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Commit Graph

58 Commits

Author SHA1 Message Date
Duncan
9ad15e398b Merge pull request #10091 from tupaschoal/nullprt-deref-avoid-get_first_at
Avoid dereferencing invalid map_get_first_element_at return
2019-10-19 13:55:54 +02:00
Tulio Leao
ce1f38da25 Use ScreenCoordsXY for window functions (#10086)
* Use ScreenCoordsXY for window_create function

* Use ScreenCoordsXY for window_find_from_point function

* Use ScreenCoordsXY for window_find_widget_from_point

* Use ScreenCoordsXY for ride_contruction_tool*

* Use ScreenCoordsXY for window_event_tool*

* Use ScreenCoordsXY for window_event_scroll_mouse*

* Use ScreenCoordsXY for remaining window_event*

* Use ScreenCoordsXY for window_(set|move)_position
2019-10-19 13:07:03 +02:00
Tulio Leao
35577f5b19 Avoid dereferencing invalid map_get_first_element_at return 2019-10-19 07:54:31 -03:00
duncanspumpkin
5fe5f8e964 Refactor audio_play_sound_at_location to use CoordsXYZ 2019-08-19 20:04:58 +01:00
Matt
cc6321048f Refactor window_invalidate to use rct_window::Invalidate 2019-08-11 17:22:00 +02:00
Duncan
ab5f5b20cd Use enum class for RCT2_SOUND (#9618)
* Use enum class for RCT2_SOUND

* Fix formatting. Fix mistaken declaration.

* Change name of enum to SoundId

* Fix clang format
2019-07-22 19:02:45 +01:00
duncanspumpkin
30a5194085 Use a vector for map selection tiles 2019-04-04 19:23:44 +01:00
Gymnasiast
9839bb7bba Fix path preview
More work is needed to properly split the paths, but this will do for now.
2019-04-01 21:58:57 +02:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Michael Steenbeek
602821a389 Split path surface objects into paths and queues 2019-03-16 12:37:32 +01:00
Ted John
d708234489 Fix #8828: Invalid read in window_footpath_invalidate 2019-03-09 12:37:23 +00:00
duncanspumpkin
bcced4016f Use new action 2019-03-04 16:57:21 +00:00
duncanspumpkin
c8fd5174ae Implement footpathplace 2019-03-04 16:57:21 +00:00
Ted John
8def463360 Fix #8513: invalid read access in window_footpath_set_provisional_path_at_point 2019-02-24 17:39:22 +01:00
Michael Steenbeek
4e9d2ce764 Split footpath object into two internally 2019-01-20 21:38:38 +01:00
Richard Fine
e90e9dd73f Introduce many uses of direction_reverse
Change many of the places doing the ^2 trick to use direction_reverse instead, for improved readability.
2019-01-05 15:41:46 +00:00
Michael Steenbeek
f8add7f62e Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Michael Steenbeek
f55f323723 Allow building footpaths on 'corner down' terrain 2018-11-01 11:04:32 +01:00
Michael Steenbeek
d89c3d9e67 Replace calls to get path edges
This replaces most calls/direct access to the footpath edges (i.e. the orthogonal directions, not the corners). This includes places where the whole byte was retrieved, but only compared against orthogonal directions.
2018-10-31 15:08:06 +01:00
Michael Steenbeek
0f4560598e Replace residual access to path element entry index field 2018-10-31 13:09:29 +01:00
Gymnasiast
37f59e17dc Replace C-style isSloped() function 2018-10-04 12:13:17 +02:00
Michael Steenbeek
74ccf010e6 Port surface elements to new structure 2018-09-16 21:34:51 +02:00
ζeh Matt
b2005c3b9f Implement FootpathRemoveAction as a GameAction (#7867) 2018-08-12 10:31:00 +02:00
clang-format
b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format
95ce592579 Enforce not breaking before assignments and function names
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
clang-format
e558660860 clang-format UI windows 2018-07-23 16:00:14 +02:00
Michael Steenbeek
1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Hielke Morsink
8aa122f54e Use empty initializer lists in the openrct2ui project 2018-06-05 14:37:24 +02:00
Michael Steenbeek
b573bd49b3 Replace all occurrences of tile_element_is_last_for_tile() 2018-05-24 11:44:53 +02:00
Ted John
34531f7afb Fix signed/unsigned mismatch warnings (#7529)
Unignore MSVC warning: C4245:
'conversion_type': conversion from 'type1' to 'type2', signed/unsigned mismatch
2018-05-16 21:22:17 +01:00
Michał Janiszewski
a2ef4bd699 Exclude pre-formatted blocks from clang-format (#7520)
[ci skip]
2018-05-16 20:41:29 +02:00
duncanspumpkin
fcb66b7449 Start refactoring pathfinding to use tileCoords 2018-05-05 11:42:34 +01:00
Michael Steenbeek
5f9d40be7a Replace tile_element_get_type() with struct method 2018-05-02 19:27:04 +02:00
oli414
3bff12c081 Seperate surface tile element 2018-05-01 16:33:16 +02:00
Michał Janiszewski
cd065d4f41 Reduce includes in common header 2018-03-20 00:27:58 +01:00
Hielke Morsink
1cd3e5e49c use GAME_COMMAND_FLAG_APPLY instead of hardcoded value 2018-03-18 12:21:24 +01:00
Marijn van der Werf
4c956def67 Update UI imports 2018-01-18 22:57:55 +01:00
ZehMatt
84f2917f59 Use const and constexpr whenever possible. 2018-01-11 22:29:08 +01:00
Michael Steenbeek
cd5a1ba888 Compile files in world folder as C++ 2018-01-11 13:25:09 +01:00
Ted John
83d1b6eb8f Refactor widget.c to C++ 2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1 Refactor viewport.c to C++ 2018-01-07 12:39:58 +01:00
Michael Steenbeek
755add6c9a Compile localisation folder as C++ 2018-01-06 18:32:25 +01:00
Hielke Morsink
eb4a8924d1 Refactor and clean up footpath-related code
This commit corrects some misused defines, and gave them clearer names.
For example, the slope mask was only useful for surface elements, so now
"SURFACE" is in its name. I also replaced any hard coded values that I
could find and knew their purpose off.
2018-01-03 10:57:37 +01:00
Michael Steenbeek
347ff702d0 Refactor objects 2018-01-03 10:16:51 +01:00
Marijn van der Werf
1e946fc0fe Move Dropdown to UI project 2017-12-16 15:47:38 +02:00
Michael Steenbeek
1a9975d683 Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
Michael Steenbeek
6dc49d643a Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
Michael Steenbeek
60d8865efb Compile game.c and game.h as C++ 2017-12-05 09:10:27 +01:00
platipo
789b47b7bb Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00