IntelOrca
899c563d35
improve sprite compiler
2015-06-03 03:11:54 +01:00
Thomas den Hollander
2f6bff4def
#include fix
2015-06-02 13:37:18 +02:00
Thomas
df25e7a15a
Add command 'exportall' to sprite tool
2015-06-02 12:50:16 +02:00
IntelOrca
f827234dc8
fix sprite compile issue, entry offsets were not updated when data was reallocated.
2015-06-02 00:53:51 +01:00
Thomas
a3368c4a54
Fix issue
2015-06-01 15:14:15 +02:00
Thomas
f262ef977d
Fix warning and remove debugging
2015-06-01 14:04:35 +02:00
Thomas
c266c21c9c
Fix overflow issue
2015-06-01 13:19:40 +02:00
Thomas
55456559bb
Added dithering and closest pixel conversion for sprite tool
2015-05-31 20:35:40 +02:00
IntelOrca
1fdf1f57f7
add zoom button images to viewport window
2015-05-31 00:20:42 +01:00
IntelOrca
101fed0dd9
refactor g1Elements pointer and implement sub_68371D
2015-05-28 00:17:22 +01:00
Robert Jordan
ac17b52139
g2.dat is now updated every build.
...
data/g2.dat is now ignored.
2015-05-20 14:20:24 -04:00
Robert Jordan
0a3d2b949c
sprite build now uses parameters
...
Added batch file to build g2.dat
2015-05-20 13:17:08 -04:00
Robert Jordan
c7e3639663
Sprite build command
...
build uses ../../data/g2.dat and all numbered images in
../../resources/g2/.
No other parameters needed.
Also changed speed button hyper arrows to support game speeds inbetween
4 and 8.
2015-05-20 11:52:40 -04:00
IntelOrca
c1260fc11f
add command line sprite editor and additional custom graphics (g2.dat)
2015-05-19 00:26:31 +01:00