Michał Janiszewski
f1c6ef94da
Compilation fixes to latest testpaint
2016-10-09 09:54:20 +01:00
Ted John
157a93d7a5
Support multi-dimension coaster
2016-10-09 03:35:39 +01:00
Ted John
313f766fad
Support mirror calls for turn eighth
2016-10-08 16:33:17 +01:00
Ted John
ec082b4ac8
Generate set segment support height and other fixes
2016-10-07 23:55:17 +01:00
Duncan
b29be9bfeb
Merge pull request #4527 from zaxcav/fixPathfindHistory
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Further pathfinding improvements
2016-10-07 12:08:36 +01:00
zaxcav
62ed46d29b
Simplify initialisation of pathfinding telemetry.
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Code revised per review comments.
2016-10-07 12:32:09 +02:00
Michał Janiszewski
9966052ca7
Fix more configurations
2016-10-06 23:32:10 +02:00
Michał Janiszewski
4bfd5c6f4c
Hide unused variables in some configurations
2016-10-06 23:13:28 +02:00
Michał Janiszewski
c9b0d9e24d
Initialise all variables flagged by -Wmaybe-uninitialized
2016-10-06 23:13:28 +02:00
Jonathan Haas
7a13fa6221
Fix #2042 : Underflow in entertainer code when subtracting 200 from time_in_queue.
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Adding myself to contributors + changelog.
2016-10-06 19:15:48 +02:00
Ted John
41f026e5e2
Fix wrong function case in wooden wild mouse paint
2016-10-05 22:17:48 +01:00
Ted John
ebd12bde83
Fix #4537 : Park with object containing no images fails to load
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Allow gfx_object_allocate_images to take 0 images and return INVALID_IMAGE_ID which will safely not be freed.
2016-10-05 21:47:02 +01:00
Michael Steenbeek
e45f4be196
Merge pull request #4535 from wolfreak99/weather_in_console
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set render_weather_effects and render_weather_gloom in console
2016-10-05 22:37:23 +02:00
LRFLEW
75800ed251
Fix Uninitialized Variable Warning
2016-10-05 21:36:19 +01:00
Ted John
4f247c16b2
Fix #4525 : Track Designs Manager Crashing
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Handle tracks that use a vehicle object that can not be found, fall-back if possible to another object of the same ride type.
2016-10-05 21:34:32 +01:00
Ted John
001120e6b2
Fix #4531 : Ride sound focus not available any longer
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Only reset the ride viewport if it the window has actually been resized and maintain the viewport flags.
2016-10-05 19:08:20 +01:00
Ted John
c6efe8dabc
Clean up
2016-10-05 18:39:25 +01:00
Ted John
8abd11f8bd
Implement right quarter turn 3, 25 deg up and counterpart
2016-10-05 18:31:37 +01:00
wolfreak99
53c123acae
set render_weather_effects and render_weather_gloom in console
2016-10-05 10:43:38 -04:00
Ted John
8f77790e4d
Implement right quarter turn 3, 25 deg down and counterpart
2016-10-05 13:03:28 +01:00
zaxcav
bdb8a15903
Make path wide flag update only update the current tile.
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Previously updating the path wide flag updated the current tile and reset the wide flag in some neighboring tiles.
This could cause glitches in the pathfinding performed over those reset tiles.
2016-10-05 13:36:43 +02:00
Ted John
71cf498206
Implement quarter turn 3
2016-10-04 22:29:22 +01:00
Ted John
59cf534bbb
Implement quarter turn 1
2016-10-04 22:13:48 +01:00
Ted John
78e7bdf4ea
Implement steep to flat pieces
2016-10-04 21:45:03 +01:00
Ted John
53f613a30d
Implement most slope pieces
2016-10-04 21:31:36 +01:00
Ted John
d29bc09683
Implement rotation control toggle
2016-10-04 20:29:28 +01:00
Ted John
8f38a3b279
Implement brakes
2016-10-04 18:47:09 +01:00
Ted John
461680be46
Implement station
2016-10-04 18:39:22 +01:00
Ted John
67d04a26ee
Implement flat
2016-10-04 18:29:03 +01:00
Ted John
497c99a2b8
Setup wild mouse paint function
2016-10-04 18:21:55 +01:00
Michał Janiszewski
71d0861be1
Mark classes as final
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This may hint compiler to de-virtualise some calls.
