Duncan
099404b505
Merge pull request #10381 from tupaschoal/cursorsate-store-coords
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Make CursorState store a ScreenCoordsXY object
2019-12-18 20:10:51 +00:00
Tulio Leao
c2c40fa951
Create ScreenCoordsXY on UIContext mouse/finger functions ( #10382 )
2019-12-17 18:46:28 +01:00
Tulio Leao
2cd3add373
Make CursorState store a ScreenCoordsXY object
2019-12-14 23:30:55 -03:00
Tulio Leao
9d09f1b95c
Use ScreenCoordsXY on context cursor operations ( #10364 )
2019-12-14 22:52:18 +01:00
Tom Lankhorst
6eea943083
Pass SDL_WINDOW_ALLOW_HIGHDPI to SDL_CreateWindow ( #10125 )
2019-10-21 22:36:05 +02:00
Tulio Leao
5f916b79ae
Use ScreenCoordsXY for MouseInput ( #10120 )
2019-10-20 19:10:30 +02:00
Matt
951f5009ef
Refactor window storage to use std::list instead of std::vector
2019-05-29 19:32:18 +02:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
Michał Janiszewski
ecfbf60cc4
Drop SDL2/ prefix on includes
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pkg-config, cmake, all demos and tests define the path with SDL2/
already included.
2019-01-06 17:29:29 +01:00
ζeh Matt
223ae74c6b
Refactor code to obtain resolutions. ( #8215 )
2018-11-06 07:20:57 +01:00
tombomp
38cc4692f6
Fix #7473 : Disable audio on focus loss not correct
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Previously only muted the volume if sound effects was enabled, but ride music is also a possible source of sound.
2018-10-16 23:07:41 +02:00
youngspe
c1cd8619e0
Fix #1496 : scrolling on touch devices ( #8060 )
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* Fix #1496 : scrolling on touch devices
* correct formatting errors
2018-10-09 20:50:17 +02:00
youngspe
c543c1078d
Fix 7760: Touchscreen presses are handled twice ( #8056 )
2018-10-06 17:43:39 +02:00
Christian Schubert
48d6e2f58f
Added 'open custom content folder' button to toolbar menu.
2018-09-13 22:18:09 +02:00
Linus Unnebäck
fd07be587a
Remove Math::Clamp in favour of std::clamp
2018-08-12 16:47:12 +01:00
clang-format
d787872cbe
Indent preprocessor directives
2018-07-23 16:00:23 +02:00
clang-format
b02dfdbc93
Binpack function arguments together
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Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2018-07-23 16:00:22 +02:00
clang-format
9c022606f1
clang-format UI root
2018-07-23 16:00:14 +02:00
Michał Janiszewski
4a77801cb3
Increase the allowed aspect ratio epsilon ( #7775 )
2018-07-18 22:33:20 +01:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Ted John
98905fdbc3
Change g_window_list to use the heap for windows
2018-06-16 16:04:01 +01:00
Ted John
0f6138f8b6
Convert g_window_list to a std::vector
2018-06-16 16:04:01 +01:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
fdb1d98868
Move rain window loop to libopenrct2ui ( #7684 )
2018-06-15 07:46:04 +01:00
Ted John
ae6af47341
Move TitleSequencePlayer to libopenrct2ui
2018-06-10 23:39:56 +01:00
Ted John
5a368ce6d9
Move theme code to libopenrct2ui
2018-06-10 23:34:27 +01:00
Ted John
e38f4df575
[wip] Move themes to libopenrct2ui
2018-06-10 23:34:12 +01:00
Hielke Morsink
de3cab59bb
Fix warnings reported by travis
2018-06-05 16:07:54 +02:00
Ted John
92f6ac7333
Rename header files to match renamed source files
2018-06-01 09:38:30 +02:00
Ted John
7eb1703f36
Remove old bitmap code via UiContext
2018-05-13 01:11:56 +01:00
Ted John
302fe00805
Always pass shared_ptr by reference
2018-05-11 20:39:00 +01:00
Ted John
7b610fd3c0
Use shared_ptr more for UiContext in relation to DrawingEngine
2018-05-11 20:37:48 +01:00
Ted John
7dc170ef85
Use shared_ptr for long-life objects
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Use unique_ptr and shared_ptr for IContext, IPlatformEnvironment, IUiContext, and IAudioContext.
2018-05-11 20:37:48 +01:00
Ted John
dbbd5b89e6
Fix assert in SDL2 (debug)
2018-05-04 20:24:35 +01:00
Ted John
dd0573b235
Move in game console to UI library
2018-03-22 20:16:58 +00:00
Ted John
ec9e812ea7
Replace gConsoleOpen with function
2018-03-22 20:16:58 +00:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Ted John
39a38dc193
Include SDL2 using sub directory
2018-03-09 16:28:47 +01:00
Marijn van der Werf
4c956def67
Update UI imports
2018-01-18 22:57:55 +01:00
ZehMatt
84f2917f59
Use const and constexpr whenever possible.
2018-01-11 22:29:08 +01:00
Ted John
c3eab7ead6
Refactor window.c to C++
2018-01-07 12:39:58 +01:00
Ted John
c974daf467
Refactor console.c to C++
2018-01-07 12:39:58 +01:00
Michael Steenbeek
755add6c9a
Compile localisation folder as C++
2018-01-06 18:32:25 +01:00
Michał Janiszewski
4d0c88fb94
Mark constructors explicit ( #6928 )
2018-01-04 01:12:34 +00:00
Michael Steenbeek
6dc49d643a
Compile files in base dir as C++
2017-12-13 08:03:48 +01:00
Christian F. Coors
0aa515355a
Add cursor scaling
2017-12-12 22:11:40 +01:00
Aaron van Geffen
837b177d9d
Simplify UI scaling display quality options ( #6764 )
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Simplify UI scaling display quality options.
This removes three options:
* 'Use NN scaling at integer scales', as NN is decidedly preferable at integer scales.
* Anisotropic scaling, as it produces results very similar (if not equal) to linear scaling.
* NN as a selectable option in the dropdown - NN is forced on integer scales and unavailable for non-integer scales.
2017-12-03 22:35:16 +01:00
Philip Goto
19abb62586
Add Smooth NN scaling to OpenGL renderer
2017-11-06 23:05:21 +01:00
Philip Goto
6377ac7bfb
Create enum for scale quality
2017-11-06 23:05:21 +01:00
Philip Goto
b66df2d6db
Add smooth nearest neighbor scaling
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This commit implements smooth nearest neighbor scaling, this scaling method looks sharper than linear scaling and not deformed like NN scaling.
2017-11-06 23:05:21 +01:00