +01:00
Hielke Morsink
628039dd8a
Use range-based for loops in libopenrct2
2017-12-21 23:47:30 +01:00
Gymnasiast
44651defa7
Fix #6447 : Rename friction to mass
2017-12-17 20:11:55 +01:00
Michael Steenbeek
c4f44e5e7a
Compile files in paint folder as C++
2017-12-17 17:24:36 +01:00
Marijn van der Werf
b660b42554
Move land tool
2017-12-16 15:47:38 +02:00
Marijn van der Werf
6b17a185d6
Move graph
2017-12-16 15:47:38 +02:00
Michael Steenbeek
1a9975d683
Compile util and cheats as C++
2017-12-14 10:03:21 +01:00
Michael Steenbeek
9ea5302a2a
Refactor access to some footpath stuff
2017-12-13 13:51:38 +01:00
Michael Steenbeek
6dc49d643a
Compile files in base dir as C++
2017-12-13 08:03:48 +01:00
Christian F. Coors
0aa515355a
Add cursor scaling
2017-12-12 22:11:40 +01:00
Hielke Morsink
3f685b4213
Add more options for visual changes
2017-12-11 17:45:23 +00:00
Hielke Morsink
59df0a9941
Add no-peeps and no-sprites options
2017-12-11 17:45:23 +00:00
Hielke Morsink
9b874f8abe
Refactor screenshot options
2017-12-11 17:45:23 +00:00
Hielke Morsink
79aa4a99cf
Use range-based for loops
2017-12-08 11:06:43 +01:00
Michael Steenbeek
3868b100df
Stop encrypting money
...
It serves no purpose any more. Of course, we still need the ENCRYPT_MONEY() and DECRYPT_MONEY() functions for importing and exporting S6 files.
2017-12-07 23:22:24 +01:00
Marijn van der Werf
2d776de772
Extract functions from EditorObjectSelection
2017-12-07 17:52:03 +01:00
Marijn van der Werf
862ab26cc1
Move object selection window to UI module
2017-12-07 17:52:03 +01:00
Michael Steenbeek
60d8865efb
Compile game.c and game.h as C++
2017-12-05 09:10:27 +01:00
Ted John
99d7aaa2d6
Remove RCT2 interop
2017-12-04 19:04:06 +00:00
Ted John
9b5b671673
Fix #6776 : Screenshots do not get stored in screenshot folder
2017-12-04 17:46:56 +00:00
Ted John
47a68e9e90
Add constant for maximum zoom level
2017-11-30 21:21:38 +00:00
Hielke Morsink
59cfc3459d
Add clear button
2017-11-26 13:44:45 +00:00
Hielke Morsink
c648a60502
Add search box to track list window
...
This adds a vector of indices used for the track designs array, which is
used instead of the window list index.
Some other things I've edited that are not directly related to this
commit:
- Orders widgets in logical order like how they appear on screen
- Adds some comments to existing code
2017-11-26 13:44:45 +00:00
Ted John
84305af7ab
Merge pull request #6715 from Broxzier/screenshot_climate
...
Add optional screenshot argument to set weather
2017-11-25 23:32:35 +00:00
Marijn van der Werf
f19344aea6
Move tile inspector to UI module
2017-11-23 23:12:25 +01:00
Hielke Morsink
a5111d9feb
Small fixes
...
- Including C++ stdlib version and using std:: for its functions
- Added new line after printing the IOexception
- Properly clean up after quiting when weather has an invalid value
2017-11-22 00:46:29 +01:00
Hielke Morsink
34bce9892d
Turn weather setting into command line option
...
Inside the HandleScreenshot function, the argc will be reduced to the
number of arguments minus the options. This way the function doesn't
have to deal with extra optional arguments.
2017-11-21 18:18:42 +01:00
Hielke Morsink
9452457bf9
Add optional screenshot argument to set weather
2017-11-21 00:29:24 +01:00
Michael Steenbeek
dd8464f907
Refactor small, large and wall scenery
2017-11-20 14:40:56 +01:00
Michael Steenbeek
bf69b2e682
Make terminology use more consistent
2017-11-20 11:20:04 +01:00
Michael Steenbeek
e3ab7e723d
Fix #6701 : assertion on string ID -2 and name it
2017-11-19 22:22:04 +01:00
Michael Steenbeek
03299b9a64
Assert string number is not -2
2017-11-19 16:47:35 +01:00
Marijn van der Werf
67ebf40f83
Move main editor window to UI project
2017-11-18 21:07:21 +01:00
Marijn van der Werf
dceb403ca9
Move editor bottom toolbar to UI module
2017-11-18 21:07:21 +01:00
Marijn van der Werf
8b7322ad6e
Move bottom toolbar to UI module
2017-11-18 21:07:21 +01:00
Marijn van der Werf
3d7867791d
Move scenery window to UI module
2017-11-18 21:07:21 +01:00
Michael Steenbeek
bb483b0c5f
Replace direct access to large scenery colour with helper functions
2017-11-17 22:54:54 +01:00
Enrico Paganin
95e75c4575
Refactor colour.h flags
2017-11-17 17:03:57 +01:00
Michael Steenbeek
3bd68947b9
Create functions for getting large scenery type and sequence
2017-11-17 12:56:08 +01:00
Michael Steenbeek
3cf8da184d
Create tile_element_get_ride_index()
2017-11-17 12:54:47 +01:00
Michael Steenbeek
f448d16707
Add methods for getting and setting track element type
2017-11-17 12:54:47 +01:00
Michael Steenbeek
ab3f42f1f9
Add getters and setters for ride index and maze entry
2017-11-17 12:54:47 +01:00
Aaron van Geffen
13f99e495e
Reduce console verbosity for TTF loading.
2017-11-17 10:31:26 +01:00
Ted John
f36cffc98a
Fix running headless instances
...
colours_init_maps was not blocked when running in headless mode.
2017-11-16 21:53:34 +00:00
Ted John
b5137b0e37
Merge pull request #6574 from IntelOrca/protect-g1-access
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Refactor g1 access
2017-11-16 18:51:32 +00:00
Marijn van der Werf
bd0bd9e038
Move top toolbar to UI module
2017-11-11 23:57:19 +01:00
Marijn van der Werf
c247bbcb82
Move ride construction window to UI module
2017-11-11 23:57:19 +01:00
Robert Jordan
4c3065619e
Fix #996 , #2254 , #2589 , #2875 : Viewport scrolling getting stuck or shaking
...
Shaking while at the edge of the map has been completely eliminated. In
order to do this, comparison with tile height was also removed which
fixed a few outlier cases.
The main cause was viewport axis were only being set if it's respective
isometric axis was at the boundary, instead of either isometric axis.
Viewport no longer gets stuck which was related to the shaking in the
end. (#2875 )
Refactored viewport_update_position. I moved
viewport_set_underground_flag above the bounds checking function since
it had no relation to it. (#996 , #2589 )
Scrolling on the map edge with arrow keys or mouse edge will now go the
same speed in both directions. (#2254 )
Added changelog entry.
2017-11-08 17:43:50 +01:00