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Commit Graph

14 Commits

Author SHA1 Message Date
ζeh Matt
7fc49fca39 Replace StringVariant with std::variant 2021-10-20 16:35:58 +03:00
frutiemax
355019f97f #15367: Encode RideType in TrackElement 2021-09-21 10:49:28 +02:00
spacek531
ebc201aaf2 comment and rename
refactor to class method

fix formatting

rename function

rename another

rename sub_6C683D

rename loc_6CD18E

annotate ride_get_entrance_or_exit_position_from_screen_position

fix format

rename loop value

fix formatting again

rename functions to TitleCase
2021-09-02 19:47:22 -07:00
frutiemax
450bf61ee4 Part of #13874: TrackSequenceProperties, Pricing and MirrorMap renamed 2021-08-29 10:45:17 -04:00
frutiemax
5f438535ad Part of #13874: Gymnasiast review 2021-08-27 17:57:10 -04:00
frutiemax
b5219d76d8 Part of #13874: Replace pricing tables 2021-08-22 17:55:17 -04:00
Duncan
7e84e0ef3f Fix #14893: Crash in MapCheckCapacityAndReorganise() 2021-06-13 13:34:54 +02:00
duncanspumpkin
b2c0c3e246 Handle reaching tile element limits more gracefully 2021-06-06 08:28:07 +01:00
Gymnasiast
44d0e77afb Make all access to RTD table use the bounds checking function 2021-02-26 10:01:00 +01:00
Gymnasiast
d63e3b1d9f Replace RideTypeDescriptors[ride->type] with GetRideTypeDescriptor() 2021-02-24 14:10:30 +01:00
Matt
1aa75f04b7 Add templated version for tile element insertion and cleanup code 2021-02-05 12:22:34 +02:00
Matt
71174b8de7 Make the insertion of tile elements type explicit 2021-02-04 19:00:59 +02:00
Tulio Leao
8fc167afc3 Move some game actions logic from header to source (#13571)
* Moving all definitions from B...Actions to source

* Moving all definitions from C...Actions to source

* Moving all definitions from F...Actions to source

* Moving all definitions from G...Actions to source

* Moving all definitions from L...Actions to source

* Moving all definitions from M...Actions to source

* Moving all definitions from N...Actions to source

* Moving all definitions from P...Actions to source
2020-12-13 15:10:26 +00:00
Adam
f09b14ef2b Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00