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Commit Graph

118 Commits

Author SHA1 Message Date
Aaron van Geffen
5dda84c891 Implement scaffolding for climate objects 2025-02-01 16:52:39 +01:00
73
c7c703515e Rename audio.h to Audio.h (#23842) 2025-02-17 13:24:03 +01:00
Aaron van Geffen
bb94ee8bc0 Rename ObjectType enum to follow recent code style (#23810) 2025-02-13 23:07:55 +01:00
Aaron van Geffen
fb9a5239b2 Introduce peep animation objects to object selection window 2024-11-25 17:57:15 +09:00
Aaron van Geffen
fa06a49302 Update copyright year to 2025 (#23514) 2024-12-31 20:30:04 +01:00
Aaron van Geffen
35e117aca2 Rename String methods to use lowerCamelCase 2024-12-11 22:49:37 +01:00
Aaron van Geffen
f7ae40bac8 Re-introduce basic scenario text objects 2024-10-30 20:45:18 +01:00
Aaron van Geffen
931f0705ce Introduce PeepNamesObjects for 'real' names of peeps (#22758)
* Add initial PeepNamesObject implementation

* Add peep names object to default objects

* Append peep names object to object list for older saves

* Deduplicate AppendRequiredObjects functions

* Remove built-in 'real name' tables

* Increment park version; introduce kPeepNamesObjectsVersion

* Update objects dependency to v1.4.8
2024-09-29 15:05:55 +02:00
Harry Hopkinson
4744c7416d Refactor object and network constants to kCamelCase 2024-08-11 20:21:24 +00:00
Aaron van Geffen
05e56517ab Adopt existing namespaces into OpenRCT2 namespace (#22368)
* Put all of TitleSequenceManager into the same namespace

* Move RideConstructionState into the OpenRCT2 namespace

* Adopt existing namespaces into OpenRCT2 namespace

This adds `using namespace OpenRCT2` to compilation units where appropriate,
as a means to get the codebase to compile until these units have been placed
in a namespace of their own.
2024-07-26 09:59:58 +02:00
Aaron van Geffen
51873dc0f6 Include Diagnostic.h at unit level 2024-07-09 16:23:31 +02:00
Aaron van Geffen
db17fc6dad Remove pseudo-keyword 'abstract' 2024-07-09 15:17:07 +02:00
Michał Janiszewski
7b12667ddb Reduce <algorithm> include (#21947) 2024-05-01 13:47:27 +02:00
Rahul Unniyampath
893ae7f0ca Refactor constant notation in Audio.h
Co-authored-by: ncerroneumich <ncerrone@umich.edu>
2024-04-21 00:12:13 +02:00
Michael Steenbeek
9062049be1 Fix sound effects not working with RCTC base, fix audio object conflict
Due to this overwriting of object IDs, loading the sound effects would not work on RCTC. This overwriting also caused object conflicts which weren’t always won by the RCTC one. This fixes both problems by using non-clashing names, and only renaming one to `rct2.audio.base`, the name expected by the asset packs.
2024-03-31 22:28:17 +00:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Duncan
db1c9fab41 Fix #19823. Disallow overriding with wrong object type (#20182)
* Fix #19823. Disallow overriding with wrong object type

Some community objects have been made incorrectly and override small scenery objects with large scenery objects. This prevents that overload from being allowed.

* Bump network version and add changelog
2023-05-14 20:31:06 +00:00
Michael Steenbeek
58baa85a27 Small path additions cleanup (#20076)
* Split off path addition paint calls

* Replace occurences of “path bit” with “path addition”

* Replace occurences of “footpath item“ with “path addition”
2023-05-09 20:08:25 +01:00
Gymnasiast
af167552fb Add flag to mark an object as a compatibility object 2023-03-25 14:40:03 +01:00
Michael Steenbeek
cf9aad7885 Close #19214: Use consistent casing for RC and RCT (#19230) 2023-01-20 08:19:14 +00:00
Duncan
9deed6d98a Replace snakes in Class names OpenRCT2/N*-P* (#19227)
* Replace snakes in Class names OpenRCT2/N*-P*

* Rename PODDate (and TimeOfDay for good measure)

Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2023-01-20 05:24:44 +00:00
Michael Steenbeek
bb55c6ce66 Remove loadsasnakes (#19192)
* Rename snake_case methods in scenario folder

