1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-26 00:04:43 +01:00
Commit Graph

63 Commits

Author SHA1 Message Date
Ted John
8aafab2a70 Split paint item into element and entity 2022-03-14 21:55:15 +00:00
ζeh Matt
d9bdc1441f Rename IsPassedSurface to PassedSurface and cleanup values 2022-02-25 01:21:36 +02:00
ζeh Matt
b5d6abdd22 Refactor out DidPassSurface and rename Unk141E9DB to Flags 2022-02-25 00:34:24 +02:00
ζeh Matt
269673e3aa Profiler update (#16463)
* Add more functions to be profiled

* Add isEnabled method to Profiler scripting interface

* Bump up scripting version

* Apply review suggestions
2022-01-29 15:29:08 +02:00
Gymnasiast
202999a8b4 Pass CoordsXY into PaintTileElementBase 2022-01-23 14:53:03 +01:00
Gymnasiast
573a28f835 Rename sub_68B3FB to PaintTileElementBase 2022-01-23 14:50:16 +01:00
Michael Steenbeek
25cb49f8ce Pass paint_session as reference 2021-12-19 14:48:00 +00:00
Ted John
e165de7482 Refactor paint structs to use ImageId and extend size of image list (#16258)
* Move to image ID for paint struct

* Move image list to be past the end of legacy limit

* Extend image list size

* Introduce constants for image list size

* Use std::array to store internal paint struct
2021-12-18 07:40:10 +00:00
Gymnasiast
aa34f0f760 Drop the N postfix 2021-12-11 00:39:39 +01:00
Gymnasiast
fc3ce3294c Move over switches to normalised tile element types 2021-12-11 00:30:59 +01:00
Michael Steenbeek
2d1af0ec42 Replace many GetType() calls with GetTypeN() 2021-12-10 22:43:17 +01:00
Hielke Morsink
53d9bfa8b4 Update implicit zoom conversions 2021-12-01 00:08:35 +01:00
IntelOrca
34128dc262 Add new .park save format
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
Duncan
e13307a28d Small cleanup of variables (#13655)
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2021-10-20 23:51:06 -03:00
Hielke Morsink
9dd20ec619 Improve array formatting
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
Hielke Morsink
94144bcd89 Remove some dead code
Reported by clang
clang-analyzer-deadcode.DeadStores
2021-09-30 10:40:32 +02:00
ζeh Matt
b733e97bfa Remove numerics from common.h and use it as needed 2021-09-11 20:21:08 +03:00
Michael Steenbeek
8f5ec43486 Pass derived tile element classes to functions (#15206) 2021-08-11 23:26:46 +02:00
duncanspumpkin
ae6657dcdc Close #14903. Use map_is_edge 2021-07-19 12:17:22 +02:00
Duncan
35ba734669 Minor paint refactor (#14905)
Names a few unknown flags
2021-06-22 07:36:17 +01:00
Matt
fcf8903304 Refactor uses of PaintAddImageAsParent in Paint.TileElement.cpp 2021-06-05 17:16:03 +03:00
duncanspumpkin
98f9f24909 Remove sprite.h includes where possible 2021-05-29 08:54:33 +01:00
Dennis Devriendt
3073cca6aa Close #13624: Refactor ViewportInteractionItem to use strong enum (#13657)
* Closes #13624: Refactor ViewportInteractionItem to use strong enum
2020-12-29 15:09:15 -03:00
duncanspumpkin
f6d2db48dc Name 98196C 2020-11-07 14:15:25 +00:00
duncanspumpkin
d6669be939 Rename main paint add image functions 2020-11-07 14:15:24 +00:00
Nils Caspar
4e6935f689 Consistently render various height marks when zoomed in (#12853) 2020-09-06 08:56:41 +01:00
Łukasz Pękalski
411f242cfd Close #12431 Refactor VirtualFloorStyles to use strong enum (#12790) 2020-08-27 21:06:39 -03:00
Aaron van Geffen
7b5087f057 Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Michał Janiszewski
2323cc1596 Use named casts instead of old-style casts
Change prepared with clang-tidy and google-readability-casting check
2020-04-22 17:09:29 +02:00
Michael Steenbeek
9fda7762e5 Fix #10942: Cut-away view is broken (#10945) 2020-03-16 21:47:38 +01:00
Gymnasiast
bdf681f440 Clean up many other coordinates 2020-03-13 12:03:43 +01:00
Michael Steenbeek
be13c1fc87 Refactor more TileCoords 2020-03-07 21:07:18 +01:00
Michael Steenbeek
f41f878581 Replace some usages of LocationXY(Z)16 (#10699) 2020-02-18 22:42:38 +01:00
Matt
c381d9ff3f Remove obsolete construction of CoordsXY object 2020-02-13 12:11:20 +01:00
Matt
758a7e432f Use const reference instead of copy for location structures 2020-02-13 11:53:14 +01:00
Michael Steenbeek
d798811c4a Make GetWaterHeight return big Z (#10579)
* Make GetWaterHeight return big Z

