Aaron van Geffen
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ba1d269227
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Move all Virtual Floor code from Map to its own file.
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2018-03-04 19:28:56 +01:00 |
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Michał Janiszewski
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32619f460b
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Remove remaining calls to get_current_rotation in paint code
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2018-02-17 13:11:07 +01:00 |
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Michał Janiszewski
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3f92471ffb
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Remove rotation argument from sub_98197C
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2018-02-17 13:11:07 +01:00 |
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Michał Janiszewski
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c420fb56f5
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Remove rotation argument from sub_98196C
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2018-02-17 13:11:07 +01:00 |
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Aaron van Geffen
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ead49fa84e
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Name Unk141E9DC as WaterHeight.
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2018-02-05 00:20:12 +00:00 |
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ZehMatt
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84f2917f59
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Use const and constexpr whenever possible.
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2018-01-11 22:29:08 +01:00 |
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Michael Steenbeek
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cd5a1ba888
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Compile files in world folder as C++
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2018-01-11 13:25:09 +01:00 |
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Aaron van Geffen
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1d7bec8a11
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Make the virtual floor optional, on by default.
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2018-01-11 10:37:40 +01:00 |
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Michael Steenbeek
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a410872fec
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Move VirtualFloor.cpp to the paint folder and fix Xcode project
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2018-01-11 10:37:40 +01:00 |
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Aaron van Geffen
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c835832e79
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Compile the virtual floor code as C++.
Add a proper header file for the virtual floor in the process.
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2018-01-11 10:37:40 +01:00 |
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Michał Janiszewski
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c031f6c5fa
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Don't reference virtual floor from testpaint
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2018-01-11 10:37:40 +01:00 |
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Jeroen D Stout
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e4b53dc68a
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Add more generic virtual floor tile check
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2018-01-11 10:37:40 +01:00 |
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Jeroen D Stout
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79fa16138a
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Move virtual_floor_paint to own file / add edge highlighting
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2018-01-11 10:37:40 +01:00 |
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Jeroen D Stout
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128cff60db
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Add virtual floor painting functions.
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2018-01-11 10:37:40 +01:00 |
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Michał Janiszewski
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469e142c7b
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Change casing of header files
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2018-01-11 09:30:09 +01:00 |
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Ted John
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f18595a1c1
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Refactor viewport.c to C++
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2018-01-07 12:39:58 +01:00 |
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Michael Steenbeek
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755add6c9a
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Compile localisation folder as C++
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2018-01-06 18:32:25 +01:00 |
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Ted John
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3dcbebcf68
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Refactor drawing.c to C++
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2018-01-05 22:57:57 +01:00 |
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Michał Janiszewski
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b2bc974fe7
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Use nullptr where possible
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2018-01-04 06:58:44 +01:00 |
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Michael Steenbeek
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c4f44e5e7a
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Compile files in paint folder as C++
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2017-12-17 17:24:36 +01:00 |
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