* Load_Park feature
New feature "load_park name" from "save" folder.
* Fix codestyle
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* Fix codestyle
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* Fixed typo for load_park
load_park is now <name> instead of [name]
* improve load_park command
allow to specify park via absolute path
make .sv6 filename extension optional
support .sc6 filename extension, but default to .sv6
* report success or failure of load_park to console
Co-authored-by: quadratrund <56112624+quadratrund@users.noreply.github.com>
* Add initial interface.
* Implement move operator in MemoryStream
* Add pod array serialisation traits.
* Add push_back with move semantics to CircularBuffer
* Initial implementation of GameStateSnapshots
* Add GameStateSnapshots to Context.
* Add mp_desync console command.
* Compare sprite data and fill change list.
* Minor changes.
* Proof of concept.
* Calculate offset instead of using offsetof
* Implement game state difference detection
* Update mp_desync console command.
* Fix identification of sprite remove/add.
* Fix crash when only one peep in park when using mp_desync
* Output state differences into user directory desync folder.
* Add desync debugging as an option.
* Add information to network status when a desync report was created.
* Cast to proper type for %llu.
* Update xcode project
* Add more information to the diffed data.
* Remove client-only relevant fields.
* Cleanup.
* Add better name output for misc sprites
* Add srand0 and tick information to the output
* Bump up network version
* Cleanup
* Set desync_debugging to false as default
* Apply suggestions
Issue #8597 shows Valgrind result indicating a memory leak in
InteractiveConsole. This is fixed in #8619 by ensuring that free() is
called appropriately.
This commit takes that a step further by removing all manual memory
management in favour of using vector<string>.
- argc is now gone in favour of argv.empty()/argv.size()
- argv_t is a vector of strings of utf8's
- console_command_func's signature is changed accordingly