1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-18 20:43:04 +01:00
Commit Graph

57 Commits

Author SHA1 Message Date
Ted John
7ce2f38c92 Fix formatting 2019-07-29 20:01:49 +01:00
Ted John
61d64ab8c5 Do not use user strings for banners 2019-07-29 19:18:16 +01:00
Ted John
eb4c9acb08 Fix compile errors and ride entry null edge case 2019-07-29 19:18:16 +01:00
Ted John
5c07c53faf Refactor get banner 2019-07-25 22:21:19 +01:00
Ted John
85543bd1c8 Separate RCT2 and OpenRCT2 banner struct 2019-07-25 22:21:19 +01:00
Ted John
5733d666b3 Do not store park name as a user string 2019-07-21 11:33:15 +02:00
Duncan
7793001f5d Implement BalloonPressAction
Furthering reducing the number of game commands and moving them to the Game Action framework
2019-05-14 21:54:54 +02:00
Xkeeper
100ee139f5 Update code style with clang-format 2019-05-01 23:59:09 +02:00
Xkeeper
a3106e4c4c Add sign tooltips to 3d signs
For some reason, all signs report "Sign" as their text
before actually being modified. This also happens with the
tile inspector, so for now I'm not terribly worried about it
2019-05-01 23:58:38 +02:00
Xkeeper
877ce58f0b Update sign tooltip to use STR_NO_ENTRY
Changes the number of the sign tooltip string
and removes the now-duplicate "no entry" string
2019-05-01 23:58:38 +02:00
Xkeeper
8ac6c9e9de Tweak sign changes to match style guide 2019-05-01 23:57:07 +02:00
Xkeeper
8a674297eb Add sign tooltips that display the sign message
re: OpenRCT2/OpenRCT2#8593

Modifies the code for tooltip displays to show the
string assigned to a banner. It also uses the
color assigned to the sign (by sheer coincidence).

As of right now I do not think that it works for
non-banner signs (such as the 3D landscapes or
scrolling signs etc), but it works for the typical
case of banners, as well as "No entry" banners.
2019-05-01 23:57:07 +02:00
Duncan
791c3059f6 Add ParkEntranceRemove GameAction 2019-03-24 21:41:14 +01:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
duncanspumpkin
540be7c7be Provide a conversion from old game command.
Note doesn't handle footpath scenery or clear direction mode
2019-03-04 16:57:21 +00:00
duncanspumpkin
ef69c01da5 Create FootpathSceneryRemoveAction to split up footpath place 2019-03-04 16:57:21 +00:00
Ted John
cdec457abd Refactor peep struct 2019-02-28 20:28:58 +01:00
duncanspumpkin
fae15fceca Use IsBroken 2019-02-27 10:49:48 +00:00
Michael Steenbeek
2a4215a30f Create constant for SCROLLING_MODE_NONE 2019-02-14 22:41:48 +01:00
Ted John
aaacece0ea Pass Ride* instead of ride_id_t 2019-02-12 23:29:37 +00:00
Gymnasiast
87f894079b Replace hardcoded occurrences of RIDE_ENTRY_INDEX_NULL 2019-01-12 12:48:35 +01:00
Matt
9f613833ce Rename actions. 2019-01-07 09:04:51 +01:00
Matt
d7096f71cb Implement SceneryRemoveLargeAction. 2019-01-07 09:04:51 +01:00
Matt
b34b09c6bb Implement SceneryRemoveSmallAction. 2019-01-07 09:04:51 +01:00
Michael Steenbeek
31298bd772 Merge pull request #8543 from IntelOrca/refactor-ride
Refactor ride structure
2019-01-02 22:38:20 +01:00
Michael Steenbeek
b5317ee9e9 Split drawing of path and railing 2019-01-02 19:52:53 +01:00
Ted John
37f76d1687 Move station fields into new station struct 2019-01-01 02:26:14 +00:00
Michael Steenbeek
f8add7f62e Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Michael Steenbeek
84145a258d Fix very misleading use of tileElement->type in a union
It was a sprite, accessed as if it was a tileElement. Neither the method nor the resulting code made any sense.
2018-10-31 13:12:18 +01:00
Michael Steenbeek
0f4560598e Replace residual access to path element entry index field 2018-10-31 13:09:29 +01:00
Gymnasiast
015ece94c6 Replace C-style functions for getting path entries 2018-10-04 12:13:17 +02:00
Gymnasiast
ecd6247462 Replace C-style functions for checking getting path additions 2018-10-04 12:13:17 +02:00
Michael Steenbeek
28e8b4e12b Modify game_command_remove_scenery to take unshifted scenery quadrant 2018-10-03 12:31:02 +02:00
Michael Steenbeek
90d7e146f7 Clean up small scenery GC calls a bit 2018-10-03 12:31:02 +02:00
Michael Steenbeek
882a65e4c0 Port queue functions 2018-10-03 12:18:21 +02:00
Michael Steenbeek
d01b21a1ac Port banner index 2018-09-27 22:15:04 +02:00
Michael Steenbeek
3c93aca727 Port entrance station index and sequence lookup 2018-09-27 22:15:04 +02:00
Michael Steenbeek
cc7f8e612d Port entrance type lookup 2018-09-27 22:15:04 +02:00
Gymnasiast
eecf465e3b Fix formatting 2018-09-25 21:57:21 +02:00
Gymnasiast
67d7d5c022 Move getting station index to struct methods 2018-09-25 21:57:21 +02:00
Michael Steenbeek
6062960390 Port remaining wall stuff to struct methods 2018-09-17 15:42:34 +02:00
Gymnasiast
0f08128657 Fix formatting 2018-09-16 21:34:51 +02:00
Michael Steenbeek
74ccf010e6 Port surface elements to new structure 2018-09-16 21:34:51 +02:00
Michael Steenbeek
35b4724626 Port large scenery to new structure 2018-09-16 21:34:50 +02:00
Michael Steenbeek
1d3baef9b7 Remove some C-style tile element functions 2018-09-16 21:34:04 +02:00
Michael Steenbeek
0e998c2d78 Merge pull request #7988 from Gymnasiast/tile-element-makeover
Change tile elements to use the OpenLoco structure
2018-09-14 10:56:19 +02:00
Michael Steenbeek
a31176b7e7 Remove remnants of old small scenery code 2018-09-13 18:12:20 +02:00
Matt
a89b352fb2 Rename rct_sprite::unknown to rct_sprite::generic 2018-08-20 18:27:40 +02:00
Linus Unnebäck
fd07be587a Remove Math::Clamp in favour of std::clamp 2018-08-12 16:47:12 +01:00
ζeh Matt
b2005c3b9f Implement FootpathRemoveAction as a GameAction (#7867) 2018-08-12 10:31:00 +02:00