2016-10-04 18:14:29 +01:00
zaxcav
d447223535
Increase network version for pathfinding updates.
2016-10-04 12:32:06 +02:00
zaxcav
72b4ff4ac8
Fix another typo 'uint' vs 'uint8'.
2016-10-04 12:12:21 +02:00
zaxcav
533d51489d
Fix typo 'uint' vs 'uint8'.
2016-10-04 12:02:24 +02:00
zaxcav
2aaf0692f9
Remove unused text descriptions of enum.
2016-10-04 10:05:51 +02:00
zaxcav
7ff53057c8
Optimise pathfinding changes.
2016-10-04 10:05:51 +02:00
zaxcav
c1b371b510
Pathfinding now only treats wide path tiles as continuing tiles (and therefore a valid search result) when the current path tile is also wide.
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Wide tiles are consequently only traversed to reach thin path tiles when in an area of wide path tiles. This fixes peeps getting stuck when the path search limits are all further away from the destination than wide tiles.
2016-10-04 10:05:51 +02:00
zaxcav
9625a42d82
Collect search path telemetry in the pathfinding:
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- Telemetry information collected includes: end location, steps taken, number of junctions walked through, the list of junctions walked through and the directions taken at each of those junctions.
- Telemetry collection is not optimised and currently has a negative performance impact.
Improve pathfinding debugging framework:
- Include collected telemetry information in the debugging messages.
- Enable debugging only for specific peeps - for guests, debugging is logged for tracked guest(s) only; for staff, debugging is logged for "Mechanic Debug" only.
- Debug messages need a DEBUG build with appropriate log levels enabled: used log levels are VERBOSE and INFO.
2016-10-04 10:05:51 +02:00
zaxcav
bb5710b442
Add missing #defines when DEBUG=0.
2016-10-04 10:05:51 +02:00
zaxcav
1810e56cc6
Fix #if defined for when compiling on DEBUG on non-Windows platforms.
2016-10-04 10:05:51 +02:00
zaxcav
fd66526351
Basic commenting of the staff path finding code.
2016-10-04 10:05:51 +02:00
zaxcav
f3cf23f5d5
Ignore no-through paths that do not reach the goal in peep path finding.
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Pathfinding previously picked whichever path got closest to the goal, also when that path is a dead end with no through way to the goal.
Adjust the heuristic score comparison to only consider map elements that have reached the goal and search paths that reach one of the search limits, ending on a path tile (i.e. the path continues, from which the goal may still be reachable).
Update peep->pathfind_history to only store thin junctions.
2016-10-04 10:05:51 +02:00
Ted John
3bb05e2ddd
Merge pull request #4523 from IntelOrca/paint/wooden-wild-mouse
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Paint Setup: Wooden Wild Mouse
2016-10-04 00:27:25 +01:00
Ted John
973765769d
Remove unnecessary braces
2016-10-04 00:20:22 +01:00
Ted John
ef81919f02
Implement quarter turn 3
2016-10-04 00:10:50 +01:00
Ted John
c6a1ecab91
Implement quarter turn 1
2016-10-03 23:50:48 +01:00
Ted John
475a142bf7
Implement steep to flat pieces
2016-10-03 23:50:34 +01:00
Ted John
3c43bb5522
Implement most of the slope pieces
2016-10-03 22:35:06 +01:00
Michael Steenbeek
52e5506d9a
Fix crashes in ride with more than 12 cars per train
2016-10-03 21:58:52 +01:00
Ted John
fc8bd70f93
Implement 25 and 60 deg up
2016-10-03 21:40:32 +01:00