* Restore > 0 [ci skip]
2020-01-19 15:12:48 +00:00
Duncan
c170926200 Refactor to prefer baseZ instead of height for big Z (#10478) 2019-12-31 09:33:27 +01:00
Michael Steenbeek
8ca0cf52a7 Replace more direct accesses to base/clearance Z with getter/setter (#10454) 2019-12-27 15:26:40 +01:00
Gymnasiast
62fcbb07ca Rename methods to GetBaseZ/GetClearanceZ 2019-12-23 20:08:37 +01:00
Gymnasiast
7d11858dbe Create getter for GetBaseHeight()/GetClearanceHeight() 2019-12-23 20:05:24 +01:00
Tulio Leao
a2c7ecc6e5 Make Map::map_get_first_element_at() use CoordsXY (#10413)
* Make Map::map_get_first_element_at() use CoordsXY

* Fix clang-format on ClearAction.hpp

* Prefer TileDIrectionDelta over hardcoded delta on RideConstruction

* Use named Direction constants

* Make Compat::map_get_first_element_at() use CoordsXY
2019-12-23 07:35:41 +00:00
Tulio Leao
2acdc577f7 Use Coords for windows/RideConstruction 2019-11-18 19:17:54 -03:00
Sijmen Schoon
ab2dbea32a Change a sizable portion of LocationXY(Z) to (Tile)CoordsXY(Z) 2019-10-31 00:19:14 +01:00
Tulio Leao
b793d7e79a Avoid dereferencing map_get_first_element_at nullptr on libopenrct2 (#10013)
* Avoid dereferencing map_get_first_element_at nullptr on Map.cpp

* Avoid dereferencing map_get_first_element_at nullptr on MapAnimation.cpp

Returning true or internal control variable, based on what was seen on `map_animation_invalidate_track_onridephoto`

* Avoid dereferencing map_get_first_element_at nullptr on Park.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Scenery.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Sprite.cpp

* Avoid dereferencing map_get_first_element_at nullptr on TileInspector.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Wall.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Fountain.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Footpath.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Entrance.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Banner.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Vehicle.cpp

* Avoid dereferencing map_get_first_element_at nullptr on TrackDesignSave.cpp

* Avoid dereferencing map_get_first_element_at nullptr on TrackDesign.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Track.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Station.cpp

* Avoid dereferencing map_get_first_element_at nullptr on RideRatings.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Ride.cpp

* Avoid dereferencing map_get_first_element_at nullptr on S4Importer.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Staff.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Peep.cpp

* Avoid dereferencing map_get_first_element_at nullptr on GuestPathfinding.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Guest.cpp

* Avoid dereferencing map_get_first_element_at nullptr on VirtualFloor.cpp

* Avoid dereferencing map_get_first_element_at nullptr on Paint.TileElement.cpp

* Fix issues raised on review

* Fix remaining review issues.

* Early exit on loops if tileElement is nullptr

* Fix clang-format issues
2019-10-09 15:02:21 +01:00
Richard Fine
5ff78e48c7 Reduce usage of GetDirectionWithOffset()
GetDirectionWithOffset(2) is the same thing as 'direction_reverse(GetDirection())', and the latter is more readable.
2019-09-01 18:40:08 +01:00
Hielke Morsink
6b7fee86bb Don't clear the screen to black for giant screenshots
When certain viewport flags were set (underground view, hide base land,
hide vetical faces, clip view), the viewport would always be cleared,
including for giant screenshots.
2019-06-16 16:42:21 +02:00
Hielke Morsink
bffc012d16 Implement #1260: --transparent switch for screenshot command 2019-06-09 11:03:00 +02:00
Matt
37c3809744 Implement partial multicore rendering 2019-03-31 15:50:55 +02:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Matt
468d94a6ca Remove gCurrentViewportFlags 2018-12-05 23:09:17 +01:00