Aaron van Geffen
65bf7753a1
Revert "Fix renderer creation for HW display engine ( #22445 )"
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This reverts commit b1e14c676d .
2024-08-01 22:37:03 +02:00
Michał Janiszewski
b1e14c676d
Fix renderer creation for HW display engine ( #22445 )
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SDL requires a renderer to be created in an empty window, i.e. one
without any other renderer nor surface. Leaving the window with earlier
surface from another engine (e.g. when switching from SW to SW+HWD)
caused no renderer to be created (_sdlRenderer set to nullptr) and
setting up a bomb to explode next time we try to render a frame.
I think this can also get triggered when resizing/switching the focus of
a window.
While SDL already has internal checks for window surface presence in
`SDL_DestroyWindowSurface` _in the SDL version I checked_, I have no
certainty if this is correct for all of them. I added check for window
surface presence to better express the code intent as well.
`SDL_DestroyWindowSurface` was introduced in SDL 2.28
This should take care of most of the `BlitPixel`, `DrawRLESpriteMinify`
issues reported by backtrace.
2024-08-01 19:31:34 +02:00
Aaron van Geffen
b5ef2693b0
Remove common.h include from all units
2024-07-09 16:45:19 +02:00
Aaron van Geffen
51873dc0f6
Include Diagnostic.h at unit level
2024-07-09 16:23:31 +02:00
Aaron van Geffen
a63d86c488
Introduce Config namespace and struct
2024-05-10 12:10:21 +02:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
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Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt
cc64ab530c
Fix #19811 : Use the correct SDL event for window resize handling
2023-04-03 17:09:50 +03:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
Duncan
8504c8d05e
Finish Removing snake_case from Drawing Methods
2023-01-16 22:31:34 +00:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
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Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Hielke Morsink
abac080d3e
Rename public general config data members
2022-10-16 21:46:01 +02:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Hielke Morsink
e2da19f0f7
Add missing includes
2022-07-29 18:45:10 +02:00
Michael Steenbeek
2b859c7099
Remove __ENABLE_LIGHTFX__ define
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It is already enabled for all our builds, and upcoming changes to RTD would add a slew more.
Discussed in team chat with Duncan and Hielke.
2022-07-28 21:34:02 +00:00
Michael Steenbeek
9134bd4788
Update RCT1 path names + British spelling for ‘grey’
2021-11-13 23:38:04 +01:00
Hielke Morsink
c887a049d2
Fix various Cppcheck warnings ( #15081 )
2021-07-24 23:41:50 +02:00
Tom Parsons
9cdae2d1e2
Fix #12401 : Refactor SCALE_QUALITY to use strong enum ( #12673 )
2020-08-20 23:32:56 -03:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Ted John
46bb30f8a1
Refactor rct_palette to GamePalette
2020-05-27 20:52:51 +01:00
Tulio Leao
abfd41c35f
Use named casts in openrct2-ui/drawing
2020-03-28 17:18:21 -03:00
Tulio Leao
2bb3a34274
Convert C-style pointer casts to named casts
2020-03-28 16:41:23 -03:00
Krisztián Csordás
8f7c95e425
Fix SDL_Texture double free ( #10156 )
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Double freeing of SDL_Texture caused assertion failure when calling
HardwareDisplayDrawingEngine::SetVSync. According to SDL documentation,
SDL_DestroyRenderer frees the associated textures.
2019-10-28 20:43:22 +01:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
Michał Janiszewski
ecfbf60cc4
Drop SDL2/ prefix on includes
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pkg-config, cmake, all demos and tests define the path with SDL2/
already included.
2019-01-06 17:29:29 +01:00
LRFLEW
c41f862920
Fix some memory leaks
2018-10-04 09:42:22 +02:00
clang-format
95ce592579
Enforce not breaking before assignments and function names
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Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2018-07-23 16:00:19 +02:00
clang-format
16720f0182
clang-format UI drawing
2018-07-23 16:00:13 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
302fe00805
Always pass shared_ptr by reference
2018-05-11 20:39:00 +01:00
Ted John
466c465d44
Use unique_ptr and shared_ptr for IDrawingEngine
2018-05-11 20:37:48 +01:00
Ted John
7b610fd3c0
Use shared_ptr more for UiContext in relation to DrawingEngine
2018-05-11 20:37:48 +01:00
Ted John
39a38dc193
Include SDL2 using sub directory
2018-03-09 16:28:47 +01:00
Ted John
e318e0948a
Fix a few assertions that were found when using debug CRT
2018-03-09 16:28:47 +01:00
Michał Janiszewski
6a65f791b6
Add const to arguments
2018-01-10 23:58:57 +01:00
Ted John
0c3c998177
Refactor lightfx.c to C++
2018-01-05 22:57:55 +01:00
Michał Janiszewski
b2bc974fe7
Use nullptr where possible
2018-01-04 06:58:44 +01:00
Michael Steenbeek
c4f44e5e7a
Compile files in paint folder as C++
2017-12-17 17:24:36 +01:00
LRFLEW
eed00ea363
Add Vsync Toggle to Options
2017-12-14 11:18:28 +01:00
Michael Steenbeek
60d8865efb
Compile game.c and game.h as C++
2017-12-05 09:10:27 +01:00
Philip Goto
19abb62586
Add Smooth NN scaling to OpenGL renderer
2017-11-06 23:05:21 +01:00
Philip Goto
360cd813b7
include cmath in HardwareDisplayDrawingEngine
2017-11-06 23:05:21 +01:00
Philip Goto
36bece4cf1
Destroy _scaledScreenTexture on destroying hardware engine
2017-11-06 23:05:21 +01:00
Philip Goto
6377ac7bfb
Create enum for scale quality
2017-11-06 23:05:21 +01:00
Philip Goto
b66df2d6db
Add smooth nearest neighbor scaling
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This commit implements smooth nearest neighbor scaling, this scaling method looks sharper than linear scaling and not deformed like NN scaling.
2017-11-06 23:05:21 +01:00
Michał Janiszewski
00fd18809c
Move extern "C" {} blocks to headers ( #6282 )
2017-09-18 17:05:28 +02:00
Ted John
3f1991804a
Add debug option to show dirty blocks
2017-08-31 22:36:15 +01:00
Michał Janiszewski
d698ad1100
Convert NULL -> nullptr in C++
2017-08-15 11:51:56 +02:00
Michał Janiszewski
70793f65a5
Verify queried renderer information
2017-07-28 08:06:11 +02:00
Ted John
01b0047675
Invert Painter dependency
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Make painter call into the drawing engine, rather than the drawing engine create and call the painter.
2017-07-16 23:25:11 +01:00