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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-23 06:44:38 +01:00
Commit Graph

23 Commits

Author SHA1 Message Date
Michał Janiszewski
427009e9bb Ensure DummyUiContext deletes allocated resources 2017-07-30 17:27:45 +02:00
Ted John
cb884dad11 Refactor rct2_draw to a new Painter class
Right now this is created for each drawing engine, but should eventually be a dependency into them.
2017-07-16 23:25:11 +01:00
William Wallace
ae110a9159 Allow switching between OpenGL and other renderers without restarting 2017-07-13 19:04:37 +01:00
rwjuk
214bf3988b Implement 'missing objects' window
Implement 'missing objects' window

Basic implementation of 'bad objects' window

Add new object_load_error.c

Add object_load_error.c

Faffing about

String stuff

Stuff

Get window basically displaying

Proper col header for object

Display object types

Display file name and explanatory message

Probably about time I added myself to the dev list

Cleanup and comments

Make bad object window work with SC6

Fix whitespace, string IDs, flip core function sense

Fix spacing in string_ids.h

Fix string ID snafu

Fix HasNoInvalidObjects() sense

Attempt to refactor this to pass data properly

Move typedefs to separate header

Fix up signatures

Add park_load_result_types.h

Clean up includes and remnants of prev implementation

Split duplication into function, free invalid entries list on close

Use pointer for object_validity_result param

Fixup string IDs

Use LoadObject() directly

Use dependency injection, fix string termination

Xcode fix, make helper function static

Fix buffer overrun and memory leak

Use SDL for clipboard functionality

Fix function & variable declarations

Rework editor_read_s6() to use new park load result type

Update changelog for #5624

[ci skip]

Fix mem leak, function signature and whitespace
2017-07-01 01:28:51 +01:00
Ted John
1dae7f9f32 Move SDL_LoadBMP call to libopenrct2ui (#5616) 2017-06-14 19:47:22 +01:00
Ted John
31c2b9c6b7 Move remaining SDL in input.c to openrct2ui 2017-06-11 21:18:56 +01:00
Ted John
3988b7797e Fix display of chat shortcut on network games (#5593) 2017-06-11 18:19:15 +01:00
Ted John
7a86fc2cb5 Link back shortcut functions
Some of this will be temporary until input and windows move over to libopenrct2ui.
2017-06-11 17:23:52 +01:00
Ted John
cbd53f920c Create IWindowManager to open window from libopenrct2 2017-06-11 17:23:51 +01:00
Ted John
fc899d15ef Remove SDL_Window from IDrawingEngine and UiContext 2017-06-10 22:18:54 +01:00
Ted John
97d68957f0 Fix segfault in screenshot command 2017-06-10 15:48:05 +01:00
Ted John
e048f52738 Fix #5537: SDL_Init(SDL_INIT_VIDEO) is called even when using --headless option
Create a dummy UI context and use that if headless is enabled. Some extra guards added to deal with the return values from the dummy class. It may be temporary until the window and input code is moved to openrct2ui.
2017-06-02 19:08:03 +01:00
Michał Janiszewski
79d76759bb Fix #5516: Update copyrights for 2017
Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
Richard Jenkins
aa5151503a Fix formatting 2017-05-29 22:38:46 +02:00
Richard Jenkins
999a467b9a Add SetKeysPressed() function to UiContext 2017-05-29 22:38:46 +02:00
Ted John
98d59ccaa3 Fix Linux build errors 2017-05-29 22:38:44 +02:00
Ted John
cf0dcb4753 Refactor file / directory dialogs to UiContext 2017-05-29 22:38:43 +02:00
Ted John
3fcd42fe2b Move more window code to UiContext 2017-05-29 22:38:43 +02:00
Ted John
7163973bd2 Start moving code from OpenRCT2 to Context 2017-05-29 22:38:42 +02:00
Ted John
9d24e47e6f Fix build 2017-05-29 22:38:42 +02:00
Ted John
f736e8ff96 Move more platform code to UiContext 2017-05-29 22:38:42 +02:00
Ted John
5885cb646f Start moving window logic to UI project 2017-05-29 22:38:42 +02:00
Ted John
10182879da Invert Context and UiContext dependencies 2017-05-29 22:38:42 +02:00