Duncan
a73df7e376
Remove Editor Main ( #17348 )
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* Remove editor main window
* Remove editor main completely
* Update src/openrct2/Editor.cpp
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2022-06-07 08:26:58 +01:00
Kane
204f8ceac1
Add new Transparency options window.
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Remove added options from Top Toolbar.
Move invisible ride code into ride paint functions.
Move invisible vehicle code into sprite paint function.
2022-03-14 21:37:41 +00:00
Hielke Morsink
ba85cf4873
Close #15896 : Refactor out the ZoomLevel operators
2022-02-26 23:14:59 +01:00
ζeh Matt
d7f5003943
Introduce EntityId and refactor everything
2022-02-16 18:56:39 +02:00
ζeh Matt
4554d6d883
Fix all uses of RideId
2022-02-12 18:11:18 +02:00
ζeh Matt
a2470c0573
Rename ride_id_t to RideId
2022-02-12 18:11:18 +02:00
Duncan
cdd3c28b2e
Use intents to control scenery window ( #16562 )
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* Use intents to control scenery window
2022-02-03 21:10:21 +00:00
frutiemax
adb692b74e
Forward declare Formatter
2021-12-30 12:17:51 -05:00
Gymnasiast
ef6f2cceee
Create RideConstruction.h
2021-12-18 20:27:13 +01:00
Hielke Morsink
53d9bfa8b4
Update implicit zoom conversions
2021-12-01 00:08:35 +01:00
ζeh Matt
56e78d5733
Merge pull request #15985 from ZehMatt/refactor/entities2
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Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
ζeh Matt
03fb9b390f
Rename Sprite to EntityRegistry
2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
Duncan
bb2c7dbaca
Clang tidy Part 1: Ui Project Function Names ( #15956 )
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* Add NOLINT around STL using classes and vendor functions
* Apply clang-tidy to ui project function names
* Undo scripting clang-format
* Upper case OpenRCT2 and RCT2
2021-11-23 13:18:07 +00:00
Hielke Morsink
94144bcd89
Remove some dead code
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Reported by clang
clang-analyzer-deadcode.DeadStores
2021-09-30 10:40:32 +02:00
Hielke Morsink
4b4b3333d6
Remove unnecessary else blocks
2021-09-16 18:31:12 +02:00
Gymnasiast
bdab3219cb
Modify object loading for JSON-only objects
2021-09-15 11:28:39 +02:00
ζeh Matt
516232e0a7
Change static casts to EnumValue
2021-09-10 19:10:15 +03:00
ZehMatt
3ad72baaae
Cast fixes
2021-09-10 19:10:12 +03:00
Michael Steenbeek
ab18612882
Remove Music Acknowledgements window ( #15116 )
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It was of limited use to us anyway since we didn’t license the music ourselves, but now the actual track names and composers are shown in the Object Selection, the window lost its last bit of usefulness.
2021-07-28 10:26:35 +02:00
Duncan
39fcc5d078
Split up Sprite header ( #14764 )
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* Remove fields from rct_sprite union
* more header fun
* Fix guest include
2021-05-29 06:01:32 +01:00
Ted John
966129dd7c
Remove network traffic window
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Now available in the DevTools plugin.
2021-03-06 14:47:06 +01:00
Ted John
2b3aabb8e4
Remove old shortcut code and fix issues
2021-02-21 03:14:18 +00:00
Ted John
e6b6403024
Refactor and fix shortcut
2021-02-21 03:13:28 +00:00
Ted John
ccae533978
Add input manager
2021-02-21 03:13:27 +00:00
Ted John
1cb3330779
Fix #14042 : Park Crashes whilst saving
2021-02-09 23:51:31 +00:00
Ted John
3ed221f128
Add APIs for loading a saved game and adding a park
2021-02-08 22:27:28 +00:00
Ted John
3e75f23970
Refactor guest list window to a class
2021-01-11 21:56:48 +00:00
skdltmxn
c093a50f3f
Refactor to use string_view more properly
2021-01-07 01:52:10 +09:00
pizza2004
2015acd4c0
Refactor UI/Interface Window to Title Case ( #13367 )
2020-11-04 04:52:23 +00:00
pizza2004
b0fd5f93d7
Refactor UI/Interface misc to TitleCase ( #13354 )
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* Refactor LandTool to Namespace
* Refactor Theme to TitleCase
* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
pizza2004
1643c62939
Refactor UI/Input MouseInput to Title Case
2020-11-02 07:05:33 -07:00
pizza2004
34f362b86e
Refactor UI/Input KeyboardShortcuts to Title Case
2020-11-02 06:55:16 -07:00
pizza2004
06c0c1b982
Refactor UI/Input Input to Title Case
2020-11-02 06:55:16 -07:00
Gymnasiast
eb2f40f35c
Fix typo in WC_EDITOR_OBJECTIVE_OPTIONS
2020-10-11 19:28:25 +02:00
Duncan
3c8adb1fc1
Remove gMapTooltip format args global ( #12971 )
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Fix mistake
2020-09-28 21:45:28 -03:00
Matt
ccde06ab0f
Explicitly pass formatter arguments to ShowError and family
2020-09-17 22:14:36 +03:00
Nils Caspar
22f29bf192
Close #12414 : Refactor GUEST_LIST_FILTER_TYPE to use strong enum ( #12830 )
2020-09-02 12:50:16 -03:00
Michał Janiszewski
6dd67296a4
Merge "new version" window back to changelog
2020-08-14 10:18:17 +02:00
Michał Janiszewski
55835456a0
Pester users to update to latest release
2020-08-14 10:18:17 +02:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Hudson Oliveira
ef5f117373
Part of #9473 : Create Vehicle::GetRide ( #12002 )
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* Part of #9473 : Create Vehicle::GetRide
* Redefine Vehicle::GetRide in Compat.cpp
2020-06-21 08:38:53 +01:00
Michael Steenbeek
2e50cd44ba
Refactor ride_list_item to RideSelection ( #11505 )
2020-04-27 16:26:35 +02:00
Ted John
83fe0cf5c5
Implement strings for GameAction errors
2020-04-26 14:35:05 +01:00
Tulio Leao
e2be89648e
Fix #6119 : Advertising campaign for ride window not updated properly ( #11335 )
2020-04-18 16:15:04 +02:00
Tulio Leao
b948d65c33
Use named casts on openrct2-ui root folder ( #11137 )
2020-04-18 12:15:07 +02:00
Duncan
e7d0043756
Rework StaffList to use a vector ( #11059 )
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* Rework StaffList to use a vector
This is a part of a reworking that removes the need for the peep list to be sorted by name/number order. Ultimately simplifying the sprite create code
* Remove unused variable setting
2020-03-28 12:12:53 +00:00
Duncan
40160892a9
Rework GuestList to use a vector. ( #11014 )
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* Rework GuestList to use a vector.
This is part of a chain of refactors that will be used to rework peep order in the sprite list
* Apply comments. Remove setting var_492 as no longer required
2020-03-26 07:23:30 +00:00
Aaron van Geffen
302fe1cb2b
Merge pull request #10926 from IntelOrca/zoom-refactor
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Zoom refactor
2020-03-24 23:28:32 +01:00
Daan de Heij
3dc0110fe1
Fix #10993 : Guest Count Intent Not Listened To ( #11008 )
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* Fix #10993 : Guest Count Intent Not Listened To
Because of a missing intent case, the guest count did not redraw whenever a guest leaves.
* Update changelog.
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net >
2020-03-24 18:35:00 +00:00