Ted John
8920c73ea4
add software / hardware rendering switch
2016-06-07 22:45:36 +01:00
Ted John
aafaf0e883
try to improve zoom
2016-06-07 22:45:36 +01:00
Ted John
f15a1e70f6
load textures and draw them
2016-06-07 22:45:36 +01:00
Ted John
8bff699659
draw OpenGL sprite rects
2016-06-07 22:45:36 +01:00
Ted John
2fa0c7977a
add OpenGL drawing engine with FillRect impl
2016-06-07 22:45:36 +01:00
Ted John
d20a8a1daa
re-route draw sprite through IDrawingContext
2016-06-07 22:45:36 +01:00
Ted John
90704ac1fe
port gfx_fill_rect to IDrawingContext
2016-06-07 22:45:36 +01:00
Ted John
6e8cc5469a
start introducing the IDrawingContext
2016-06-07 22:45:36 +01:00
Ted John
3e6eb48d4c
draw rain via new IRainDrawer interface
2016-06-07 22:45:36 +01:00
Ted John
d4edf58a51
use a struct for rain pixels
2016-06-07 22:45:36 +01:00
Ted John
85557d169d
reinstate all drawing and fix resize
2016-06-07 22:45:36 +01:00
Ted John
3da57d0865
route old functions to new drawing interface
...
- hardware display temporarily removed
- rain, fps and other non-window elements not drawn
2016-06-07 22:45:36 +01:00
Ted John
2de332369c
add initial interfaces and software engine
2016-06-07 22:45:36 +01:00
Ted John
e4c94d7966
fix #3813 : Scrolling texts going rogue
2016-06-03 23:27:47 +01:00
Michał Janiszewski
1508e49a28
Change macro to assert_struct_size
2016-06-03 11:29:50 +02:00
Michał Janiszewski
934ce5e84e
Fix 64 bit by skipping static_asserts for structs with pointers
2016-06-03 10:55:21 +02:00
Michał Janiszewski
60630b9ad7
Drop PACKED attribute
2016-06-03 10:55:21 +02:00
Michał Janiszewski
df3030e4a9
Provide static_assert for hard-coded struct sizes.
2016-06-03 10:55:21 +02:00
Michał Janiszewski
3907fcd9d2
Explicitly pack structs
2016-06-03 10:55:21 +02:00
Michał Janiszewski
268baa62f7
Add restrict for drawing function ( #3793 )
2016-06-01 15:40:31 +01:00
CraigCraig
c946d2fb06
Various Spelling Fixes - 5/29/16 ( #3770 )
2016-05-29 10:00:38 +01:00
zsilencer
a963935c11
Decompile scenery_multiple_paint
2016-05-22 08:23:03 -06:00
Ted John
8d4e4ed0e9
remove unread RCT2_GLOBALs
2016-05-17 23:39:37 +01:00
Ted John
975eacc5f9
add temp RCT2 memory copy for scrolling text paint
...
Fixes #3628 : assertion
Fixes #3634 : wrong queue banner text
Until path_paint is implemented, this variable is used by scrolling_text_setup to use the old string arguments array. Remove when scrolling_text_setup is no longer hooked.
2016-05-16 18:44:44 +01:00
Ted John
cbf9a393f1
remove use of get_format_arg
...
Because of strict aliasing, we must use memcpy in some cases.
2016-05-15 22:40:25 +01:00
Ted John
1cc35dfe6e
integrate common format args
2016-05-15 22:03:53 +01:00
Hielke Morsink
8c1395bd46
declaring local variables where needed instead of at the top ( #3599 )
2016-05-15 10:25:24 +01:00
janisozaur
ca430e1b23
Drop unused variables ( #3586 )
2016-05-13 18:21:58 +01:00
janisozaur
658e877955
Name all the typdef-ed structs ( #3581 )
2016-05-12 22:57:40 +01:00
Ted John
5ccfd83dea
add global macro for gScenarioTicks
2016-05-08 23:20:42 +01:00
duncanspumpkin
7f02193411
Move around map element and sprite functions into seperate files
...
Add dummy files for big file move around
Fix files so they can compile
Add copyright header
Split up functions into seperate files
Remove suffix
Move supports again
Change functions signatures to remove viewport_setup
Rename folder structure
Finish moving about files
2016-05-05 21:41:53 +01:00
janisozaur
68bad6505c
Add and correct licence headers to all sources ( #3108 )
2016-05-04 18:24:41 +01:00
Ted John
7be699adbb
fix mistake, wrong enum
2016-04-25 23:20:54 +01:00
Ted John
489ea66cc9
add global macro for gCurrentFontSpriteBase and gCurrentFontFlags
2016-04-25 23:00:58 +01:00
Ted John
870a8b55e5
add global macros for viewport variables
2016-04-25 21:53:21 +01:00
Ted John
0a80e7a737
integrate pickup peep variables
2016-04-24 10:28:08 +01:00
Ted John
e7f62bf014
integrate game palette variables
2016-04-24 02:02:56 +01:00
Ted John
a97533228c
integrate window DPI variable
2016-04-24 01:40:55 +01:00
Ted John
19662a091c
integrate rain drawing variables
2016-04-24 01:39:33 +01:00
Ted John
98f732aaf7
integrate screen variables ( #3411 )
2016-04-24 00:36:39 +01:00
Duncan
d408cf4eea
Metal a support ( #3405 )
...
* Implement start of metal a supports
* Finish implementing metal a supports
* Fix bugs.
2016-04-23 10:58:23 +01:00
Ted John
3bd21240ed
add global macros for climate variables
2016-04-23 10:53:48 +01:00
Marijn van der Werf
7728a96e96
Update signature
2016-04-22 14:05:51 +02:00
Marijn van der Werf
6e3375a3d4
Small fixes
2016-04-18 21:18:48 +02:00
Duncan
0860cf4540
Merge pull request #3299 from marijnvdwerf/paint-setup/cleanup
...
WIP Paint setup/cleanup
2016-04-18 18:48:53 +01:00
Marijn van der Werf
d78077ce22
Convert method call to sub_98197C
2016-04-18 15:34:06 +02:00
Marijn van der Werf
eabbdb7e30
Identify structure members
2016-04-17 10:31:50 +02:00
Marijn van der Werf
18a36298b4
Update method signature
2016-04-17 09:42:34 +02:00
IntelOrca
89ad0cc769
store windows in openrct2 memory and increase max
...
Allocate a bigger window list and viewport list in OpenRCT2 static memory and move over all references from RCT2.
This also removes the 'active' viewport pointer list and instead changes everything to just enumerate the whole viewport list
2016-04-14 23:00:35 +01:00
Marijn van der Werf
3bb2214235
Pass 0x009DEA52-0x009DEA56 as parameters
2016-04-14 11:07:41 +02:00