Michael Steenbeek
74ccf010e6
Port surface elements to new structure
2018-09-16 21:34:51 +02:00
Michael Steenbeek
1d3baef9b7
Remove some C-style tile element functions
2018-09-16 21:34:04 +02:00
ζeh Matt
e87e9f1b2e
Update virtual floor to better indicate blocked areas ( #7837 )
2018-08-07 15:39:52 +02:00
clang-format
b02dfdbc93
Binpack function arguments together
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Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2018-07-23 16:00:22 +02:00
clang-format
95ce592579
Enforce not breaking before assignments and function names
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Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2018-07-23 16:00:19 +02:00
Hielke Morsink
fdc6e52da1
Correct formatting in files from network to paint
2018-07-23 16:00:15 +02:00
clang-format
191973b202
clang-format paint
2018-07-23 16:00:06 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
92f6ac7333
Rename header files to match renamed source files
2018-06-01 09:38:30 +02:00
Aaron van Geffen
bf44007197
Allow fine-tuning the virtual floor style ( #7577 )
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The virtual floor by @JeroenDStout, introduced in the v0.1.2 release, has generally been well-received. However, some players find it too intrusive in its current appearance (cf. #7221 ). This PR gives them the option of a toned-down version, rather than having to turn it off completely.

The clear/transparent style, introduced by this PR, looks like the virtual floor as originally introduced in #6338 :

The glassy/translucent style is the virtual floor as we've come to know it since the v0.1.2 release, and remains the default setting.
2018-05-30 13:09:50 +02:00
Michael Steenbeek
b573bd49b3
Replace all occurrences of tile_element_is_last_for_tile()
2018-05-24 11:44:53 +02:00
Michael Steenbeek
5f9d40be7a
Replace tile_element_get_type() with struct method
2018-05-02 19:27:04 +02:00
Hielke Morsink
8adfd9a87c
Fix #7303 Visual glitch with virtual floor near map edges
2018-03-27 23:09:41 +02:00
Michał Janiszewski
afb0c48ebd
Sink some arrays
2018-03-13 13:37:41 +01:00
Aaron van Geffen
8069a04d67
Fix logic error in setting virtual floor height.
2018-03-05 00:24:38 +01:00
ZehMatt
c8328610ee
Optimise the algorithm for virtual floor invalidation.
2018-03-04 19:28:56 +01:00
Aaron van Geffen
ba1d269227
Move all Virtual Floor code from Map to its own file.
2018-03-04 19:28:56 +01:00
Michał Janiszewski
32619f460b
Remove remaining calls to get_current_rotation in paint code
2018-02-17 13:11:07 +01:00
Michał Janiszewski
3f92471ffb
Remove rotation argument from sub_98197C
2018-02-17 13:11:07 +01:00
Michael Steenbeek
bde913ee16
Rename SmallCoords and BigCoords
2018-02-15 22:26:50 +01:00
Michael Steenbeek
a2260929dd
Replace rct_xy_element with BigCoordsXYE
2018-02-15 22:26:50 +01:00
Michał Janiszewski
3ba0cc3dae
Add missed constexprs
2018-01-14 16:13:37 +01:00
Michael Steenbeek
a410872fec
Move VirtualFloor.cpp to the paint folder and fix Xcode project
2018-01-11 10:37:40 +01:00