Kevin Strehl
5456899afc
Close #10572 : Add cheat to allow building at invalid heights
2020-04-25 01:07:36 +02:00
Michael Steenbeek
44f62a97c2
Move PhotoItem to RTD ( #11415 )
2020-04-24 04:47:40 +02:00
Michael Steenbeek
d0f2ade778
Fix #11405 : Building path through walls does not always remove them ( #11416 )
2020-04-23 14:35:54 +02:00
Michał Janiszewski
2323cc1596
Use named casts instead of old-style casts
...
Change prepared with clang-tidy and google-readability-casting check
2020-04-22 17:09:29 +02:00
Michał Janiszewski
5f97637d5e
Only suggest final when using non-LTO builds
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In LTO builds GCC issues the suggestion-warning from linking stage,
when pragmas are already gone and do nothing.
2020-04-21 13:31:01 +02:00
Breno Rodrigues Guimarães
2479256bc1
Adjust Formatter function names according to coding style ( #11378 )
2020-04-20 18:55:15 -03:00
Michael Steenbeek
e1e58423fc
Replace RideTypeHasRideGroups with flag ( #11375 )
2020-04-20 21:50:35 +02:00
Breno Rodrigues Guimarães
d4a2a98e20
Replacing set_format_arg_on macro in favor of a more C++zy solution ( #11350 )
2020-04-20 07:10:33 +02:00
Michael Steenbeek
deb56c2a72
Move LiftData to RTDs ( #11347 )
2020-04-19 14:41:26 +02:00
Tulio Leao
629181b88d
Fix mistake in #11345 : Remove all Peeps also removing staff ( #11352 )
2020-04-19 14:40:25 +02:00
Michael Steenbeek
8127437de1
Reduce direct ride type checking; move available piece lookup to RTD ( #11353 )
2020-04-19 13:32:43 +02:00
frutiemax
d3b702603d
Fix #10483 : Changing footpath type won't remove the elements on it. ( #11306 )
...
Changing footpath type for an existing footpath does not remove elements on it, such as benches, lamps, etc. Also handles changes from and to queue paths properly.
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
Co-authored-by: Michał Janiszewski <janisozaur@gmail.com >
2020-04-19 07:11:15 -03:00
Duncan
6570741a1c
Fix #11343 , 11344. Remove all peeps cheat causes a crash/hang ( #11345 )
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* Fix #11343 , 11344. Remove all peeps cheat causes a crash/hang
Caused by a refactor.
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
2020-04-18 15:43:05 -03:00
Michael Steenbeek
3bf316ee8c
Merge pull request #11336 from Gymnasiast/refactor/available-breakdowns-to-rtd
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Move available breakdowns, category and independent listing flag to RTD
2020-04-18 18:31:39 +02:00
Tulio Leao
e2be89648e
Fix #6119 : Advertising campaign for ride window not updated properly ( #11335 )
2020-04-18 16:15:04 +02:00
Gymnasiast
5d3bf2be20
Move category to RTD; move RideTypeIsIndependent to a flag
2020-04-18 15:22:41 +02:00
Gymnasiast
c41fb64535
Move available breakdowns to RTD
2020-04-18 15:22:41 +02:00
Olivier Wervers
b71062ce1b
Fix #6530 : Make land tools work consistently on park borders ( #11181 )
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Makes all land tools behave the same
2020-04-18 08:19:03 -03:00
Duncan
8e178ef0ac
Merge pull request #11274 from TomasZilinek/issue11075fix
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Fix #11075 SpriteListHead Refactor
2020-04-18 11:55:10 +01:00
Olivier Wervers
bb72fd6021
Fix #9029 : Set animation frame on doors using the tile inspector ( #11206 )
2020-04-18 07:43:46 -03:00
duncanspumpkin
f9ae3dd980
Make review changes
2020-04-18 10:34:41 +01:00
ThomasZ
401504aff9
Fix #11075 : SpriteListHead Refactor
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Refactor "for (spriteIndex = gSpriteListHead[SPRITE_LIST_PEEP]; spriteIndex != SPRITE_INDEX_NULL; spriteIndex = nextSpriteIndex)" like for loops across files with replacing them by FOR_ALL_PEEPS(sprite_index, peep). The same for FOR_ALL_STAFF, FOR_ALL_GUESTS where necessary.
modify incorrect codestyle
modifying incorrect codestyle of the first attempted PR of issue 11075 (missing space after FOR_ALL_GUEST, FOR_ALL_STUFF ...)
modify codestyle further
Forgot to add one more space, correcting it.
another codestyle correction
apparently there is someting wrong with src/openrct2/peep/Peeps.cpp adding a newline after i = 0;
event further modifying codestyle
changing i = 0; to int i = 0;
another codestyle modification, at this point just trying to pass CI clang
adding another newline
another modification
2020-04-18 10:31:02 +01:00
Gymnasiast
a295f3c003
Fix #11315 : Never opened ride shown as favourite ride of 74 guests
2020-04-18 07:39:24 +01:00
Gymnasiast
9044d0a263
Fix failing tests
2020-04-17 17:03:33 +02:00
Gymnasiast
edd31d9f16
Move flags to RideTypeDescriptors
2020-04-17 17:03:33 +02:00
Duncan
53b948299a
Merge pull request #11226 from duncanspumpkin/fix_trackdesign
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Fix track design replays.
