Aaron van Geffen
5a4cc7d00d
Remove Network function name prefixes given namespace qualifiers
2025-08-31 16:02:43 +02:00
Aaron van Geffen
12ab9195b6
Rework EntityRegistry into class
2025-08-31 14:29:36 +02:00
Aaron van Geffen
5b8fedd5b2
Rework Map.h includes (remove transitive header includes)
2025-09-04 22:16:53 +02:00
Aaron van Geffen
f11d1e33d0
Move Scenario::Objective into its own unit; enum class ObjectiveType
2025-08-22 17:40:47 +02:00
Tulio Leao
74e329c015
Move RideRatingsUpdateAll into namespace
2025-08-17 06:27:02 -03:00
Aaron van Geffen
3f9352b511
Split off ParkData.h from Park.h
2025-08-13 19:55:58 +02:00
mix
78c2b85b1d
Rename MapAnimation namespace to MapAnimations
2025-06-13 21:13:33 +01:00
mix
d847c37fc8
Calculate visible animated tiles by tile position
2025-06-13 21:13:33 +01:00
ζeh Matt
769a85afb7
Refactor how map animations are created and stored
2025-06-13 21:13:32 +01:00
Matt
42df41efdb
Remove the use of shared_ptr for the Context ( #24404 )
...
* Replace shared_ptr with unique_ptr for Context systems, return refs
* Fix all the users
* clang-format fix
* Fix linux builds
2025-05-15 22:46:06 +03:00
mix
3c6ff344bb
Prevent animation invalidation when paused
2025-04-07 22:12:03 +02:00
Gymnasiast
2002f697e0
Refactor INPUT_FLAGS into FlagHolder
2025-03-26 13:00:54 +01:00
Gymnasiast
eaaba9fbfb
Rename HOOK_TYPE and its members
2025-03-26 12:16:47 +01:00
Gymnasiast
4badffcdb6
Change GameState_t members to lowerCamelCase
2025-03-20 23:05:57 +01:00
Gymnasiast
79514bbb79
Modify News::InitQueue to take GameState_t
2025-03-18 23:25:25 +01:00
Aaron van Geffen
8eb8f045b5
Purge old climate setting from gamestate
2025-02-04 16:25:17 +01:00
Michael Steenbeek
05b64985f4
Update Ride struct to new codestyle
2025-03-09 00:26:25 +01:00
Michael Steenbeek
06c1fed4f7
Refactor gScreenFlags to LegacyScene enum
2025-03-05 20:45:04 +00:00
Aaron van Geffen
a380413c56
Remove Scenario.h include from many units ( #23901 )
...
* Reduce includes/dependencies for Scenario.h
* Remove Scenario.h include from many units
2025-03-01 17:32:32 +01:00
Aaron van Geffen
fa06a49302
Update copyright year to 2025 ( #23514 )
2024-12-31 20:30:04 +01:00
Basssiiie
9ba4beb1dc
Fix #23496 : missing spatial index update when paused ( #23505 )
2024-12-30 08:02:25 -03:00
ζeh Matt
551a6b5275
Move the call to UpdateEntitiesSpatialIndex to more appropriate places
2024-10-12 04:17:17 +03:00
Michael Steenbeek
cc1d11a01b
Merge pull request #22689 from Gymnasiast/refactor/provisional-elements-to-ui
...
Move removal/restoring of provisional elements to UI project
2024-09-06 23:44:39 +02:00
Gymnasiast
ab3e919678
Move removal/restoring of provisional elements to UI project
2024-09-06 23:31:50 +02:00
Aaron van Geffen
960bea7aae
Prefer using passed game state in save import classes ( #22682 )
...
* Wrap global game state in a unique_ptr
* Make ImportTileElements, SetTileElements use game state passed
* Make ImportParkName, ImportSavedView use game state passed
* Make ImportPeepSpawns use game state passed
* Make FixEntrancePositions use game state passed
2024-09-06 23:04:14 +02:00
Aaron van Geffen
547b763e89
Reduce includes for GameState compilation unit ( #22690 )
2024-09-03 23:29:12 +03:00
Harry Hopkinson
c1ac7c0700
Cleanup gameState usage
2024-09-02 22:42:37 +02:00
Aaron van Geffen
d1ca17adef
Remove ScenerySetDefaultPlacementConfiguration from _legacy.cpp
2024-07-31 20:12:23 +02:00
Aaron van Geffen
3d5c19de08
Drop Localisation.h include where not required
2024-07-13 13:33:32 +02:00
Aaron van Geffen
3fd91038c3
Rename Date.h to Localisation.Date.h to match unit file
2024-07-12 22:18:43 +02:00
Aaron van Geffen
a63d86c488
Introduce Config namespace and struct
2024-05-10 12:10:21 +02:00
Michał Janiszewski
7b12667ddb
Reduce <algorithm> include ( #21947 )
2024-05-01 13:47:27 +02:00
duncanspumpkin
4810a72232
Move a number of ui only updates into UiContext tick
2024-04-29 14:10:52 +02:00
Aaron van Geffen
255e89ec37
Refactor TitleScreen to TitleScene; introduce GameScene
...
Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com >
2024-04-23 21:31:05 +02:00
Gymnasiast
19e403068d
Fix formatting
2024-04-04 18:18:25 +02:00
Gymnasiast
c158854a7f
Move Park into namespace, add other park-related things to struct
2024-04-04 18:14:27 +02:00
Gymnasiast
4f3b7aa8a9
Turn Park into struct
2024-04-04 18:12:36 +02:00
Gymnasiast
7b072808ee
Turn Date into struct
2024-04-04 18:12:36 +02:00
Gymnasiast
fef1a27342
Remove GameState class
2024-04-04 18:12:35 +02:00
Gymnasiast
28451027b1
Move Park to GameState_t
2024-04-04 18:12:08 +02:00
Gymnasiast
1f1377a8ef
Move Date to GameState_t
2024-04-04 18:12:08 +02:00
Claudio Tiecher
a94e6c54d8
Part of #21421 : replace define with constexpr ( #21679 )
2024-04-01 07:00:32 -03:00
Harry Hopkinson
7797db10c8
Replace Macros and Notation in Cheats.h, common.h and Context.h. ( #21437 )
2024-02-23 19:30:35 -03:00
Harry Hopkinson
b989ccbb20
Remove unused gSavedAge ( #21410 )
...
* Remove the unused SavedAge variable.
2024-02-20 16:58:46 -03:00
Severin Paul Höfer
89094cad0d
Fix #21290 : Sound keeps playing when paused from fast-forward mode ( #21301 )
...
* Stop additional calls to UpdateLogic after pausing
* Update changelog.txt
2024-01-29 15:35:28 +01:00
Michael Steenbeek
3827d1770b
Move banners to GameState_t
2024-01-25 15:32:16 +01:00
Harry Hopkinson
8816aa607c
Move gNextGuestNumber to Gamestate_t
2024-01-25 09:34:47 +00:00
Michael Steenbeek
115e7389a9
Move most gScenario* globals to GameState_t
2024-01-24 22:17:32 +01:00
ζeh Matt
f708e911e4
Make clang-format happy
2024-01-19 16:32:19 +02:00
ζeh Matt
a5dde0f8dc
Replace gCurrentTicks with the one in GameState_t
2024-01-19 16:32:19 +02:00