ζeh Matt
8f82aa95b3
Move Direction out and rename it to Orientation to avoid name conflict
2023-04-07 22:46:25 +03:00
ζeh Matt
679f5aac2e
Rename members of EntitySpriteData
2023-04-07 19:47:26 +03:00
ζeh Matt
dce21bc8ec
Split move sprite specific data into EntitySpriteData
2023-04-07 19:37:47 +03:00
Michael Steenbeek
dd624f9bff
Replace remaining usages of money16, money32 ( #19469 )
...
* Use money64 for ride prices and shop items
* Use money64 for park entrance fee
* Use money64 for gGuestInitialCash
* Use money64 for upkeep costs
* Use money64 for ride value
* Use money64 for marketing campaign cost
* Use money64 for object prices
* Use money64 for land prices
* Use money64 for guest expenditure
* Replace remaining occurrences of money32 with money64
* Update replays
* Bump network version
---------
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-03-02 21:55:42 +00:00
Duncan
b56748bc82
ObjectEntry Cleanup. FootpathItem, SceneryGroup, Water, LargeScenery ( #19385 )
...
* Move footpathitem entry into new getter
* Move scenery group entry into new getter
* Move water entry into new getter
* Move large scenery entry into new getter
* Remove unused header includes
* Fix compile issue
* Include missing header from vcxproj
2023-02-15 21:35:16 +00:00
Duncan
d811c9a9ba
Add Object Entry Manager ( #19332 )
...
* Add object entry manager
Port over wall and banner
* Port over small scenery to ObjectEntryManager
Clang format files
Actually make things safe
Fix build
2023-02-12 20:43:11 +00:00
ζeh Matt
2f8e208a9d
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
ζeh Matt
17ce2d759f
Rename Id to Id to PeepId to avoid conflicts with entity id
2023-01-27 19:11:04 +02:00
Wirlie
538b87e94c
Fix: A queuing guest can ignore the next guest in the queue in certain circumstances (RCT2 bug) ( #19068 )
...
* Use PeepDirection instead of sprite_direction to update queue position
* Align guests to the centre of the first queue tile.
* Bump network version
* Update changelog
* Update replays
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-24 09:35:12 +00:00
Duncan
e09f27df3c
Rename snake_case Class names (Remaining Bits) ( #19237 )
...
* Rename snake_case Class names
* Clang format
* Fix build issues
2023-01-21 19:57:17 +00:00
Duncan
9deed6d98a
Replace snakes in Class names OpenRCT2/N*-P* ( #19227 )
...
* Replace snakes in Class names OpenRCT2/N*-P*
* Rename PODDate (and TimeOfDay for good measure)
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com >
2023-01-20 05:24:44 +00:00
Michael Steenbeek
448c8fafd0
Rename base_height, clearance_height and owner
2023-01-19 20:36:30 +01:00
Duncan
859b071ddc
Rename classes with snakes OpenRCT2/A*-F* ( #19215 )
...
* Rename classes with snakes OpenRCT2/A*-F*
* Clang format files
2023-01-19 08:16:44 +00:00
Hielke Morsink
0762fcb601
Rename snake_case functions in OpenRCT2/util folder
2023-01-18 22:44:13 +01:00
Duncan
09611cd9a5
Remove snake_case from OpenRCT2/entity folder
2023-01-17 21:16:36 +00:00
Michael Steenbeek
12874f2af7
Replace format_string(4) with OpenRCT2::FormatStringLegacy() ( #19190 )
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 21:56:30 +01:00
Michael Steenbeek
d6f58c2f1f
Merge pull request #19194 from Gymnasiast/refactor/sub-loc
...
Rename sub_ and loc_ functions
2023-01-17 21:29:04 +01:00
Michael Steenbeek
bb55c6ce66
Remove loadsasnakes ( #19192 )
...
