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Commit Graph

1249 Commits

Author SHA1 Message Date
Duncan
baffb37b34 Merge pull request #2967 from marijnvdwerf/decompile-6CA2DF
Decompile sub_6CA2DF
2016-02-22 17:27:26 +00:00
Marijn van der Werf
a744f84292 Clean up property calculation 2016-02-20 21:55:12 +01:00
Marijn van der Werf
88d0f8c60b Clean up track retrieval 2016-02-20 17:54:26 +01:00
IntelOrca
3583d601ad name flag: RIDE_TYPE_FLAG_15 2016-02-20 16:37:09 +00:00
IntelOrca
bd040918a1 use helper functions instead of direct access to 0x00982164 2016-02-20 16:30:08 +00:00
IntelOrca
caf8b45dc3 remove usages of 0x00F441D2 2016-02-20 15:52:38 +00:00
IntelOrca
edbca479e3 remove old usages of 0x00993CCC and 0x00F441D3 2016-02-20 15:50:05 +00:00
Marijn van der Werf
9b8b90964e Use TRACK_SLOPE_NONE for comparing with bl 2016-02-19 17:19:34 +01:00
Marijn van der Werf
a157a7945c Fix structure of diagonal curves 2016-02-19 16:30:56 +01:00
Marijn van der Werf
7b2c3f5b88 Refactor known input/output combinations to use table 2016-02-19 13:31:00 +01:00
Marijn van der Werf
a5ee1ddb56 More fixes 2016-02-19 01:29:30 +01:00
Marijn van der Werf
0b792cb927 Fix conditional 2016-02-19 00:16:03 +01:00
Marijn van der Werf
2b879cd586 [temp] log tracktype conditions 2016-02-18 22:01:54 +01:00
Marijn van der Werf
e20f487629 Fix mistakes 2016-02-18 21:44:09 +01:00
Marijn van der Werf
1f2afd6bac Process feedback 2016-02-18 14:24:09 +01:00
Marijn van der Werf
b88ac9f26e Apply suggested fixes 2016-02-18 13:55:56 +01:00
Marijn van der Werf
76f0ca9afb Clean logic 2016-02-18 13:31:42 +01:00
Marijn van der Werf
235cc69b88 Decompile function 2016-02-18 13:02:59 +01:00
Martin Černáč
aff8cec48c Refactor freeze climate cheat 2016-02-17 17:39:33 +01:00
Ted John
9c5196e9dc Merge pull request #2952 from octaroot/cheat_neverending_marketing
Add "neverending marketing" cheat
2016-02-17 12:28:37 +00:00
Martin Černáč
fdfb4f7bd3 Add "neverending marketing" cheat
This cheat allows the player to have never-ending marketing campaigns
2016-02-17 09:35:56 +01:00
IntelOrca
c31941c6dc fix #2958: import sc4, sv4 into editor using load landscape dialog 2016-02-16 18:15:26 +00:00
Ted John
d42f8c5499 Merge pull request #2946 from Gymnasiast/debugging-tools-dropdown
Leave the debugging tools dropdown open after click, closes #2768
2016-02-15 13:45:53 +00:00
Gymnasiast
6cdab73cdf Don't say there are track designs available in multiplayer 2016-02-15 11:20:07 +01:00
Gymnasiast
32ff10ec4d Leave the debugging tools dropdown open after click, closes #2768 2016-02-15 10:00:14 +01:00
Michał Janiszewski
2ebb691e71 minor fixes
* initialize variables properly
* fixes to handling of zenity/kdialog on Linux
* remove unnecessary call
2016-02-14 21:06:44 +01:00
duncanspumpkin
667d38754f Start implementing handyman pathfinding 2016-02-13 14:13:33 +00:00
Ted John
703e9c3153 Merge pull request #2839 from anyc/develop
Linux: use zenity or kdialog to show user dialogs
2016-02-13 12:15:41 +00:00
Chad Anderson
4658e80deb allow starting server with new scenario 2016-02-13 11:42:51 +00:00
IntelOrca
934bf28cc1 change scenario select to callback mechanism 2016-02-13 11:32:34 +00:00
Ted John
6d384fa2e5 Merge pull request #2911 from Overv/show-peeps-in-closed-ride
Show amount of peeps still on ride in tooltip when ride is closed (resolves #2708)
2016-02-13 11:19:40 +00:00
Alexander Overvoorde
d07b7159c8 Add amount of customers currently on ride to customers tab 2016-02-13 04:23:59 +01:00
IntelOrca
08dc095028 add viewport to player window, closes #2817 2016-02-11 00:09:10 +00:00
Ted John
113631f7d2 Merge pull request #2883 from danidoedel/fix
Fix two ride construction bugs
2016-02-10 18:49:46 +00:00
Alexander Overvoorde
06304799b6 Fix staff lacking tile rectangle when picked up (fixes #2877) 2016-02-09 22:06:49 +01:00
duncanspumpkin
2077c51e0b Fix #2902. Banner flags now correctly passed when re-colouring 2016-02-09 17:18:25 +00:00
Jacob Wallraff
dbdf76649e Moving total admissions from park finance tab to stats tab 2016-02-05 19:32:07 -08:00
danidoedel
217047c1a6 Fix #2881 Disable banking for steep to flat track 2016-02-04 21:07:45 +01:00
danidoedel
55aa203aa7 Fix #2882 Helix up didn't work properly 2016-02-04 15:02:40 +01:00
IntelOrca
c99ec93295 add theme entries for new windows 2016-02-03 18:23:47 +00:00
IntelOrca
7e1ce4fcc6 reinstate theme editor and fix bugs 2016-02-03 18:23:45 +00:00
IntelOrca
caf9bd9939 get game working with new theme manager
Theme editor currently unavailable.
2016-02-03 18:23:44 +00:00
zsilencer
b2083deed0 implement cheats over multiplayer 2016-02-02 14:08:59 -07:00
Ted John
21faeaeba1 Merge pull request #2867 from flk92/fix-scenario-dialog-text-overflow
Fix scenario path overflowing dialog on RCT1 font
2016-02-02 14:25:21 +00:00
Fabio K
976e0a53e0 Fix #2855: scenario path overflowing dialog on RCT1 font
Changes the global variable defining the current font in use before
calculating whether the path should be shortened.

