Michael Steenbeek
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5411c77358
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Clean up more direct access to tile elements
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2018-03-09 19:40:16 +01:00 |
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Marijn van der Werf
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4c956def67
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Update UI imports
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2018-01-18 22:57:55 +01:00 |
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Michael Steenbeek
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cd5a1ba888
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Compile files in world folder as C++
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2018-01-11 13:25:09 +01:00 |
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Ted John
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83d1b6eb8f
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Refactor widget.c to C++
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2018-01-07 12:39:58 +01:00 |
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Ted John
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f18595a1c1
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Refactor viewport.c to C++
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2018-01-07 12:39:58 +01:00 |
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Michael Steenbeek
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755add6c9a
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Compile localisation folder as C++
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2018-01-06 18:32:25 +01:00 |
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Michał Janiszewski
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b2bc974fe7
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Use nullptr where possible
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2018-01-04 06:58:44 +01:00 |
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Marijn van der Werf
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1e946fc0fe
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Move Dropdown to UI project
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2017-12-16 15:47:38 +02:00 |
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Michael Steenbeek
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60d8865efb
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Compile game.c and game.h as C++
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2017-12-05 09:10:27 +01:00 |
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Michael Steenbeek
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dd8464f907
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Refactor small, large and wall scenery
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2017-11-20 14:40:56 +01:00 |
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Michael Steenbeek
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bf69b2e682
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Make terminology use more consistent
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2017-11-20 11:20:04 +01:00 |
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Michael Steenbeek
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e3ab7e723d
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Fix #6701: assertion on string ID -2 and name it
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2017-11-19 22:22:04 +01:00 |
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Michael Steenbeek
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bb483b0c5f
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Replace direct access to large scenery colour with helper functions
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2017-11-17 22:54:54 +01:00 |
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Michael Steenbeek
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3bd68947b9
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Create functions for getting large scenery type and sequence
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2017-11-17 12:56:08 +01:00 |
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Michael Steenbeek
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ce8d9cc71b
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Rename map_element to tile_element
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2017-10-31 19:59:06 +01:00 |
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Michał Janiszewski
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c4538496c5
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Make sure variables are either static or declared externally
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2017-10-09 22:59:40 +02:00 |
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Marijn van der Werf
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a49a777047
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Move Banner, Player and Sign windows
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2017-09-24 22:41:49 +02:00 |
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