* Rename snake_case methods in scenario folder
* Rename snake_case methods in title folder
* Rename snake_case methods in object folder
* Rename snake_case methods in platform folder
* Rename snake_case methods in windows folder
* Rename tile_inspector.h to TileInspectorGlobals.h
* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
Gymnasiast
3cc2d94b1b
Rename sub_ and loc_ functions
2023-01-17 19:05:14 +01:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
Michael Steenbeek
bf5f7e8e71
Rename format_string(2) and is_user_string_id() ( #19178 )
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 08:59:07 +00:00
Stephan Spengler
76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1
2023-01-17 01:32:54 +01:00
Duncan
8504c8d05e
Finish Removing snake_case from Drawing Methods
2023-01-16 22:31:34 +00:00
Hielke Morsink
6dafbbfb65
Rename global window functions to TitleCase ( #19167 )
2023-01-16 20:13:42 +00:00
Duncan
8a8d3105f3
Remove snake_case from first chunk of Drawing ( #19164 )
...
* Remove snake_case from first chunk of Drawing
* Address formatting
2023-01-16 13:50:43 +00:00
Michael Steenbeek
412bf8f8be
Use ride references instead of pointers
2023-01-07 14:02:18 +01:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
...
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
frutiemax
76faa77f6b
Part of #16152 : Use BoundBoxXYZ for PaintAddImageAsChild
2022-11-27 18:33:11 +00:00
Duncan
482971710d
Apply code style to context functions
2022-11-06 21:49:07 +01:00
Rik Smeets
6faddd94f5
Fix slow guests don't get across level crossing in time ( #18453 )
2022-10-31 19:57:50 +01:00
Hielke Morsink
89fa8d8052
Rename public notification config data members
2022-10-16 21:46:06 +02:00
Hielke Morsink
371470b5d5
Rename public sound config data members
2022-10-16 21:46:05 +02:00
Rik Smeets
c80bd455e9
Code style: Remove struct snakes from Paint ( #18341 )
2022-10-14 20:26:36 +02:00
Duncan
406b73d904
Remove final snakes from map and world ( #18304 )
2022-10-12 09:14:45 -03:00
Duncan
7dd8989e70
Next chunk of World/Map.h snakes ( #18296 )
...
* Next chunk of World/Map.h snakes
* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan
67bbc8560d
Code style: Remove snakes from everything world apart from Map.h ( #18273 )
...
* Remove remaining snakes from world (outside of map)
* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
Rik Smeets
7c2ec714f7
Improve method name for level crossing check
2022-10-09 11:01:10 +02:00
Rik Smeets
bba54d2ecc
Fix guests 'waiting' on extended railway crossings
...
On extended railway crossings, guests would stop to 'wait' for the passing train, which would then phase right through them. This change at least allows guests a chance to get to a safe place.
2022-10-08 21:59:26 +02:00
Duncan
5dba30778d
Code style: Remove more snakes from the park, maphelper, scenery. ( #18222 )
2022-10-08 06:56:17 -03:00
duncanspumpkin
2a593b6029
Remove snake cases from Location and LargeScenery
2022-10-05 20:21:56 +01:00
duncanspumpkin
3e8dc1b2ac
Remove snakes from the foopaths
2022-10-04 20:08:14 +01:00
Rik Smeets
6d97bbddf9
Fix #18063 : Guests stopping at railway crossings
...
Guests could stop at railway crossings for actions like taking a picture, watching a ride / a ride being constructed, reading a map etc. This also could mean they'd be in the way for a passing train.
Now, these actions will no longer be performed if the guest is at a crossing.
2022-10-01 19:09:51 +02:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
...
* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Gymnasiast
a69a8fa7e8
Remove uint32_t overloads in Paint functions
2022-09-29 21:17:16 +02:00
Rik Smeets
6c6ea169f1
Add railway crossing behaviour for staff ( #18057 )
2022-09-24 07:44:19 +02:00
Hielke Morsink
7f29e4e39c
Make rct_windowclass strong type WindowClass
...
This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp).
The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
2022-08-21 18:38:25 +02:00
frutiemax
6868b3dcaf
Rename IS_SHOP to IS_SHOP_OR_FACILITY and use it for RideObject
2022-08-06 15:00:52 +02:00
Gymnasiast
d3fd31c611
Rename rct_string_id to StringId
2022-07-31 22:30:13 +02:00
Hielke Morsink
e2da19f0f7
Add missing includes
2022-07-29 18:45:10 +02:00
Michael Steenbeek
2b859c7099
Remove __ENABLE_LIGHTFX__ define
...
It is already enabled for all our builds, and upcoming changes to RTD would add a slew more.
Discussed in team chat with Duncan and Hielke.
2022-07-28 21:34:02 +00:00