* Rename snake_case methods in title folder

* Rename snake_case methods in object folder

* Rename snake_case methods in platform folder

* Rename snake_case methods in windows folder

* Rename tile_inspector.h to TileInspectorGlobals.h

* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
Hielke Morsink
6b7dc8fcdb Rename snake_case functions in openrct2/src folder
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-01-17 13:24:51 +01:00
spacek531
c82c4ca3a3 Load object version into a tuple 2023-01-07 23:25:39 +01:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
spacek531
a617d393ed Read and write version field of .park 2022-11-23 23:20:44 +01:00
Ted John
41fb257fed Fix override of RCT classic audio on startup 2022-10-03 23:36:28 +01:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Ted John
9699c9db9e Add support for RCT Classic audio files 2022-08-31 22:48:26 +02:00
Hielke Morsink
e2da19f0f7 Add missing includes 2022-07-29 18:45:10 +02:00
Ted John
a2e6691ac2 Add new audio objects for loading sounds 2022-05-23 22:24:56 +01:00
Michael Steenbeek
b6c541c805 Close #16231: Do not load image table when creating object index 2021-12-17 09:45:40 +01:00
Gymnasiast
efd9cc420b Remove loading of JSON legacy footpaths 2021-11-21 22:43:22 +01:00
Gymnasiast
bdab3219cb Modify object loading for JSON-only objects 2021-09-15 11:28:39 +02:00
Gymnasiast
bcba227430 Add footpath surface and railings objects from NSF 2021-08-29 17:07:38 +02:00
Michael Steenbeek
9a76224a22 Downgrade “Image table longer than expected” to a verbose warning (#14722)
There are lots of custom objects like this and there is little point spewing the console full of them, since they’re unlikely to cause many problems.
2021-05-23 15:43:57 +02:00
Ted John
2f39442d25 Implement ride music objects and refactor 2021-01-27 18:45:27 +00:00
skdltmxn
e1cfa8693f Use c_str() instead of data() 2021-01-07 04:28:19 +09:00
skdltmxn
c093a50f3f Refactor to use string_view more properly 2021-01-07 01:52:10 +09:00
Michael Steenbeek
90964b38bb Fix #13574: Object selection crashes if 'originalId' missing 2020-12-23 20:12:25 +01:00
Łukasz Pękalski
dc93cacbee bugHunt: correcting code to compile
code does not compile yet
2020-11-11 16:07:01 +01:00
Łukasz Pękalski
832fd69822 refactor: changed ObjectType enum to strong enum
code does not compile yet
2020-11-11 16:07:01 +01:00
Łukasz Pękalski
6e5105ab3b refactor: ObjectType to use strong enum
enum renaming complete
2020-11-11 16:07:01 +01:00
Hielke Morsink
f0c1ea1d37 Split declarations and definitions to improve compile times when editing (#13332)
* Split FileStream declarations and definitions

* Split JobPool declarations and definitions

* Split StringBuilder declarations and definitions

* Split StringReader declarations and definitions

* Split ZoomLevel declarations and definitions

* Fix missing include in FileClassifier.cpp

* Remove pragma once from source files

* Fix missing include in StringBuilder.h

* Update Xcode project

* Fix compilation of tests

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2020-11-07 12:42:04 +00:00
Gymnasiast
13fb0b43da Refactor legacy GetSourceGame() to method 2020-10-17 22:45:12 +02:00
Haven Kim
8a4df108ba Close #12428: Refactor OBJECT_SOURCE_GAME to use strong enum 2020-10-17 22:27:02 +02:00
Vinicius Sa
711dd00cde Close #13000: Refactor ObjectFactory to use unique_ptr
Employs the smart pointer unique_ptr for safer memory management.

Classes involved:
 - ObjectRepository
 - ObjectManager
2020-10-14 21:56:48 +02:00
Julia Pinheiro
b628bba704 Close #12429: Refactor OBJECT_ERROR to use strong enum and typo fix in build.sh (#13145)
* Close #12429: Refactor OBJECT_ERROR to use strong enum

* Typo Fix in build.sh: Unknown
2020-10-10 16:21:07 +01:00
Vinicius Sa
8e73dfd440 Fix possible memory leak in CreateObjectFromJson
As reported by PVS-Studio. Warning: V773.

Fix 1/7.

Issue: 12523
2020-10-06 18:20:37 -03:00
Michael Steenbeek
8e60ecc022 Do not output error if the sourceGame parameter is omitted (#13079)
Since >90% of objects in the wild are custom objects, it make sense if this
parameter can be safely omitted. Only warn if this field contains garbage.
2020-10-03 14:41:52 -03:00