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Commit Graph

238 Commits

Author SHA1 Message Date
Ted John
789b04b4aa Fix #14194: Pressing WASD in text box moves main viewport, too 2021-02-28 14:07:56 +00:00
Ted John
17a29dfe87 Fix #14190: Game crash likely related to plug-in hotkeys
Do not cache references to RegisteredShortcut as they can be invalidated when new shortcuts are registered / removed.
Use a map to improve query performance of shortcut by ID.
Store a separate list of strings for the map to use as a key.
2021-02-28 01:13:43 +00:00
Ted John
1ee72ffd21 Fix #14184: Right and down arrow swapped
Incorrect order of legacy shortcut IDs.
2021-02-27 15:51:05 +00:00
Ted John
52dffb83c2 Fix #14160: Game crashs when registering shortcuts 2021-02-23 22:18:00 +00:00
Ted John
817edff4bd Fix #14149: Numpad shortcut keys are not loaded correctly 2021-02-23 20:35:24 +00:00
Ted John
440c0f447f Fix #14140: Some shortcut keys are not working 2021-02-21 21:44:53 +01:00
Ted John
ed29c0a37b Replace std::printf with Console::* 2021-02-21 03:14:20 +00:00
Ted John
e383b6f6f7 Move zoom and rotation to view tab 2021-02-21 03:14:20 +00:00
Ted John
2b14fe9d7f Update shortcut listings 2021-02-21 03:14:19 +00:00
Ted John
ff86ebbfe5 Localise shortcut strings 2021-02-21 03:14:19 +00:00
Ted John
acfda711f5 Use std::string_view without reference 2021-02-21 03:14:19 +00:00
Ted John
59b4be6a12 Move InputManager to UiContext 2021-02-21 03:14:19 +00:00
Ted John
80662d72a4 Cache view scroll shortcuts 2021-02-21 03:14:19 +00:00
Ted John
2b197d0fb2 Fix parsing of shortcuts 2021-02-21 03:14:18 +00:00
Ted John
46c3fd4e5f Use FileStream instead of fstream 2021-02-21 03:14:18 +00:00
Ted John
eda33fea20 Fix view scroll shortcuts 2021-02-21 03:14:18 +00:00
Ted John
2b3aabb8e4 Remove old shortcut code and fix issues 2021-02-21 03:14:18 +00:00
Ted John
f2f658bf28 Refactor some code into more files 2021-02-21 03:14:18 +00:00
Ted John
af0ed416f5 Implement loading / saving of new shortcuts 2021-02-21 03:14:18 +00:00
Ted John
18c3587d63 Rename shortcut IDs and order groups 2021-02-21 03:14:18 +00:00
Ted John
7b00f9d96d Add tabs to keyboard shortcut window 2021-02-21 03:14:18 +00:00
Ted John
e7ae9f9f15 Read legacy shortcuts and move to constants 2021-02-21 03:14:17 +00:00
Ted John
900f3cd92b Fix gcc / clang builds 2021-02-21 03:14:17 +00:00
Ted John
afc548c5a7 Add plugin API for shortcuts 2021-02-21 03:14:13 +00:00
Ted John
9964df5335 Implement gamepad support 2021-02-21 03:13:28 +00:00
Ted John
e6b6403024 Refactor and fix shortcut 2021-02-21 03:13:28 +00:00
Ted John
ea975f88fc Implement more InputManager 2021-02-21 03:13:28 +00:00
Ted John
c8f31dea7f Process keyboard input events 2021-02-21 03:13:28 +00:00
Ted John
3339089235 Add more shortcuts 2021-02-21 03:13:28 +00:00
Ted John
f009b9a804 Only handle release mouse buttons 2021-02-21 03:13:28 +00:00
Ted John
ccae533978 Add input manager 2021-02-21 03:13:27 +00:00
Ted John
b1eb975529 Re-add show change dialog 2021-02-21 03:13:27 +00:00
Ted John
e5f263a0fc Get new manager showing in window 2021-02-21 03:13:27 +00:00
Ted John
28aead5cb5 Start work on new shortcut engine 2021-02-21 03:13:27 +00:00
Michael Steenbeek
61536eb1f6 Fix #14073: NPE in InputUpdateTooltip 2021-02-12 18:36:58 +01:00
Ted John
be350f7e2e Add widget visible flag 2021-01-26 00:25:59 +00:00
amdoku
85efe047bb Close #12444: Refactor TILE_INSPECTOR_PAGE to use strong enum (#13134) 2021-01-03 10:30:59 -03:00
Tulio Leao
221aa8cece Close #12453: Refactor RCT2_EDITOR_STEP to strong enum 2020-12-23 20:07:53 -03:00
Adam
f09b14ef2b Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
ffrogman
7ed1804e61 Fix #12410: Refactor WINDOW_WIDGET_TYPES to use strong enum (#13453)
* Fix #12410: Refactor WINDOW_WIDGET_TYPES to use strong enum
2020-11-27 00:14:20 -03:00
Hielke Morsink
f0c1ea1d37 Split declarations and definitions to improve compile times when editing (#13332)
* Split FileStream declarations and definitions

* Split JobPool declarations and definitions

* Split StringBuilder declarations and definitions

* Split StringReader declarations and definitions

* Split ZoomLevel declarations and definitions

* Fix missing include in FileClassifier.cpp

* Remove pragma once from source files

* Fix missing include in StringBuilder.h

* Update Xcode project

* Fix compilation of tests

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2020-11-07 12:42:04 +00:00
pizza2004
2015acd4c0 Refactor UI/Interface Window to Title Case (#13367) 2020-11-04 04:52:23 +00:00
Łukasz Pękalski
88a6a085e4 Close #12455: Refactor MOUSE_STATE to use strong enum (#13361)
* Close #12455: Refactor MOUSE_STATE to use strong enum

refactor: MouseState to strong enum

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-11-03 18:41:19 -03:00
pizza2004
a5607da09d Refactor Widget to TitleCase (#13355) 2020-11-03 18:29:22 -03:00
pizza2004
b0fd5f93d7 Refactor UI/Interface misc to TitleCase (#13354)
* Refactor LandTool to Namespace

* Refactor Theme to TitleCase

* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
pizza2004
68bd035f12 Refactor Dropdown to TitleCase (#13352)
* Refactor Dropdown Namespace

* Refactor Dropdown to TitleCase
2020-11-03 08:16:06 +00:00
pizza2004
1643c62939 Refactor UI/Input MouseInput to Title Case 2020-11-02 07:05:33 -07:00
pizza2004
34f362b86e Refactor UI/Input KeyboardShortcuts to Title Case 2020-11-02 06:55:16 -07:00
pizza2004
06c0c1b982 Refactor UI/Input Input to Title Case 2020-11-02 06:55:16 -07:00
Duncan
cd39c30989 Tooltip 2 (#13159)
* Use ScreenCoords for tooltip

* Remove temporary variables

* Small refactor

* Fix #13151. Not passing tooltip arguments correctly for ride window

* Fix Server List window version tooltip

* Fix cheats tooltip event

* Add static to function decl

* Remove unreachable break statements in Ride.cpp

* Apply review suggestions

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-10-17 09:10:08 +01:00