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Commit Graph

74 Commits

Author SHA1 Message Date
Michael Steenbeek
8683122435 Fix #16821: sprite exportalldat prints illegal backslashes 2022-03-20 17:58:18 +01:00
Silent
28b0a39a73 Refactor CmdlineSprite.cpp and remove path_end_with_separator 2022-03-16 21:56:54 +01:00
Gymnasiast
f52c83962e Use Path::Combine() instead of hardcoded slash 2022-03-02 20:01:04 +01:00
Gymnasiast
060c430c64 Replace path_get_directory() 2022-02-26 18:26:24 +01:00
Michael Steenbeek
5edc561715 Close #11437: Migrate old platform methods 2022-02-18 21:57:00 +01:00
Michael Steenbeek
44a607800e Bring ImageImporter enum names in line with code style 2022-02-12 18:56:17 +01:00
Michael Steenbeek
1062c3d08d Clean up palette import 2022-02-07 19:34:22 +01:00
Gymnasiast
0577497c32 Remove platform_get_absolute_path() 2022-01-26 14:47:45 +01:00
Hielke Morsink
53d9bfa8b4 Update implicit zoom conversions 2021-12-01 00:08:35 +01:00
Hielke Morsink
4b4b3333d6 Remove unnecessary else blocks 2021-09-16 18:31:12 +02:00
ζeh Matt
59a6c34db4 Make use of std::optional strict 2021-09-13 20:02:32 +03:00
ZehMatt
8fa4823055 Pass rct_drawpixelinfo as explicit argument, make DrawSpriteArgs const 2021-08-25 15:37:44 +03:00
Hielke Morsink
cef26400cf Use std::make_unique instead of new for arrays 2021-08-21 00:28:21 +02:00
Gymnasiast
b3bbdcbfd5 Remove hardcoded terrain style constants from RCT1 and MapGen 2021-03-27 17:34:10 +01:00
csunday95
51faec5c50 Close #13637: Refactor sprite compiler for filesystem efficiency
- sprite building would save a file with just the sprite file header
   and then immediately open it again at the beginning of compilation
 - sprite file generation is now entirely in memory until the final
   output file is saved on success
 - added validation of no file activity in the failed build test case;
   failed builds will not generate a file or edit an existing one
2020-12-29 13:12:55 +01:00
Duncan
3f53961e5d Fix incorrect formatting of input and output of g2.dat (#13599)
* Fix incorrect formatting of input and output of g2.dat

* Fix entry offsets and empty data
2020-12-16 14:34:29 +00:00
Duncan
5b24a9accc Cmdsprite 2 (#13590)
* Merge all cmdsprite global state into single struct

* Move MakeEntries into a member function

* Use std::optional for sprite file open

* Move sprite_file_save to a member function

* Make sprite_file_close a member function and rename open

* Remove global variable

* Make Entries a vector

* Make Data a vector

* Use FileStream for Open

* Use FileStream for Save

* Renmae Image Import/Export functions and cleanup

* Extract out common item AddImage

* Simplify SpriteFile::AddImage

* Header and struct cleanup

* Make suggested changes
2020-12-16 06:07:44 +00:00
Duncan
04b26631c0 Fix #13576: Remove unrequired code and casts from sprite export
As not all objects load images in the same order the previous code could end up with sprite index's that were incorrect. There also was no reason to make the code object specific as we can just access the image table directly.
2020-12-12 23:18:08 +01:00
Łukasz Pękalski
832fd69822 refactor: changed ObjectType enum to strong enum
code does not compile yet
2020-11-11 16:07:01 +01:00
Łukasz Pękalski
6e5105ab3b refactor: ObjectType to use strong enum
enum renaming complete
2020-11-11 16:07:01 +01:00
Simon Jarrett
12dfa74eef Refactor CmdlineSprite to use new JSON library 2020-09-16 20:18:54 +01:00
Aaron van Geffen
7b5087f057 Update copyright year to 2020 2020-07-21 15:04:34 +02:00
rdbaris
8aa8d77ca1 Fix for smart pointer bug (#12293)
Don't allocate a ton of memory on load.
2020-07-17 05:23:05 +01:00
rdbaris
a2493af9ce Part of #11159 (purge malloc() & free()) (#11893)
* Used smart pointers

* Changed functions to take vector as input
2020-07-16 22:35:30 +01:00
frutiemax
67a8d833ea Part of #11159: ImageImporter::ImportResult uses std::vector (#12076) 2020-07-02 14:04:49 -03:00
Ted John
21a9d8f934 Refactor RLE drawing, one arg struct 2020-06-01 20:46:21 +01:00
Ted John
d0b1bfbe87 Refactor bitmap drawing, one arg struct 2020-06-01 20:46:21 +01:00
Ted John
d3f7ec4844 Create new PaletteMap type to replace byte pointers 2020-05-28 20:00:23 +01:00
Ted John
46bb30f8a1 Refactor rct_palette to GamePalette 2020-05-27 20:52:51 +01:00
Michael Steenbeek
10209690c2 Fix documentation of sprite exportalldat command (#11799) 2020-05-23 18:32:41 +02:00
Gymnasiast
d5e60e0e71 Create command to export images from .DAT file 2020-05-23 15:30:50 +02:00
Gymnasiast
08b0268b0f Clean up CmdlineSprite.cpp 2020-05-23 13:02:08 +02:00
Gymnasiast
4b25345d8d Create GamePalette struct 2020-05-19 21:09:51 +02:00
Gymnasiast
70c4bd89f1 Remove unused struct 2020-05-19 19:42:44 +02:00
Gymnasiast
eb25b0db33 Merge cmdline and JSON object palette 2020-05-19 15:42:58 +02:00
Tulio Leao
c17127f65b Use named casts on openrct2 root folder (#11139) 2020-04-17 21:36:25 +02:00
Michał Janiszewski
38907fd0c7 Fix memory leaks around PNG/sprite handling (#10711) 2020-02-16 07:25:30 +01:00
Tulio Leao
f790fb9079 Improve variable initialisation, if statements and assertions 2019-12-27 15:05:28 -03:00
Tulio Leao
28812760e7 Fix some compilation warnings 2019-12-27 15:05:27 -03:00
Ted John
3925a6162d Start using ImageId 2019-08-24 18:35:40 +01:00
Ted John
a1d9e52046 Rename ToUtf16 to ToWideChar
This is more correct as wchar_t size can differ, for example Linux typically uses 32 bits for wchar_t where as Windows uses 16 bits.
2019-07-22 23:44:03 +01:00
Ted John
6f61c94dbd Remove old widechar <-> utf-8 conversion function 2019-07-22 23:44:03 +01:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
ζeh Matt
7d19a5bc77 Refactor memcpy to std::memcpy and memset to std::memset (#8408) 2018-12-15 22:23:31 +01:00
Ted John
8ce6cde2b7 Fix building sprite file for unicode paths on Windows 2018-09-18 12:37:42 +01:00
clang-format
d787872cbe Indent preprocessor directives 2018-07-23 16:00:23 +02:00
clang-format
b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format
95ce592579 Enforce not breaking before assignments and function names
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
clang-format
c57bbca827 clang-format root 2018-07-23 16:00:14 +02:00
Michael Steenbeek
136b1e7456 Add sprite file option to force BMP encoding 2018-07-20 17:29:34 +02:00