Michael Steenbeek
8683122435
Fix #16821 : sprite exportalldat prints illegal backslashes
2022-03-20 17:58:18 +01:00
Silent
28b0a39a73
Refactor CmdlineSprite.cpp and remove path_end_with_separator
2022-03-16 21:56:54 +01:00
Gymnasiast
f52c83962e
Use Path::Combine() instead of hardcoded slash
2022-03-02 20:01:04 +01:00
Gymnasiast
060c430c64
Replace path_get_directory()
2022-02-26 18:26:24 +01:00
Michael Steenbeek
5edc561715
Close #11437 : Migrate old platform methods
2022-02-18 21:57:00 +01:00
Michael Steenbeek
44a607800e
Bring ImageImporter enum names in line with code style
2022-02-12 18:56:17 +01:00
Michael Steenbeek
1062c3d08d
Clean up palette import
2022-02-07 19:34:22 +01:00
Gymnasiast
0577497c32
Remove platform_get_absolute_path()
2022-01-26 14:47:45 +01:00
Hielke Morsink
53d9bfa8b4
Update implicit zoom conversions
2021-12-01 00:08:35 +01:00
Hielke Morsink
4b4b3333d6
Remove unnecessary else blocks
2021-09-16 18:31:12 +02:00
ζeh Matt
59a6c34db4
Make use of std::optional strict
2021-09-13 20:02:32 +03:00
ZehMatt
8fa4823055
Pass rct_drawpixelinfo as explicit argument, make DrawSpriteArgs const
2021-08-25 15:37:44 +03:00
Hielke Morsink
cef26400cf
Use std::make_unique instead of new for arrays
2021-08-21 00:28:21 +02:00
Gymnasiast
b3bbdcbfd5
Remove hardcoded terrain style constants from RCT1 and MapGen
2021-03-27 17:34:10 +01:00
csunday95
51faec5c50
Close #13637 : Refactor sprite compiler for filesystem efficiency
...
- sprite building would save a file with just the sprite file header
and then immediately open it again at the beginning of compilation
- sprite file generation is now entirely in memory until the final
output file is saved on success
- added validation of no file activity in the failed build test case;
failed builds will not generate a file or edit an existing one
2020-12-29 13:12:55 +01:00
Duncan
3f53961e5d
Fix incorrect formatting of input and output of g2.dat ( #13599 )
...
* Fix incorrect formatting of input and output of g2.dat
* Fix entry offsets and empty data
2020-12-16 14:34:29 +00:00
Duncan
5b24a9accc
Cmdsprite 2 ( #13590 )
...
* Merge all cmdsprite global state into single struct
* Move MakeEntries into a member function
* Use std::optional for sprite file open
* Move sprite_file_save to a member function
* Make sprite_file_close a member function and rename open
* Remove global variable
* Make Entries a vector
* Make Data a vector
* Use FileStream for Open
* Use FileStream for Save
* Renmae Image Import/Export functions and cleanup
* Extract out common item AddImage
* Simplify SpriteFile::AddImage
* Header and struct cleanup
* Make suggested changes
2020-12-16 06:07:44 +00:00
Duncan
04b26631c0
Fix #13576 : Remove unrequired code and casts from sprite export
...
As not all objects load images in the same order the previous code could end up with sprite index's that were incorrect. There also was no reason to make the code object specific as we can just access the image table directly.
2020-12-12 23:18:08 +01:00
Łukasz Pękalski
832fd69822
refactor: changed ObjectType enum to strong enum
...
code does not compile yet
2020-11-11 16:07:01 +01:00
Łukasz Pękalski
6e5105ab3b
refactor: ObjectType to use strong enum
...
enum renaming complete
2020-11-11 16:07:01 +01:00
Simon Jarrett
12dfa74eef
Refactor CmdlineSprite to use new JSON library
2020-09-16 20:18:54 +01:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
rdbaris
8aa8d77ca1
Fix for smart pointer bug ( #12293 )
...
Don't allocate a ton of memory on load.
2020-07-17 05:23:05 +01:00
rdbaris
a2493af9ce
Part of #11159 (purge malloc() & free()) ( #11893 )
...
* Used smart pointers
* Changed functions to take vector as input
2020-07-16 22:35:30 +01:00
frutiemax
67a8d833ea
Part of #11159 : ImageImporter::ImportResult uses std::vector ( #12076 )
2020-07-02 14:04:49 -03:00
Ted John
21a9d8f934
Refactor RLE drawing, one arg struct
2020-06-01 20:46:21 +01:00
Ted John
d0b1bfbe87
Refactor bitmap drawing, one arg struct
2020-06-01 20:46:21 +01:00
Ted John
d3f7ec4844
Create new PaletteMap type to replace byte pointers
2020-05-28 20:00:23 +01:00
Ted John
46bb30f8a1
Refactor rct_palette to GamePalette
2020-05-27 20:52:51 +01:00
Michael Steenbeek
10209690c2
Fix documentation of sprite exportalldat command ( #11799 )
2020-05-23 18:32:41 +02:00
Gymnasiast
d5e60e0e71
Create command to export images from .DAT file
2020-05-23 15:30:50 +02:00
Gymnasiast
08b0268b0f
Clean up CmdlineSprite.cpp
2020-05-23 13:02:08 +02:00
Gymnasiast
4b25345d8d
Create GamePalette struct
2020-05-19 21:09:51 +02:00
Gymnasiast
70c4bd89f1
Remove unused struct
2020-05-19 19:42:44 +02:00
Gymnasiast
eb25b0db33
Merge cmdline and JSON object palette
2020-05-19 15:42:58 +02:00
Tulio Leao
c17127f65b
Use named casts on openrct2 root folder ( #11139 )
2020-04-17 21:36:25 +02:00
Michał Janiszewski
38907fd0c7
Fix memory leaks around PNG/sprite handling ( #10711 )
2020-02-16 07:25:30 +01:00
Tulio Leao
f790fb9079
Improve variable initialisation, if statements and assertions
2019-12-27 15:05:28 -03:00
Tulio Leao
28812760e7
Fix some compilation warnings
2019-12-27 15:05:27 -03:00
Ted John
3925a6162d
Start using ImageId
2019-08-24 18:35:40 +01:00
Ted John
a1d9e52046
Rename ToUtf16 to ToWideChar
...
This is more correct as wchar_t size can differ, for example Linux typically uses 32 bits for wchar_t where as Windows uses 16 bits.
2019-07-22 23:44:03 +01:00
Ted John
6f61c94dbd
Remove old widechar <-> utf-8 conversion function
2019-07-22 23:44:03 +01:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
ζeh Matt
7d19a5bc77
Refactor memcpy to std::memcpy and memset to std::memset ( #8408 )
2018-12-15 22:23:31 +01:00
Ted John
8ce6cde2b7
Fix building sprite file for unicode paths on Windows
2018-09-18 12:37:42 +01:00
clang-format
d787872cbe
Indent preprocessor directives
2018-07-23 16:00:23 +02:00
clang-format
b02dfdbc93
Binpack function arguments together
...
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2018-07-23 16:00:22 +02:00
clang-format
95ce592579
Enforce not breaking before assignments and function names
...
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2018-07-23 16:00:19 +02:00
clang-format
c57bbca827
clang-format root
2018-07-23 16:00:14 +02:00
Michael Steenbeek
136b1e7456
Add sprite file option to force BMP encoding
2018-07-20 17:29:34 +02:00