Ted John
6510de394b
remove use of 0x00F1AEE0 in footpath_is_connected_to_map_edge
2016-05-17 22:03:06 +01:00
Ted John
e73aeb9a42
integrate gGameCommandNestLevel
2016-05-17 21:47:14 +01:00
Ted John
4847cfe84f
clean up footpath_get_coordinates_from_pos
2016-05-17 21:42:46 +01:00
Ted John
14825a8dbc
integrate queue chain and refactor
2016-05-17 21:29:05 +01:00
Ted John
c879638f22
integrate ground flag variables
2016-05-17 20:51:11 +01:00
Ted John
52a92fa6f1
fix #3623 : initialise _loadedTrackDesignIndex to UNLOADED
2016-05-17 19:55:07 +01:00
Yaroslav Tretyakov
384b58bc68
Fix #3566 : Implement bugfix in GOG/Steam version of original ( #3643 )
2016-05-17 18:08:24 +01:00
Ted John
cc0c3cc077
Merge pull request #3630 from Gymnasiast/fix-3459
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Set NO_MONEY_SCENARIO flag when importing SC4 scenarios without money, fixes #3459
2016-05-17 08:53:35 +01:00
Ted John
680c33d30f
do scrolling text RCT2 hack for walls too
2016-05-16 20:32:45 +01:00
Gymnasiast
af65758bd2
Create RCT1_PARK_FLAGS and use them when importing
2016-05-16 20:38:55 +02:00
Gymnasiast
b72aac9fbf
Set NO_MONEY_SCENARIO flag when importing SC4 scenarios without money, fixes #3459
2016-05-16 20:28:59 +02:00
Ted John
eb19ca8626
integrate variable: gFootpathPrice
2016-05-16 19:05:37 +01:00
Ted John
975eacc5f9
add temp RCT2 memory copy for scrolling text paint
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Fixes #3628 : assertion
Fixes #3634 : wrong queue banner text
Until path_paint is implemented, this variable is used by scrolling_text_setup to use the old string arguments array. Remove when scrolling_text_setup is no longer hooked.
2016-05-16 18:44:44 +01:00
Ted John
0293218890
fix #3633 : scenery tool, CTRL does not work correctly
2016-05-16 18:24:36 +01:00
Michał Janiszewski
d4394c73d3
Limit what is considered a valid tile ( #3631 )
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`smooth_land_tile` already calls to `map_is_location_valid`, but the
latter allows for elements that are clearly outside the range.
Fixes #3549
2016-05-16 10:32:08 +01:00
Ted John
9ebb7f4931
Merge pull request #3621 from IntelOrca/refactor/common-format-args
2016-05-15 23:47:55 +01:00
Ted John
a9e4ff98c0
fix #3572 : scenario description not loaded for scenarios
2016-05-15 23:26:06 +01:00
Ted John
06aeded227
use memcpy for set_format_arg
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To get round strict aliasing problem.
2016-05-15 23:21:37 +01:00
Ted John
d424eb44ed
fix #3587 : convert CP1252 to UTF8 when importing highscores
2016-05-15 23:15:40 +01:00
Michał Janiszewski
b7f3259779
Guard against crash with synchronised vehicles, fix typo ( #3624 )
2016-05-15 22:49:59 +01:00
Ted John
cbf9a393f1
remove use of get_format_arg
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Because of strict aliasing, we must use memcpy in some cases.
2016-05-15 22:40:25 +01:00
Yaroslav Tretyakov
9c9f1189c6
Fix #3619 : Bobsled coaster not banking properly ( #3622 )
2016-05-15 22:37:59 +01:00
Ted John
1cc35dfe6e
integrate common format args
2016-05-15 22:03:53 +01:00
Ted John
6df1b9ac98
stop resetting the selected footpath
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Fixes #2931 - in multiplayer when client joins
Fixes #3606 - on autosave
2016-05-15 19:08:02 +01:00
Yaroslav Tretyakov
a3469cf073
Fix #3598 : Validate vehicle track movement ( #3612 )
2016-05-15 17:20:46 +01:00
Ted John
2fadc8d2be
remove redundant global usages
2016-05-15 17:19:32 +01:00
Ted John
72957660ef
integrate window scenery variables
2016-05-15 17:16:21 +01:00
Ted John
5fe612acd7
integrate scenery place variables
2016-05-15 17:10:25 +01:00
Ted John
6f7db1f9b6
rename rct_path_type to rct_footpath_entry
2016-05-15 16:11:34 +01:00
Ted John
3d47f9869f
write get entry methods for scenery and path
2016-05-15 16:09:26 +01:00
janisozaur
b3101dd9b0
Don't crash when vehicles have 0 friction ( #3615 )
2016-05-15 15:59:42 +01:00
janisozaur
3a6978a9aa
Fix comparison highlighted by clang ( #3614 )
2016-05-15 15:20:33 +01:00
zsilencer
6db3828f32
Fix #3609 : Crash from invalid peep
2016-05-15 06:21:19 -06:00
zsilencer
8d015f37a9
Fix #3601 : Assert in paint.c
2016-05-15 06:12:26 -06:00
Yaroslav Tretyakov
938c498fac
Integrate 0x008B8F30 (gTrackVehicleInfo) ( #3605 )
2016-05-15 10:30:03 +01:00
YJSoft
f5b208d629
Fix font config loaded without proper configuration ( #3602 )
2016-05-15 10:29:26 +01:00
Hielke Morsink
8c1395bd46
declaring local variables where needed instead of at the top ( #3599 )
2016-05-15 10:25:24 +01:00
Hielke Morsink
d7aacfcde6
Fixed warning in sawyerencoding.c
2016-05-15 01:10:37 +02:00
Hielke Morsink
c7a8e0cab7
Removed space from dump filename, and clearer output.
2016-05-15 01:00:06 +02:00
Hielke Morsink
e69574be12
Including short commit hash in dump filename
2016-05-15 01:00:05 +02:00
Ted John
498e4b67df
Merge pull request #3593 from janisozaur/decode-rle-speedup
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Use memset/memcpy functions for RLE chunk decoding
2016-05-14 16:03:32 +01:00
Ted John
d0d2ad7ded
fix #3562 : loaded objects are not unloaded when loading a new game
2016-05-14 12:54:55 +01:00
Michał Janiszewski
90bcca11d2
More sawyercoding optimisations
2016-05-14 11:54:19 +02:00
Michał Janiszewski
9cd762b1a6
Use memset/memcpy functions for RLE chunk decoding
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Reduces time spent in `decode_chunk_rle` by 4-5x.
2016-05-14 11:12:14 +02:00
janisozaur
7537c03d3f
Optimise object_get_length to use entryCache ( #3592 )
2016-05-14 01:15:17 +01:00
Ted John
81efb92d53
integrate map selection variables
2016-05-14 00:54:13 +01:00
Ted John
60235d9735
Merge pull request #3591 from janisozaur/qsort
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Improve the performance of sorting the object list. Reduces startup and plugin.dat creation times.
2016-05-13 23:32:27 +01:00
Michał Janiszewski
f458dec3e9
Restore checking of last entry's size
2016-05-14 00:23:03 +02:00
Ted John
3fcb337c7b
integrate variable: gWindowMapFlashingFlags
2016-05-13 22:51:16 +01:00
Michał Janiszewski
5c2e55723b
Fixup filters, skip double object list enumeration
2016-05-13 23:42:49 +02:00