* Put all of TitleSequenceManager into the same namespace
* Move RideConstructionState into the OpenRCT2 namespace
* Adopt existing namespaces into OpenRCT2 namespace
This adds `using namespace OpenRCT2` to compilation units where appropriate,
as a means to get the codebase to compile until these units have been placed
in a namespace of their own.
* Remove old interop macro
* Remove legacy string macro things
* Unbreak the posix/linux/unix builds
* Add String::IEquals and use it for case insensitive compare
* Add missing include for posix
* Replace _strnicmp with String::StartsWith
* Add LoByte and HiByte into Util.h, swap macros
* Fix android build
* Hopefully last of the string things
* Replace STUB directly with the warning
author jazzysoggy <39224097+jazzysoggy@users.noreply.github.com> 1655955994 -0400
committer jazzysoggy <39224097+jazzysoggy@users.noreply.github.com> 1656516326 -0400
Fixed Format_VA and renamed Format to StdFormat. Both now output to Std::String, while taking the same input as before. Changed functions that use these two to account for this output difference
OpenRCT2 used to incorrectly write UTF-8 to SV6 names and descriptions. This fixes reading such scenarios. It should also fix the game crashing when attempting to load such a scenario.
What this doesn't do is add support for the encoding that vanilla used for CJK, or add support for creating scenarios with Korean descriptions. That will only be feasible when switching to our own format.
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).