Duncan
214f6992dd
Rename to TitleCase and name LastAttachedPS ( #13260 )
2020-10-22 18:13:54 +01:00
Keith Stellyes
2265938e9b
Fix old-style-cast build errors on BenchSpriteSort.cpp ( #13148 ) ( #13150 )
2020-10-11 17:43:22 +01:00
frutiemax
6598ae14aa
Close #12457 : Rename INTRO_STATE to use PascalCase
2020-07-26 09:32:53 -04:00
frutiemax
0f1788d273
Part of #12457 : Refactor INTRO_STATE to use strong enum
2020-07-26 09:25:29 -04:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
frutiemax
26ae2dbf04
Part of #11437 : Move PlatformFileExists to Platform2.h ( #12077 )
2020-07-02 12:03:31 -03:00
Michael Steenbeek
f0bd05cf6d
Part of #11158 : Remove more C-style casts ( #11743 )
2020-05-13 21:22:50 -03:00
Michał Janiszewski
2323cc1596
Use named casts instead of old-style casts
...
Change prepared with clang-tidy and google-readability-casting check
2020-04-22 17:09:29 +02:00
Tulio Leao
09fad0ef7f
Change rct_viewport to use ScreenCoordsXY
2020-03-02 20:50:58 -03:00
duncanspumpkin
c6452095ca
Refactor tile_element_height to use CoordsXY
2019-08-19 20:04:57 +01:00
Nicole
d38fb6a7a2
Fix #8800 : ensure tile_element_height is used correctly ( #9087 )
...
* Changed calls to tile_element_height to tile_element_water_height
* Changes to calls to tile_element_height
* Removed tile element_height, map_get_highest_land_height, and map_get lowest_land_height
3 functions removed due to relocation.
* Added function tile_element_height back to map.cpp
Added tile_element height back to map.cpp. Was unnecessarily deleted.
* Update Map.h
* water_height changes
* Update Scenario.cpp
* Update Scenario.cpp
* Fix 8800: applied clang format
* Removed unnecessary ANDs
2019-04-23 18:26:48 +01:00
Michał Janiszewski
cba2dd96ec
Allow specyfing more than one input file for sprite sort benchmark
2019-01-22 19:54:12 +01:00
Michał Janiszewski
b38e600b15
Update sprite sort benchmark to accept filename
2019-01-22 19:45:56 +01:00
Michał Janiszewski
304840069d
Add sprite sorting benchmark
2019-01-22 19:45:56 +01:00