Aaron van Geffen
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84026529b4
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Introduce new variable gMapVirtualFloorVisible to determine visibility.
This addresses compilation issues for projects that contain no UI code.
Also working towards better invalidation for the software renderer.
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2018-01-11 10:37:40 +01:00 |
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Aaron van Geffen
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4246b84130
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Invalidate virtual floor once selection has changed.
Cache the position of the last invalidate call to prevent a big dip in performance.
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2018-01-11 10:37:40 +01:00 |
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Jeroen D Stout
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fb745d1575
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Implement invalidate virtual floor tiles function
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2018-01-11 10:37:40 +01:00 |
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Jeroen D Stout
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ea37c599e3
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Let virtual floor set height function take visibility into account
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2018-01-11 10:37:40 +01:00 |
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Jeroen D Stout
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3516cb944c
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Correct check for virtual floor in map
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2018-01-11 10:37:40 +01:00 |
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Jeroen D Stout
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e4b53dc68a
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Add more generic virtual floor tile check
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2018-01-11 10:37:40 +01:00 |
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Jeroen D Stout
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d31a911725
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Add remove virtual function and clarify invalidate todo
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2018-01-11 10:37:40 +01:00 |
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Jeroen D Stout
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128cff60db
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Add virtual floor painting functions.
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2018-01-11 10:37:40 +01:00 |
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Michał Janiszewski
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469e142c7b
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Change casing of header files
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2018-01-11 09:30:09 +01:00 |
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Ted John
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c3eab7ead6
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Refactor window.c to C++
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2018-01-07 12:39:58 +01:00 |
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Richard Jenkins
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c966faf9c2
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Fix #6242: Scenery invalidated when there is no visual change
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2018-01-06 19:20:39 +00:00 |
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Michael Steenbeek
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755add6c9a
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Compile localisation folder as C++
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2018-01-06 18:32:25 +01:00 |
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Michał Janiszewski
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c7417e11a4
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Use bool type for boolean logic
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2018-01-04 15:40:52 +01:00 |
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Michał Janiszewski
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b2bc974fe7
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Use nullptr where possible
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2018-01-04 06:58:44 +01:00 |
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Michael Steenbeek
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91589f57c6
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Compile map.c as C++
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2018-01-03 20:40:51 +01:00 |
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