ZehMatt
6b649e6b29
Remove unused includes.
2018-04-26 21:26:30 +02:00
ZehMatt
dfcec4d9da
Refactor file indexing to use the job pool instead of threads.
2018-04-26 21:26:30 +02:00
ZehMatt
254aedefd4
Add generic job pool implementation.
2018-04-26 21:26:30 +02:00
ZehMatt
e841c5b20b
Use multiple threads to generate object index cache.
2018-04-26 21:26:30 +02:00
Michael Steenbeek
2d92ecf10b
Fix #7436 : Only the first 32 vehicles of a train can be painted
2018-04-26 10:33:54 +02:00
Hielke Morsink
49cf840f28
Fix memset byte value too big ( #7447 )
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`memset` takes an integer as argument which gets converted to an unsigned byte. `SPRITE_INDEX_NULL` has a value of 0xFFFF, essentially cutting it to 0xFF. Calling `std::fill_n` instead of `memcpy` assigns the given value to each element in its range rather than setting the bytes. In this case, the result is the same.
None of the other calls to `memset` in the project use values bigger than 0xFF.
2018-04-25 14:47:03 +02:00
Michael Steenbeek
3aac52cf44
Fix rendering of inverted exclamation mark
2018-04-25 13:47:07 +02:00
Ted John
42f46d15e3
Merge pull request #7414 from OpenRCT2/refactor/string-conversions
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Refactor string conversion between RCT2 and UTF8
2018-04-25 10:14:39 +01:00
Hielke Morsink
bf4f68fe33
Use enum type that guarantee to support its values
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By default enumerators use type `int` which can store values up to `1 << 31 - 1`. The clang compiler generates this error for enums values that use the sign bit: `enumerator value is not representable in the underlying type 'int'.`
To get rid of those warnings (and technically improve the code) the erroneous enums are now of type of `uint32`.
Note: I've skipped peep.h to prevent conflicts with the peep refactor branch.
2018-04-24 16:51:42 +02:00
Hielke Morsink
5327c9feb4
Remove unused windows_get_registry_install_info ( #7442 )
2018-04-23 20:20:03 +02:00
Ted John
41b3a33af4
Merge pull request #7430 from IntelOrca/fix/scan-objects
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Fix scan objects and run before tests
2018-04-22 22:11:03 +01:00
Hielke Morsink
30063984e6
Delete unused function arguments or mark them so ( #7426 )
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This aims to make future refactoring easier. The arguments are removed where possible, but kept and marked with C++17's [[maybe_unused]] where they could not be removed (e.g. when they are used as a callback, rather than called directly).
I've skipped the rides/<category>/* and peep/* source files, because the rides source files are mostly generated and have a ton of unused variables, and the peep source files are being refactored.
I've also skipped most of window/* source files, because most of the functions are used as callbacks and will be bulk-renamed at some point.
2018-04-20 13:56:37 +02:00
Manuel Vögele
588e6f32c4
Rename vehicle_is_boat_on_water to better reflect the actual functionality ( #7421 )
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* Rename and refactor `vehicle_is_boat_on_water` to better reflect the actual functionality
New name is `vehicle_boat_is_location_accessible`
* Refactor `vehicle_boat_is_location_accessible` take `TileCoordsXYZ` as parameter
2018-04-20 12:50:11 +01:00
Ted John
4ce4101ac5
Ensure correct language is used for scan-objects
2018-04-20 00:12:40 +01:00
Ted John
edb9dc39ab
Pass object repository as a dependency when loading objects
2018-04-19 23:51:05 +01:00
Ted John
6d76d76f98
Protect against bad RCT2 strings
2018-04-19 22:36:14 +01:00
Ted John
6526f9f6cb
Fix scan-objects CLI action
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Ensure a context is available when objects are loaded.
2018-04-19 13:26:19 +01:00
Ted John
947a0625c8
Fix mingw builds
2018-04-18 13:16:20 +02:00
Ted John
deaa60f8f1
Refactor string conversion between RCT2 and UTF8
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Use Win32 API for conversion on Windows for non-1252 code pages instead of built-in tables.
2018-04-18 13:16:20 +02:00
Hielke Morsink
f661d48d90
Add tests for tile_element_wants_path_connection_towards
2018-04-17 20:43:49 +02:00
Hielke Morsink
99d8c83807
Fix #7402 Properly check for entrance location before disconnecting paths
2018-04-17 20:43:49 +02:00
Aaron van Geffen
11207f9c41
Re-introduce zebra striping.
