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Commit Graph

14 Commits

Author SHA1 Message Date
IntelOrca
899c563d35 improve sprite compiler 2015-06-03 03:11:54 +01:00
Thomas den Hollander
2f6bff4def #include fix 2015-06-02 13:37:18 +02:00
Thomas
df25e7a15a Add command 'exportall' to sprite tool 2015-06-02 12:50:16 +02:00
IntelOrca
f827234dc8 fix sprite compile issue, entry offsets were not updated when data was reallocated. 2015-06-02 00:53:51 +01:00
Thomas
a3368c4a54 Fix issue 2015-06-01 15:14:15 +02:00
Thomas
f262ef977d Fix warning and remove debugging 2015-06-01 14:04:35 +02:00
Thomas
c266c21c9c Fix overflow issue 2015-06-01 13:19:40 +02:00
Thomas
55456559bb Added dithering and closest pixel conversion for sprite tool 2015-05-31 20:35:40 +02:00
IntelOrca
1fdf1f57f7 add zoom button images to viewport window 2015-05-31 00:20:42 +01:00
IntelOrca
101fed0dd9 refactor g1Elements pointer and implement sub_68371D 2015-05-28 00:17:22 +01:00
Robert Jordan
ac17b52139 g2.dat is now updated every build.
data/g2.dat is now ignored.
2015-05-20 14:20:24 -04:00
Robert Jordan
0a3d2b949c sprite build now uses parameters
Added batch file to build g2.dat
2015-05-20 13:17:08 -04:00
Robert Jordan
c7e3639663 Sprite build command
build uses ../../data/g2.dat and all numbered images in
../../resources/g2/.
No other parameters needed.
Also changed speed button hyper arrows to support game speeds inbetween
4 and 8.
2015-05-20 11:52:40 -04:00
IntelOrca
c1260fc11f add command line sprite editor and additional custom graphics (g2.dat) 2015-05-19 00:26:31 +01:00