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Commit Graph

7 Commits

Author SHA1 Message Date
Dennis-Z
634ee96f54 Implement OpenGL renderer FilterRect through palette remapping
Replace the previous "filtering" of rectangles based on
luminance, now using a remap palette like the software renderer for
better output colors.
Various other simplifications regarding to rectangle rendering are
included here too.
2017-08-16 00:43:41 +02:00
Ted John
19cd56b9c2 Add Shader Palette Lookup 2016-06-15 17:53:26 +01:00
Ted John
e34ee15738 implement overlay transparency for FillRect 2016-06-11 16:46:24 +01:00
Ted John
808afe0a81 add drawimage shader and optimise 2016-06-10 17:54:29 +01:00
Ted John
a9d49838fa add cross pattern support for fillrect shader 2016-06-10 17:54:29 +01:00
Ted John
c48031581b get the fillrect shader working 2016-06-10 17:54:29 +01:00
Ted John
dc7b8b4d3b add initial shader code 2016-06-10 17:54:29 +01:00