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Commit Graph

13 Commits

Author SHA1 Message Date
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Gymnasiast
a69a8fa7e8 Remove uint32_t overloads in Paint functions 2022-09-29 21:17:16 +02:00
Sadret
1b154b1b6e Fix #17450: Ducks can swim on three-corners-up land tile. (#17456) 2022-06-27 21:37:00 -03:00
alcz
45369e3497 Fix #16565: Ducks/birds always spawn at the edge of the old map limit (#16844)
* Fix #16565: Ducks/birds always spawn at the edge of the old map limits

Fix #16565: birds/ducks spawning at fixed 255-sized map boundary.

Instead spawn at actual map boundary (MapSizeMaxXY) where applicable

* Update Network Version

Increments network version
2022-03-22 16:49:54 +00:00
ζeh Matt
d7f5003943 Introduce EntityId and refactor everything 2022-02-16 18:56:39 +02:00
ζeh Matt
269673e3aa Profiler update (#16463)
* Add more functions to be profiled

* Add isEnabled method to Profiler scripting interface

* Bump up scripting version

* Apply review suggestions
2022-01-29 15:29:08 +02:00
Michael Steenbeek
25cb49f8ce Pass paint_session as reference 2021-12-19 14:48:00 +00:00
Hielke Morsink
53d9bfa8b4 Update implicit zoom conversions 2021-12-01 00:08:35 +01:00
ζeh Matt
eaff0a343d Move painting for Duck entity 2021-11-27 15:27:41 +02:00
ζeh Matt
a9f76712b5 Add paint function to entities 2021-11-27 15:20:17 +02:00
ζeh Matt
e3f8ff78b8 Move entity serialisation functions (#16003) 2021-11-26 07:25:04 +00:00
ζeh Matt
0024252328 Fix includes 2021-11-24 17:19:52 +02:00
ζeh Matt
8c290c7d92 Move entity code from world into entity 2021-11-24 16:37:28 +02:00