Ted John
475a142bf7
Implement steep to flat pieces
2016-10-03 23:50:34 +01:00
Ted John
3c43bb5522
Implement most of the slope pieces
2016-10-03 22:35:06 +01:00
Ted John
fc8bd70f93
Implement 25 and 60 deg up
2016-10-03 21:40:32 +01:00
Ted John
e18233d71e
Implement station
2016-10-03 21:40:32 +01:00
Ted John
041b286c8b
Implement flat
2016-10-03 21:40:32 +01:00
Ted John
7c61b960b7
Setup paint function for wooden wild mouse coaster
2016-10-03 21:40:32 +01:00
Ted John
3cbf06c886
Fix sub_98197C_rotated
2016-10-03 21:40:13 +01:00
Ted John
bf5b0e69fa
Fix sub_98199C_rotated
2016-10-03 19:35:56 +01:00
Ted John
5e554ebdcb
Allow loading saved games in editor
2016-10-03 19:14:26 +01:00
Ted John
9359379d29
Do not load title screen by default
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There may be crashes if something fails to load or initialise without an explicit fallback to show the title screen. These will need to be fixed when found.
2016-10-03 19:06:13 +01:00
Ted John
862b715003
Fix #4522 : Theme music doesn't stop when connected to paused server
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Refactor audio initialisation and stop all music and sounds when the screen mode changes.
2016-10-03 18:14:34 +01:00
Ted John
fe4ce101d3
Merge pull request #4515 from IntelOrca/paint/air-powered-vertical-rc
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Paint Setup: Air Powered Vertical Coaster
2016-10-02 23:54:09 +01:00
Ted John
2ece5fbd64
Fix arrays, too many braces
2016-10-02 23:45:58 +01:00
Ted John
004cef2d0c
Implement banked quarter turn 5
2016-10-02 23:32:15 +01:00
Ted John
e7823df1e1
Implement quarter turn 5
2016-10-02 22:38:50 +01:00
Ted John
03e5f6b4f4
Implement vertical slopes
2016-10-02 21:44:07 +01:00
Ted John
08eb1db6d3
Fix crash due to memset to 0 on std::string
2016-10-02 19:16:09 +01:00
Ted John
62296c6558
Implement vertical up, down and top
2016-10-02 19:10:27 +01:00
Ted John
ab7d38bc36
Add single tile banks
2016-10-02 18:00:30 +01:00
Ted John
ecb48b8332
Implement brakes
2016-10-02 17:36:20 +01:00
Ted John
5accbe33b5
Implement station
2016-10-02 17:33:15 +01:00
Ted John
d770c5d7f8
Implement flat
2016-10-02 17:24:54 +01:00
Ted John
64dcc5ccb6
Begin air powered vertical coaster painting
2016-10-02 17:14:27 +01:00
Ted John
d81bed5ee6
Fix resize invalidation when switching multiplayer window tabs
2016-10-02 13:47:20 +01:00
Ted John
8932707018
Don't show read groups.json error when it doesn't exist
2016-10-02 13:38:22 +01:00
Ted John
e7ef1ca6e0
Fix #4502 : Error messages aren't detailed
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Most likely a regression of 097c5b101d . gGameCommandErrorText is now cleared when entering a game command at nest level 0. This should ensure no previous error text is carried over to another game command but also still allow nested game commands to work properly.
Potentially fixes #4480 : Inappropriate "Land not owned by park" messages.
2016-10-02 12:49:30 +01:00
Ted John
22c7cd4179
Improve bad error messages in multiplayer window
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Set the title and text in the multiplayer commands to make sure it doesn't show an error box with the wrong text.
2016-10-02 12:28:28 +01:00
Ted John
42580af498
Fix #4304 : Improve the chat improvement/coloring
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Colour codes were being prepended to the line string but draw string was not given the start of the buffer.
2016-10-02 11:33:16 +01:00
Michael Steenbeek
2f2c2beb7f
Merge pull request #4375 from jensj12/trains-tooltip
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Allow 31 trains per ride (cheat and tooltip), solves #3537
2016-10-02 10:08:57 +02:00
Ted John
c333b0c4df
Fix #3963 : Messages ignore paused game
2016-10-02 01:49:58 +01:00
Ted John
305e6184f8
Try merging free image lists if failed to allocate one
2016-10-02 01:10:43 +01:00
Ted John
ff34967e9b
Ensure all images are freed, fix leak
2016-10-02 00:44:07 +01:00
Ted John
362f143163
Merge pull request #4459 from IntelOrca/paint/water-rc
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Paint setup: Water Coaster
2016-10-01 23:37:01 +01:00
Ted John
6d5a0da438
Implement covered turns
2016-10-01 23:26:34 +01:00
Ted John
0337cf7baa
Implement quarter_turn_3
2016-10-01 23:08:15 +01:00
jensj12
44a53dd031
Allow 31 trains per ride (cheat and tooltip)
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Changes the disable train lenght limit cheat to also disable the limit on the number of trains and renames it to 'disable vehicle limits'. Now any tracked ride can have up to 31 trains with 255 cars each. To reduce confusion, I also added a tooltip to the spinners on the vehicle tab.
2016-10-01 20:58:46 +02:00
Ted John
a37679f5ef
Implement quarter turn 5
2016-10-01 19:21:19 +01:00
Ted John
753ef64ac2
Implement S bend uncovered
2016-10-01 17:58:47 +01:00
Ted John
5c4e8d445f
Implement S bend covered
2016-10-01 17:58:47 +01:00
Ted John
2b7612a922
Implement station
2016-10-01 17:58:47 +01:00
Ted John
c8d3f591f3
Implement non covered versions of single tile tracks
2016-10-01 17:58:46 +01:00
Ted John
8959c5cf6a
Implement single tile covered tracks
2016-10-01 17:58:46 +01:00
Ted John
e5b2cac905
Implement flat
2016-10-01 17:58:45 +01:00
Ted John
8aa7c5ed2e
Add dingy slide paint function
2016-10-01 17:58:44 +01:00
Ted John
bec7713ad2
Fix flat_to_25_deg_up tunnels
2016-10-01 17:45:44 +01:00
Ted John
90d512683b
fix tunnels for 25_deg_up
2016-10-01 17:38:35 +01:00
Ted John
a715d27caa
Implement down elements that have chain lift
2016-10-01 17:38:35 +01:00
Ted John
42c56dbcc5
Implement diagonals
2016-10-01 17:38:35 +01:00
Ted John
5d4e262a40
Add newly supported track pieces
2016-10-01 17:38:35 +01:00
Ted John
8f13c9019e
Mark out pieces left to do
2016-10-01 17:38:35 +01:00