duncanspumpkin
7f02193411
Move around map element and sprite functions into seperate files
...
Add dummy files for big file move around
Fix files so they can compile
Add copyright header
Split up functions into seperate files
Remove suffix
Move supports again
Change functions signatures to remove viewport_setup
Rename folder structure
Finish moving about files
2016-05-05 21:41:53 +01:00
Marijn van der Werf
83f984d85a
Decompile sub_685EBC
2016-05-04 18:54:43 +01:00
duncanspumpkin
72ca648135
Move painter functions into paint.c. Fix mistake in paint_attach_to_previous_ps
2016-05-04 18:54:42 +01:00
Marijn van der Werf
0dcf6ce87a
Implement paint_68818E
2016-05-04 18:54:41 +01:00
Marijn van der Werf
c84e0182e0
Decompile paint_6881D0
2016-05-04 18:54:41 +01:00
Marijn van der Werf
e49cd101d3
Add paint.c
2016-05-04 18:54:40 +01:00
duncanspumpkin
221d5cb57e
Label more fields.
2016-05-04 18:54:39 +01:00
duncanspumpkin
d6a4ae9aff
Split up attached ps's. Change field names.
2016-05-04 18:54:39 +01:00
janisozaur
68bad6505c
Add and correct licence headers to all sources ( #3108 )
2016-05-04 18:24:41 +01:00
Michael Steenbeek
142c54852d
Clean up some residual usages of old config ( #3484 )
2016-05-03 22:36:29 +01:00
Patrick de Wit
13701660c9
Implement customizable toggle windowed mode shortcut ( #3462 )
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Implement customizable toggle windowed mode shortcut
2016-05-03 20:07:33 +01:00
Marijn van der Werf
dc920475bc
Fix #3481 : Enable smoothing terrain transitions
2016-05-03 14:51:07 +02:00
Marijn van der Werf
3350f34820
Decompile viewport_peep_paint_setup
2016-05-02 13:42:33 +02:00
Duncan
34c6f5ab40
Merge pull request #3435 from zsilencer/paint-setup/virginia-reel
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Virginia reel paint setup
2016-05-01 20:18:29 +01:00
Duncan
c1b11743a0
Merge pull request #3358 from marijnvdwerf/paint-setup/surface-paint
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Paint setup/surface paint
2016-05-01 19:29:40 +01:00
Marijn van der Werf
7c7d868844
Fix water selection
2016-05-01 20:10:13 +02:00
Marijn van der Werf
eaa9aa7527
Make requested changes
2016-05-01 19:53:10 +02:00
Marijn van der Werf
ec80cbe6c8
Draw water bottom
2016-04-30 13:46:04 +02:00
Marijn van der Werf
8b64f29dd0
Implement water back
2016-04-30 13:24:25 +02:00
Marijn van der Werf
344cb37aa3
Apply fixes
2016-04-29 22:46:18 +02:00
zsilencer
51d94328d3
Decompile vehicle_visual_launched_freefall
2016-04-28 17:30:49 -06:00
Marijn van der Werf
d23f43e679
Fix clang errors
2016-04-28 22:01:47 +02:00
Marijn van der Werf
8430f3ed71
Fix clang warnings
2016-04-28 21:16:03 +02:00
Marijn van der Werf
fae2d81913
Apply suggestions
2016-04-28 21:12:07 +02:00
duncanspumpkin
141a92332b
Clean up staff patrol area drawing
2016-04-28 20:47:46 +02:00
Hielke Morsink
cd7482b64c
Better contrast and fixed flickering. ( #3445 )
2016-04-28 17:44:29 +01:00
Hielke Morsink
90e9197d6e
Blue transparent console, so it's more clean the game still accepts input behind it. ( #3370 )
2016-04-28 12:34:42 +01:00
zsilencer
467cf414e8
Decompile vehicle_visual_observation_tower
2016-04-27 16:34:42 -06:00
Marijn van der Werf
c6c5352175
Suggestions
2016-04-28 00:32:58 +02:00
zsilencer
307729dea0
Decompile vehicle_visual_virginia_reel
2016-04-27 16:27:45 -06:00
Marijn van der Werf
80aed7e860
Init registers VS-friendly
2016-04-27 23:34:27 +02:00
Marijn van der Werf
036f83e063
Clean up code
2016-04-27 23:33:27 +02:00
Marijn van der Werf
ccf922245e
Update headers
2016-04-27 23:20:07 +02:00
Marijn van der Werf
2d132232eb
Apply fixes
2016-04-27 23:20:07 +02:00
Marijn van der Werf
2c198ac6ff
Rename _ebp to terrain_type
2016-04-27 23:20:07 +02:00
Marijn van der Werf
2bd4ee22ed
Uncomment methods
2016-04-27 23:20:07 +02:00
Marijn van der Werf
c602e98366
Remove globals
2016-04-27 23:20:07 +02:00
Marijn van der Werf
dc3e7db77a
Fix selection
2016-04-27 23:20:07 +02:00
Marijn van der Werf
1f8123451e
Fix water tool
2016-04-27 23:20:07 +02:00
Marijn van der Werf
8bdac36217
Draw shimmer on water
2016-04-27 23:20:07 +02:00
Marijn van der Werf
dede8159e5
Implement basic water edge
2016-04-27 23:20:07 +02:00
Marijn van der Werf
fd58208ea9
Fix mistake in array
2016-04-27 23:20:07 +02:00
Marijn van der Werf
a7e37290be
Fix z-layering for tunnel top
2016-04-27 23:20:07 +02:00
Marijn van der Werf
72f75428a8
Implement bottom right edges
2016-04-27 23:20:07 +02:00
Marijn van der Werf
72e9603ca9
Clean tunnel drawing
2016-04-27 23:20:07 +02:00
Marijn van der Werf
0c49043417
Decompile more tunnel stuff
2016-04-27 23:20:07 +02:00
Marijn van der Werf
70debab0fa
Continue work on tunnels
2016-04-27 23:20:07 +02:00
Marijn van der Werf
df4297f9d6
Draw back edges
2016-04-27 23:20:07 +02:00
Marijn van der Werf
42be9eab42
Identify smoothing arrays
2016-04-27 23:19:19 +02:00
Marijn van der Werf
d056b114dd
Refactor edges
2016-04-27 23:19:19 +02:00