This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp).
The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
`enabled_widgets` was used to enable input for widgets. However I do not recall anywhere this being used to specifically disable a widget which doesn't use the dedicated `disabled_widgets` flag. I don't think there is any purpose in keeping this, so I have removed all uses of it.
* Add NOLINT around STL using classes and vendor functions
* Apply clang-tidy to ui project function names
* Undo scripting clang-format
* Upper case OpenRCT2 and RCT2
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
* Make MakeWidget* functions take enum colour
* Make windows A-D use WindowColour enum
* Make windows E-G use WindowColour enum
* Make windows I-M use WindowColour enum
* Make windows N-P use WindowColour enum
* Make windows R-S use WindowColour enum
* Make windows T use WindowColour enum
* Make windows V-W use WindowColour enum
* About
* Editor Bottom Toolbar
* Editor Inventions List
* Editor Object Selection
* Error
* Finances
* Footpath
* Game Bottom Toolbar
* Guest List
* Network Status
* News
* News Options
* Player
* Research
* Staff List
* Title Options
* About window.
And fix MakeSpinnerWidgets declaration order.
* Part of #12017 - create gfx_draw_sprite overload
Part 1. Creates the overload and replaces about a half of the calls since there are too many for one PR.
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
* Fix#11570 - create gfx_draw_string_centered() overload
I created the overload, updated all calls from the old function to the new and deleted the old one
In the scenario editor and track designer X button in object selector
will now close the object selector window and advance to the next stage
instead of closing the scenario editor and track editor entirely and
returning to the main menu.
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>