1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-16 19:43:06 +01:00
Commit Graph

658 Commits

Author SHA1 Message Date
duncanspumpkin
7f02193411 Move around map element and sprite functions into seperate files
Add dummy files for big file move around

Fix files so they can compile

Add copyright header

Split up functions into seperate files

Remove suffix

Move supports again

Change functions signatures to remove viewport_setup

Rename folder structure

Finish moving about files
2016-05-05 21:41:53 +01:00
Marijn van der Werf
83f984d85a Decompile sub_685EBC 2016-05-04 18:54:43 +01:00
duncanspumpkin
72ca648135 Move painter functions into paint.c. Fix mistake in paint_attach_to_previous_ps 2016-05-04 18:54:42 +01:00
Marijn van der Werf
0dcf6ce87a Implement paint_68818E 2016-05-04 18:54:41 +01:00
Marijn van der Werf
c84e0182e0 Decompile paint_6881D0 2016-05-04 18:54:41 +01:00
Marijn van der Werf
e49cd101d3 Add paint.c 2016-05-04 18:54:40 +01:00
duncanspumpkin
221d5cb57e Label more fields. 2016-05-04 18:54:39 +01:00
duncanspumpkin
d6a4ae9aff Split up attached ps's. Change field names. 2016-05-04 18:54:39 +01:00
janisozaur
68bad6505c Add and correct licence headers to all sources (#3108) 2016-05-04 18:24:41 +01:00
Michael Steenbeek
142c54852d Clean up some residual usages of old config (#3484) 2016-05-03 22:36:29 +01:00
Patrick de Wit
13701660c9 Implement customizable toggle windowed mode shortcut (#3462)
Implement customizable toggle windowed mode shortcut
2016-05-03 20:07:33 +01:00
Marijn van der Werf
dc920475bc Fix #3481: Enable smoothing terrain transitions 2016-05-03 14:51:07 +02:00
Marijn van der Werf
3350f34820 Decompile viewport_peep_paint_setup 2016-05-02 13:42:33 +02:00
Duncan
34c6f5ab40 Merge pull request #3435 from zsilencer/paint-setup/virginia-reel
Virginia reel paint setup
2016-05-01 20:18:29 +01:00
Duncan
c1b11743a0 Merge pull request #3358 from marijnvdwerf/paint-setup/surface-paint
Paint setup/surface paint
2016-05-01 19:29:40 +01:00
Marijn van der Werf
7c7d868844 Fix water selection 2016-05-01 20:10:13 +02:00
Marijn van der Werf
eaa9aa7527 Make requested changes 2016-05-01 19:53:10 +02:00
Marijn van der Werf
ec80cbe6c8 Draw water bottom 2016-04-30 13:46:04 +02:00
Marijn van der Werf
8b64f29dd0 Implement water back 2016-04-30 13:24:25 +02:00
Marijn van der Werf
344cb37aa3 Apply fixes 2016-04-29 22:46:18 +02:00
zsilencer
51d94328d3 Decompile vehicle_visual_launched_freefall 2016-04-28 17:30:49 -06:00
Marijn van der Werf
d23f43e679 Fix clang errors 2016-04-28 22:01:47 +02:00
Marijn van der Werf
8430f3ed71 Fix clang warnings 2016-04-28 21:16:03 +02:00
Marijn van der Werf
fae2d81913 Apply suggestions 2016-04-28 21:12:07 +02:00
duncanspumpkin
141a92332b Clean up staff patrol area drawing 2016-04-28 20:47:46 +02:00
Hielke Morsink
cd7482b64c Better contrast and fixed flickering. (#3445) 2016-04-28 17:44:29 +01:00
Hielke Morsink
90e9197d6e Blue transparent console, so it's more clean the game still accepts input behind it. (#3370) 2016-04-28 12:34:42 +01:00
zsilencer
467cf414e8 Decompile vehicle_visual_observation_tower 2016-04-27 16:34:42 -06:00
Marijn van der Werf
c6c5352175 Suggestions 2016-04-28 00:32:58 +02:00
zsilencer
307729dea0 Decompile vehicle_visual_virginia_reel 2016-04-27 16:27:45 -06:00
Marijn van der Werf
80aed7e860 Init registers VS-friendly 2016-04-27 23:34:27 +02:00
Marijn van der Werf
036f83e063 Clean up code 2016-04-27 23:33:27 +02:00
Marijn van der Werf
ccf922245e Update headers 2016-04-27 23:20:07 +02:00
Marijn van der Werf
2d132232eb Apply fixes 2016-04-27 23:20:07 +02:00
Marijn van der Werf
2c198ac6ff Rename _ebp to terrain_type 2016-04-27 23:20:07 +02:00
Marijn van der Werf
2bd4ee22ed Uncomment methods 2016-04-27 23:20:07 +02:00
Marijn van der Werf
c602e98366 Remove globals 2016-04-27 23:20:07 +02:00
Marijn van der Werf
dc3e7db77a Fix selection 2016-04-27 23:20:07 +02:00
Marijn van der Werf
1f8123451e Fix water tool 2016-04-27 23:20:07 +02:00
Marijn van der Werf
8bdac36217 Draw shimmer on water 2016-04-27 23:20:07 +02:00
Marijn van der Werf
dede8159e5 Implement basic water edge 2016-04-27 23:20:07 +02:00
Marijn van der Werf
fd58208ea9 Fix mistake in array 2016-04-27 23:20:07 +02:00
Marijn van der Werf
a7e37290be Fix z-layering for tunnel top 2016-04-27 23:20:07 +02:00
Marijn van der Werf
72f75428a8 Implement bottom right edges 2016-04-27 23:20:07 +02:00
Marijn van der Werf
72e9603ca9 Clean tunnel drawing 2016-04-27 23:20:07 +02:00
Marijn van der Werf
0c49043417 Decompile more tunnel stuff 2016-04-27 23:20:07 +02:00
Marijn van der Werf
70debab0fa Continue work on tunnels 2016-04-27 23:20:07 +02:00
Marijn van der Werf
df4297f9d6 Draw back edges 2016-04-27 23:20:07 +02:00
Marijn van der Werf
42be9eab42 Identify smoothing arrays 2016-04-27 23:19:19 +02:00
Marijn van der Werf
d056b114dd Refactor edges 2016-04-27 23:19:19 +02:00