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Commit Graph

39 Commits

Author SHA1 Message Date
Tobias Kohlbau
7a8c5c2842 multiplayer: Adds option to pause server
OpenRCT2 does not provide a simple function to pause a server
while no client is connected. This patch adds a so called
"pause_server_if_no_clients" flag within network section of
config.ini. By default this flag is set to false to be backward
compatible with running servers. After setting this flag to
true the game is paused on launch and gets unpaused on first
connection.

Signed-off-by: Tobias Kohlbau <tobias@kohlbau.de>
2017-12-31 12:55:07 +01:00
Robert Lewicki
3c2aaefc85 Fix #6851: Passing password as argument does not work
* Using password from command line arguments to connect to server

* Replaced tabs with spaces

* Added myself to contributors
2017-12-21 21:23:01 +01:00
Michael Steenbeek
1a9975d683 Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
Michael Steenbeek
60d8865efb Compile game.c and game.h as C++ 2017-12-05 09:10:27 +01:00
TELK
d6131ed062 Fix #6547: logging does not work if server contains CJK characters (#6565) 2017-11-16 23:02:37 +00:00
Marijn van der Werf
4a4f9648a7 Move network status window to UI module 2017-11-03 01:54:37 +01:00
Christian F. Coors
06afeeda9a Apply some refactoring 2017-11-02 12:22:28 +01:00
duncanspumpkin
85b257cc2e Fix #6503. GameActions correctly recorded.
Mistake made during GameActions refactor.
2017-10-30 12:09:40 +01:00
Michał Janiszewski
9815df5e04 Remove redundant checks for group
It is enough to just check it once
2017-10-30 12:04:23 +01:00
Michał Janiszewski
8fd2266bda Refactor includes (#6512)
* Refactor Intent.h inclusion

* Use forward declaration of ITcpSocket

* Remove unused include

* Forward declare rct_ride_entry

* Remove unused headers

* Forward-declare rct_drawpixelinfo

* Remove unused headers

* Lower header include from header to source file

* Reduce included headers

* Reduce includes
2017-10-19 10:01:05 +02:00
Michael Steenbeek
7f9c25a7a9 Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
Michael Steenbeek
17557569d0 Turn 'unlock all prices' into a regular option
This uses a previously unused S6 flag to save this option persistently.
This should not make S6 import much harder, but should reduce the amount of questions about S4 import.

Also refactor the checks whether the user can ask money for rides or entry. This should make it a lot easier
when our own save format comes around.
2017-10-11 08:33:17 +02:00
Michał Janiszewski
c4538496c5 Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00
Michael Steenbeek
31e1ad43a8 Compile finance.c as C++, clean up 2017-10-07 16:28:35 +02:00
ZehMatt
3f93af11d6 Fix game actions executing wrong callbacks. 2017-10-05 10:42:44 +02:00
Ted John
aa30859ab7 Merge IGameAction into GameAction 2017-10-05 10:42:43 +02:00
Ted John
2b57d36174 Tabs to spaces 2017-10-05 10:42:43 +02:00
ZehMatt
072ecadd48 Fix leaking memory creating game actions.
Specialized class use for game action results.
2017-10-05 10:42:43 +02:00
ZehMatt
97504b45ae Add network stubs for no network builds. 2017-10-05 10:42:43 +02:00
ZehM4tt
fbd793083c Put action files in headers instead of cpps.
Added callbacks for GameActions and network support for them.
Refactored GameAction registration due static library issues.
Moved all C functions into a single file.
2017-10-05 10:42:43 +02:00
ZehM4tt
1b2a61c6ba Separated out byte swapping into its own header.
Simplified data serialisation of game actions.
Moved the flags away from parameters.
GameAction base now serialises mandatory data such as flags and player.
Split some functions from network in order to move command processing to the end of tick.
2017-10-05 10:42:43 +02:00
duncanspumpkin
149a854c51 Make changes to match @ZehMatt code 2017-10-05 10:42:39 +02:00
duncanspumpkin
a7d1cbee9e Add deep copy to GameCommand 2017-10-05 10:42:39 +02:00
duncanspumpkin
1d3076a2af Initial attempt at getting place entrance into game action 2017-10-05 10:42:38 +02:00
duncanspumpkin
8adcbd6e35 Fix warning 2017-10-05 10:42:38 +02:00
duncanspumpkin
feef3d98da Refactor packet handling 2017-10-05 10:42:38 +02:00
Duncan
f8241b7bb0 Fix no network builds 2017-10-05 10:42:38 +02:00
duncanspumpkin
df5ea16026 Change function declarations. Move network code into network 2017-10-05 10:42:38 +02:00
Ted John
8f362cef8c Fix spaces / tabs for network.h and network.cpp 2017-10-05 10:42:38 +02:00
Ted John
fae45d6989 Fix warning 2017-10-05 10:42:38 +02:00
duncanspumpkin
254041985f Make servers work 2017-10-05 10:42:38 +02:00
duncanspumpkin
ae24ded8bf Make client work 2017-10-05 10:42:38 +02:00
duncanspumpkin
351b0df76b Initial try at adding networking 2017-10-05 10:42:38 +02:00
duncanspumpkin
e7c66bb208 Start adding network code 2017-10-05 10:42:38 +02:00
Michał Janiszewski
5ab9f938a7 Update files missed in the great extern "C" cleanup of 2017 2017-09-28 23:29:16 +02:00
Marijn van der Werf
ac910a5979 Move Error, Campaign and Ride Demolition windows 2017-09-24 22:41:49 +02:00
Michał Janiszewski
00fd18809c Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Michał Janiszewski
d698ad1100 Convert NULL -> nullptr in C++ 2017-08-15 11:51:56 +02:00
duncanspumpkin
18d082053e Rename cpp files to use TitleCase 2017-08-04 18:12:54 +02:00