2020-04-05 13:08:27 +01:00
Michael Steenbeek
8a12ad8f6b
Fix #9719 : Hacked walls in RCT1 saves are imported incorrectly ( #11222 )
2020-04-05 13:49:36 +02:00
duncanspumpkin
de7051d940
Fix #11225 : Track design replays.
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The replay state was not being passed to all sub actions this prevented the replay from working. Note replays made before this still work its just they couldn't be replayed.
name the flag
Update changelog
2020-04-05 12:48:42 +01:00
Michał Janiszewski
12ab701a0f
Add missing Expenditure type setting in LargeSceneryPlaceAction ( #11224 )
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Claiming first bounty of #11190
2020-04-05 06:45:00 +02:00
Michael Steenbeek
1e70c4806e
Fix #11126 : Cannot place Frightmare track design ( #11186 )
2020-04-01 17:37:09 +02:00
Michael Steenbeek
41bf6def69
Fix #10951 , #11160 : Placing park entrances creates bugged ghosts ( #11180 )
2020-03-31 13:47:37 +01:00
Tulio Leao
3d223b0843
Fix dereference on null iterator ( #11154 )
2020-03-30 18:05:38 +01:00
Duncan
2806104db0
Remove peep sort ( #11088 )
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* Remove peep sort. No longer required.
Peeps are now only sorted in a temporary vector when the staff or guest list is open. This allows for simpler allocation of sprites
* Increment Network Version
2020-03-28 12:37:01 +00:00
Michael Steenbeek
cfb405f0ed
Use StationIndex in many more places ( #10992 )
2020-03-26 21:38:26 +01:00
Michael Steenbeek
3f473ec3f0
Fix #6123 : Cannot build some track designs with 4 stations ( #11031 )
2020-03-25 14:20:29 +01:00
Michael Steenbeek
e66a6754f5
Remove some hardcoded numbers ( #11004 )
2020-03-23 19:12:57 +01:00
Michael Steenbeek
ab50c888ff
Merge pull request #10981 from Gymnasiast/fix/8151
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Fix #8151 : Game freezes upon demolishing mazes at odd heights
2020-03-20 21:38:12 +01:00
Michael Steenbeek
c519512cfe
Create ObjectEntryIndex ( #10980 )
2020-03-20 19:28:39 +01:00
Ted John
c89cecb2b5
Refactor the ride type to entry map ( #10967 )
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Use C++ vectors and allow larger ride entry indices (> 256)
2020-03-20 18:07:31 +01:00
Gymnasiast
e433ed7d7c
Fix #8151 : Game freezes upon demolishing mazes at odd heights
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Co-Authored-By: Felix Pelletier <felixpelletier@users.noreply.github.com >
2020-03-20 16:06:12 +01:00
Michael Steenbeek
4cc2bc469a
Fix station number check ( #10979 )
2020-03-20 13:10:40 +01:00
Michael Steenbeek
e32518208f
Fix Clear Scenery refunding ghost tile elements ( #10941 )
2020-03-15 23:26:32 +01:00
Gymnasiast
bdf681f440
Clean up many other coordinates
2020-03-13 12:03:43 +01:00
Michael Steenbeek
5d5284cc22
Merge pull request #10886 from Gymnasiast/refactor/more-big-coords
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Refactor/more big coords
2020-03-12 15:39:53 +01:00
Michael Steenbeek
e441019b04
Refactor rct_track_preview flags ( #10906 )
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* Refactor rct_track_preview flags
* Zero-index rct_track_preview flags
2020-03-11 15:53:16 +00:00
Michael Steenbeek
ba49850195
Fix errors and apply requests
2020-03-08 11:23:20 +01:00
Gymnasiast
02c135e4fa
Clean up many staff functions
2020-03-07 23:07:47 +01:00
Gymnasiast
27af60f062
More CoordsXYZ(D) conversion
2020-03-07 22:14:29 +01:00
Gymnasiast
ad91654a3d
Use big Z in more places
2020-03-07 21:54:47 +01:00
Gymnasiast
7759b54c2f
Make PeepPickupAction *actually* take a CoordsXYZ
2020-03-07 21:34:04 +01:00