Fixes OpenRCT2/OpenRCT2#2855
2016-02-02 11:36:25 -02:00
Michał Janiszewski
f352fb7d47 Better options window design for scaling 2016-02-01 21:23:20 +01:00
Michał Janiszewski
b3ed293bb3 Add another page to options
All 32 available widgets on "Display" page were taken, this adds another
page, "Rendering", to the options window, so it can hold remaining widgets.
2016-02-01 21:19:28 +01:00
Michał Janiszewski
80ad302087 Allow user to use NN scaling at integer scales
While linear/anisotropic filtering introduces in previous commit looks
good at non-integer scales, using it at integer scales may make screen
look unnecessarily blurry. This commit introduces an option to use NN
scaling at integer values of scale.
2016-02-01 21:19:26 +01:00
Michał Janiszewski
18ec2238a2 Allow runtime selection of render quality hint
This change allows to pass render quality hint to SDL in runtime. While
using hardware display, SDL can hint the renderer to use linear or
anisotropic filtering, which can deliver a better experience when using
non-integer scale value.
2016-02-01 21:18:15 +01:00
Martin Černáč
85b6effd0f Refactor the weather cheat UI
I removed the two buttons that were used previously to change the park's weather with a proper dropdown, which allows the player to select any of the available weather, not being limited to just two options. This change is (currently) listed on the project's wiki page 'Features to implement'.
2016-02-01 18:46:19 +01:00