Aaron van Geffen
5b8fedd5b2
Rework Map.h includes (remove transitive header includes)
2025-09-04 22:16:53 +02:00
Aaron van Geffen
bbd67e8dfb
Move EntityList and EntityRegistry into OpenRCT2 namespace ( #25039 )
2025-08-26 23:05:49 +02:00
Garv Changrani
b47506dd90
Close #24665 : Don't return empty strings with quotes for std::string
2025-07-02 13:33:54 +02:00
Basssiiie
cae36aa010
Fix missing invalidation on various plugin api setters for entities ( #24310 )
2025-04-30 20:59:17 +00:00
Aaron van Geffen
90143b2e38
Address review comments
2025-01-09 12:34:45 +01:00
Aaron van Geffen
2f0af0a005
Expose getCostumeStrings to scripts
2024-12-11 19:06:47 +01:00
Aaron van Geffen
44a9f530f7
Separate RCT12PeepAnimationGroup further from PeepAnimationGroup
2024-12-09 19:43:05 +01:00
Aaron van Geffen
dbc394cb67
Scripting: list and use available costumes dynamically
2024-12-08 12:34:13 +01:00
Aaron van Geffen
7e3fe58067
Use peep animation objects for guest and staff sprites
2024-12-05 13:37:39 +01:00
Aaron van Geffen
fa06a49302
Update copyright year to 2025 ( #23514 )
2024-12-31 20:30:04 +01:00
Aaron van Geffen
ec14a6dca8
Move invalidation out of Peep::UpdateSpriteBoundingBox
2024-12-17 21:05:38 +01:00
Aaron van Geffen
c034d2c921
Introduce PeepAnimation compilation unit ( #23383 )
...
* Move StaffType enum into Staff.h
* Introduce PeepAnimation compilation unit
2024-12-12 00:23:42 +01:00
Aaron van Geffen
f65ef67260
Rename PeepAnimationType::None to PeepAnimationType::Walking ( #23317 )
2024-12-04 16:09:17 +00:00
Aaron van Geffen
3685d1a24b
clang-format: change IndentPPDirectives to BeforeHash ( #23287 )
2024-11-29 12:04:56 +09:00
Aaron van Geffen
584f6b8661
Rename Peep::SpriteType to AnimationGroup
2024-09-22 16:54:33 +02:00
Aaron van Geffen
6d27369ea6
Rename PeepSpriteType to PeepAnimationGroup
2024-09-22 16:42:27 +02:00
Aaron van Geffen
58f33ca325
Rename PeepAnimationType::Ui to Hanging
2024-09-22 16:21:32 +02:00
Aaron van Geffen
48a71461bf
Rename PeepAnimationType::StaffCheckboard to StaffCheckBoard
2024-09-22 16:18:41 +02:00
Aaron van Geffen
b70aaea31e
Rename ActionSpriteImageOffset to AnimationImageIdOffset
2024-09-22 16:13:49 +02:00
Aaron van Geffen
24b36915ef
Rename ActionFrame to AnimationFrameNum
2024-09-22 16:12:04 +02:00
Aaron van Geffen
ee7bb61bb0
Rename WalkingFrameNum to WalkingAnimationFrameNum
2024-09-22 16:10:04 +02:00
Aaron van Geffen
2edf8b472a
Rename (Next)ActionSpriteType to (Next)AnimationType
2024-09-22 16:08:58 +02:00
Aaron van Geffen
435cf14d49
Rename PeepActionSpriteType to PeepAnimationType
2024-09-22 16:07:35 +02:00
mrmbernardi
9ed5c63857
Rename Location.hpp constants ( #22385 )
2024-07-26 10:23:25 +02:00
Arnold Zhou
a749698566
[Plugin API] Feat: Expose staff statistics ( #22184 )
2024-07-24 20:10:34 -03:00
Aaron van Geffen
04fa09e8df
Allow mechanics to be assigned the drowning animation ( #22071 )
2024-05-20 22:36:33 +02:00
Aaron van Geffen
893392d987
Scripting: allow precise and safe control of peep animations
2024-05-05 21:09:41 +00:00
Aaron van Geffen
831c7651bb
Scripting: tailor costume assignment to each staff type
...
In order to transition staff costumes to objects, we must further disentangle staff from regular peeps. This has many advantages, such as making custom entertainers or even handymen costumes. However, this means putting some restrictions on what costumes can be assigned to staff in the mean while.
We are aware of plug-ins allowing staff to be decorated like normal peeps, though, e.g. using @Manticore-007's Peep Editor. Splitting staff from peeps will mean breaking such functionality. We can do our very best to reverting 'invalid' staff to their normal outfits instead of them outright disappearing. However, in the mean time, we should disallow peep costumes from being assigned to staff to prevent further disappointment down the line.
Once we get to actually adding custom staff costumes, I plan to add a new plug-in API to get available costumes for a particular staff type. This would apply to entertainers, but also other staff types. This should make it easier for plug-in authors to tap into custom costumes in the future.
2024-05-05 22:41:52 +02:00
Aaron van Geffen
17920b6039
Script: when changing staff type, reset state to walking
...
Reset state to walking to prevent invalid actions from carrying over
2024-05-01 23:10:25 +02:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
...
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
...
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
406b73d904
Remove final snakes from map and world ( #18304 )
2022-10-12 09:14:45 -03:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Ted John
dff1d730da
Implement #13620 : [Plugin] Add support for patrol areas to Staff
2022-03-13 19:30:50 +00:00
ζeh Matt
d7f5003943
Introduce EntityId and refactor everything
2022-02-16 18:56:39 +02:00
ζeh Matt
9f23449ffb
Move Staff/Guest/Peep to entity
2021-11-26 18:26:19 +02:00
Duncan
a8d2d5fd44
Staff patrol area 2 from NSF ( #15600 )
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* Port over changes from NSF for staff
* Fix import and export
* Fix crash on export
* Fix import issue
* Fix patrol import issue
* Remove staff id field
* Increment network version
* Actually remove all instances of staff id
* Update replays
2021-10-27 21:19:10 +01:00
ZehMatt
2e951877cb
Move ScPeep ScGuest and ScStaff to their own files
2021-08-11 22:15:35 +03:00