* spiral lifthill down paintcode
* rename string anyway
* add some stuff I forgot and add documentation
* use static assert on SpriteGroupMultiplier
* add slope to list of opposite slopes
* bump scripting version
* update openrct2.d.ts
* improve documentation
* Implement large sloped turns
* Fix formatting
* Add sprites
* Fix large turns button being active on steep slopes
* Remove bad comment
* Increment network,plugin,park version numbers
* Update changelog
* Increment park file version again
* Add speed and frame properties
* add steam position modifier
* copy code from OpenLoco
* update sin and cos
* add computation function
* finalize locomotion code
* fix formatting
* refine code
* refactor things slightly
* manually fix formatting
* use PascalCase and rename
* fix copyright notice
* fix name again
* rename function, move outt of namespace
* fix rebase issues
* remove pitch table derived from physics
* rename some stuff
* flip vertical component sign to make sense
* change json structure
* create steam particles based on number of animation frames
* fix formatting
* add slope for spiral lift hill down
* fix formatting again
* parens around bitwise and
* make animations separate functions
* rename MultiDimCoaster to MultiDimension
* use EnumValue method
* rework multidim frame count
* bump network to be safe
* fix formatting
* move array out of function
* make table const
* move struct into RideObject.cpp
* try new method to fix numbers in multidim
* implement ZehMatt modulo
* add documentation to new function
* include Yaw.hpp
* rename src/ride/SteamPosition.hpp to src/math/Trigonometry.hpp
* actually add src/math/Trigonometry.hpp
* move ComputeSteamOffset to Vehicle.cpp
* use static asserts on arrays
* fix changelog grammar
* add more static asserts
This can be useful in several situations:
- In RCT1 scenarios, or when playing with ported RCT1 vehicles, it will disable elements like banked turns
- We can add extra elements to existing coaster types by default, even if no RCT2 train supports them
Refactor vehicle sprite groups
rename rotationType to spriteGroup
remove numframes getters from scobject
add sprite groups getters
add documentation to plugin
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
* Add "Hybrid coaster" ride type
* Add turns
* Add diagonal slopes
* Add bank transitions
* Add diagonal bank transitions
* Add banked turns
* Add sloped turns
* Add sloped bank transitions
* Add sloped banked turns
* Add s bends
* Add helices
* Add barrel rolls
* Add half loops
* Start changing supports to wooden
* Switch diagonals and banked turns to wooden supports
* Finish switching supports to wooden
* Alter default supports for small turns and steep turns
* Split track sprites that were glitching
* Fix incorrect sprite indices on small helices
* Add supports for large flat to steep pieces
* Fix bug with b supports
* Add supports for quarter loops
* Finalize set of track elements
* Fix strange colors when track piece is highlighted
* Update sprites.json
* Add support for corkscrews
* Fix incorrect remap colors and default supports
* Add slope to banked turn transitions
* Add support for preview image in color selection window
* Fix static glitches
* Correct Z offset
* Set segment heights (and fix more static glitches)
* Improve sloped curve supports
* Fix slope to banked turn transitions
* Fix dynamic glitches
* Fix boosters
* Remove corkscrews
* Set ride data and implement ride rating function
* Fix glitches on steep turns and gentle to steep
* Format code
* Add sprites
* Add track color preview image
* Fix formatting
* Add files to MSVC project
* Fix Testpaint
* Revert removal of RIDE_TYPE_50 from GetClassification
* Introduce constant instead of hard coded number
* Fix stray change
* Improve legibility of ride_ratings_calculate_hybrid_coaster()
* Fix comments on byte_97B23C
* Fix two other stray changes
* Fix Xcode project
* Adjust bounding boxes to make clipping behaviour more consistent
* Fix two glitches on medium and large turns
* Address comments from DuncansPumpkin
* Fix incorrect ride ID
* Fix steep turn sprites
* Run PNG images through OptiPNG
* Update changelog
* Fix namespace error
* Use arrays for supports to handle additional elements
* Rename functions to TitleCase and add namespace
* Increment network version
Co-authored-by: Edward Calver <hx010973@reading.ac.uk>
Co-authored-by: tylerleamon <59478575+tylerleamon@users.noreply.github.com>
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>