ζeh Matt
5ea09be0f8
Rename some fields in PaintStruct
2023-04-14 03:06:53 +03:00
Gymnasiast
bb83a80eab
Use dpi ref in rect and line drawing functions
2023-04-11 22:59:01 +01:00
Gymnasiast
0139c8d19e
Use dpi ref in everything outside the drawing folder
2023-04-11 22:57:25 +01:00
Gymnasiast
16c5c1b752
Use dpi ref in interface folder
2023-04-11 22:57:25 +01:00
Gymnasiast
3e764677da
Use dpi ref in paint folder
2023-04-11 22:57:25 +01:00
Gymnasiast
96d77ed8f7
Using dpi refs in most remaining window defs
2023-04-11 22:57:23 +01:00
Michael Steenbeek
be52b55980
Remove some unused stuff ( #19474 )
...
* Remove unused symbols
* Remove unused SceneryObject.cpp
* Remove GetScgWallsHeader() and GetScgPiratHeader()
2023-02-23 22:27:21 +00:00
Duncan
d811c9a9ba
Add Object Entry Manager ( #19332 )
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* Add object entry manager
Port over wall and banner
* Port over small scenery to ObjectEntryManager
Clang format files
Actually make things safe
Fix build
2023-02-12 20:43:11 +00:00
ζeh Matt
2f8e208a9d
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
Duncan
ead13c44b8
Split off LargeSceneryEntry ( #19277 )
2023-01-26 18:44:42 +00:00
Duncan
ef27814ca5
Split off scenery entries ( #19133 )
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BannerSceneryEntry, WallSceneryEntry footpathItemEntry
2023-01-25 19:56:29 +00:00
Duncan
d51b4d3191
Split off SmallSceneryEntry into dedicated file ( #19115 )
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* Split off small scenery entry to new file
* Move flags to new file
2023-01-25 19:25:33 +00:00
Duncan
e09f27df3c
Rename snake_case Class names (Remaining Bits) ( #19237 )
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* Rename snake_case Class names
* Clang format
* Fix build issues
2023-01-21 19:57:17 +00:00
Duncan
859b071ddc
Rename classes with snakes OpenRCT2/A*-F* ( #19215 )
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* Rename classes with snakes OpenRCT2/A*-F*
* Clang format files
2023-01-19 08:16:44 +00:00
Hielke Morsink
0762fcb601
Rename snake_case functions in OpenRCT2/util folder
2023-01-18 22:44:13 +01:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1
2023-01-17 01:32:54 +01:00
Duncan
8504c8d05e
Finish Removing snake_case from Drawing Methods
2023-01-16 22:31:34 +00:00
Gymnasiast
5309c80e29
Remove snake_case in interface folder
2023-01-16 22:20:41 +01:00
Hielke Morsink
6dafbbfb65
Rename global window functions to TitleCase ( #19167 )
2023-01-16 20:13:42 +00:00
Duncan
7f5934cc95
Remove snake_case from second chunk of Drawing ( #19166 )
2023-01-16 18:52:17 +00:00
Duncan
8a8d3105f3
Remove snake_case from first chunk of Drawing ( #19164 )
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* Remove snake_case from first chunk of Drawing
* Address formatting
2023-01-16 13:50:43 +00:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
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Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Gymnasiast
b97ee766d5
Refactor out IMAGE_TYPE_REMAP from widgets
2022-12-31 15:16:07 +01:00
Rik Smeets
055f16f0e5
Fix #18696 : Construction rights cannot be viewed after all are purchased
2022-12-10 22:35:59 +01:00
Duncan
482971710d
Apply code style to context functions
2022-11-06 21:49:07 +01:00
Rik Smeets
3a9900cd14
Fix #1519 : “See-through rides” doesn’t affect all rides
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Rides without track can technically have a vehicle, such as the merry go round or the pirate ship. These vehicles should be hidden of 'see through rides' is enabled.
2022-11-05 16:32:22 +00:00
Hielke Morsink
abac080d3e
Rename public general config data members
2022-10-16 21:46:01 +02:00
Rik Smeets
c80bd455e9
Code style: Remove struct snakes from Paint ( #18341 )
2022-10-14 20:26:36 +02:00
Duncan
406b73d904
Remove final snakes from map and world ( #18304 )
2022-10-12 09:14:45 -03:00
Duncan
7dd8989e70
Next chunk of World/Map.h snakes ( #18296 )
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* Next chunk of World/Map.h snakes
* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan
3565a0172d
Attack snakes in banners and climate ( #18163 )
2022-10-01 18:54:15 +02:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
frutiemax
7cb579795d
Fix dirty blocks regression ( #17959 )
2022-09-04 19:55:19 +02:00
Hielke Morsink
7f29e4e39c
Make rct_windowclass strong type WindowClass
...
This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp).
The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
2022-08-21 18:38:25 +02:00
Hielke Morsink
d05d675ed9
Refactor window functions to take references 6
2022-07-31 17:23:17 +02:00
jazzysoggy
f77611dcd2
Fix #17229 : Rename G1_FLAG_BMP to G1_FLAG_HAS_TRANSPARENCY ( #17441 )
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* Renamed All Instance of G1_FLAG_BMP
Renamed all instances of G1_FLAG_BMP to GA_FLAG_HAS_TRANSPARENCY
* Fixed comments and labels
Fixed comments and labels to be more in line with new definitions
2022-06-25 07:04:40 +01:00
Ted John
95661f4df2
Refactor audio sources
2022-06-06 23:41:14 +01:00
guljam
03882905c8
fix #17247 Closing scenery window resets transparency settings
2022-05-22 22:58:51 +02:00
Ted John
884ef6b8ac
Change transparent trees to all vegetation
2022-03-19 00:07:06 +00:00
Ted John
46873dfc7f
Fix build failures
2022-03-14 23:43:50 +00:00
Ted John
61f1e13c0b
Refactor viewport flags
2022-03-14 21:57:05 +00:00
Ted John
c68359662d
Refactor visibility control
2022-03-14 21:57:05 +00:00
Ted John
8aafab2a70
Split paint item into element and entity
2022-03-14 21:55:15 +00:00
Kane
2e93e42a71
More finishing touches
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- Changes all references of `VIEWPORT_FLAG_INVISIBLE_PEEPS` to `VIEWPORT_FLAG_INVISIBLE_GUESTS` and `VIEWPORT_FLAG_INVISIBLE_STAFF`
- Updates Invisible People menu item and shortcut.
- Added new viewport flags into the `viewport_set_visibility` function
- Invisible options only work if see-through is activated as well
- Added see-through supports
- Regression: Exclude ride from invisible no longer works (ride is still see-through)
2022-03-14 21:40:27 +00:00
Kane
9f78c6f0ce
Add option to see-through vehicles
2022-03-14 21:36:47 +00:00
Ted John
90718ca81c
Refactor patrol area class to new file
2022-03-11 18:39:04 +00:00
Hielke Morsink
ba85cf4873
Close #15896 : Refactor out the ZoomLevel operators
2022-02-26 23:14:59 +01:00
ζeh Matt
d7f5003943
Introduce EntityId and refactor everything
2022-02-16 18:56:39 +02:00
Ted John
454bfb0a8f
Refactor map size to allow for rectangle maps
2022-02-14 23:15:59 +00:00