2018-04-16 22:11:53 +02:00
Aaron van Geffen
97d1c296a4
Increase row height for object load error window.
2018-04-16 22:11:53 +02:00
Albert Morgese
a3b04a67b2
Implement #1675 : Auto-rotate shops to face footpaths
2018-04-16 20:02:46 +02:00
Ted John
d0ad94bb5e
Merge pull request #7412 from IntelOrca/cmake/msvc
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Add basic support for MSVC to cmake scripts
2018-04-14 22:30:57 +01:00
Manuel Vögele
e4b42f58a5
Fix the order predicate for GameCommands
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This commit bumps the network stream version
2018-04-14 22:47:41 +02:00
Ted John
f24b1bdfa6
Enable curl, openssl and freetype libraries for msvc
2018-04-13 19:21:03 +01:00
woj1993
4b372120f1
Fix #6141 : CSS50.dat is never loaded ( #7357 )
2018-04-13 11:29:31 +01:00
Gymnasiast
4c676e6000
Fix #6134 : Scenarios incorrectly categorised when using Polish version of RCT2
2018-04-13 09:07:01 +02:00
Ted John
c59f342f2f
Use correct SDL2 library in debug builds
2018-04-12 23:31:33 +01:00
Ted John
b8d8d24d21
Get cmake working with msvc for basic game
2018-04-12 23:07:18 +01:00
Gymnasiast
60b864441a
Fix encoding of scenario index names
2018-04-12 13:13:14 +02:00
duncanspumpkin
c2c5afa62c
Fix mistaken assignment
2018-04-11 18:58:48 +01:00
duncanspumpkin
e4e514c743
Fix travis errors. Revert mistaken rename.
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Use enum where known
Remove unused cases
2018-04-11 18:16:23 +01:00
duncanspumpkin
e954865b49
Fix waypoints for json changes
2018-04-11 18:16:16 +01:00
duncanspumpkin
765500adfa
Label offsets and functions
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Actually save before commiting
Label more peep vars.
Remove unread var
Further refactoring
Fix mistake in map element type
2018-04-11 18:16:09 +01:00
duncanspumpkin
a24c2672fd
Label all peep ride sub states
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Add additional notes to function.
Perform exorcism on code base
Use vector for carArray
2018-04-11 18:15:47 +01:00
duncanspumpkin
376c40f1d4
Make peep loading positions nicer
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Change name to waypoints. Rework
2018-04-11 18:15:28 +01:00
duncanspumpkin
c96c7b29df
Breakup substate 1 add asserts
2018-04-11 18:13:19 +01:00
duncanspumpkin
fc14f6e635
Refactor peep update ride sub state 0
2018-04-11 18:13:17 +01:00
Ted John
1cd88a1641
Fix #7367 : 'invalid name for park' shown when opening a scenario ( #7394 )
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Apply extra changes from my own implementation of ParkSetNameAction
which re-introduces logging and calls the action directly from the UI
layer.
2018-04-10 17:14:32 +01:00
Hielke Morsink
dc673a64d8
Give context the ownership of repositories and the object manager ( #7340 )
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This makes them no longer a singleton, which fixes annoying behaviour when launching multiple contexts in one game session.
2018-04-10 13:19:23 +01:00
Ted John
124fb0df90
Fix out of bounds error in window_editor_object_selection_scroll_mouseover
2018-04-09 17:46:43 +01:00
Michael Steenbeek
7ebd7f1194
Increase network version
2018-04-09 16:50:17 +02:00
Michael Steenbeek
92ba2dfb01
Make seatsInPairs default to true
2018-04-09 16:05:21 +02:00
Ted John
dea5d2754b
Search ObjData recursively
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Enable recursive searching ObjData for Windows and non-Windows. This allows players to continue using sub directories for their official objects, e.g. WW and TT. There will be a slight performance hit if all objects are in a sub directory as a search is done for each official object that is loaded.
2018-04-08 19:03:33 +01:00
Ted John
9dba4a87cc
Fix #7389 : Path items cannot be placed on sloped paths
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Handle isAllowedOnQueue and isAllowedOnSlope separately
2018-04-08 18:46:01 +01:00
NathanZabriskie
cc256997ef
Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. #7382 ( #7387 )
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* Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. #7382
* Updated changelog and contributors
2018-04-08 19:34:36 +02:00
Duncan
0ab3d0955c
Merge pull request #7310 from OpenRCT2/json-objects
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Add support for new JSON object format
2018-04-08 10:45:55 +01:00
Ted John
4c9d047b52
Update android build to download objects
2018-04-06 10:45:08 +01:00