Michał Janiszewski
9284930d7e
Add safe_strncpy function
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safe_strncpy is similar to strncpy, but makes sure buffer is
null-terminated. Update most of project to use this updated function to
prevent illegal memory accesses.
2015-10-30 16:01:00 +01:00
Ted John
5e9912e880
Merge pull request #2038 from HaasJona/restart_required
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Require a restart after changing hardware rendering
2015-10-24 14:44:01 +01:00
Jonathan Haas
475466dcd9
Require a restart after changing hardware rendering setting, decouple setting from active status
2015-10-24 12:50:28 +02:00
Michał Janiszewski
8e45cccb7a
Minor fixes
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Includes (mostly) type fixes, dead code removal, signed vs unsigned
comparison fixes, memory leaks removal.
2015-10-21 08:47:09 +02:00
Michał Janiszewski
7d0ce00bab
Strip all whitespace
2015-10-20 20:48:51 +02:00
Michał Janiszewski
d570163958
Fix types
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Bunch of type fixes
2015-10-19 20:30:46 +02:00
zsilencer
cf78d76bdf
make disable volume on focus lost not reset title music
2015-10-17 11:48:39 -06:00
Alexander Overvoorde
609dad157a
Optimise Steam overlay check
2015-10-04 22:31:28 +02:00
Alexander Overvoorde
51377fc960
Add setting for Steam overlay pausing and add extra check
2015-10-03 23:10:56 +02:00
Alexander Overvoorde
c03cec721e
Add Steam overlay detection that pauses the game ( #1903 )
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The Steam overlay is detected by checking if the center pixel of
the framebuffer is changed between rendering and presenting to the
screen. This happens when the Steam overlay draws the gray fade on
the screen.
This does not affect other overlays like FRAPS, MSI Afterburner and
OBS overlays that don't obstruct the center of the screen.
2015-10-03 23:10:56 +02:00
Jonathan Haas
d6a5d78742
Handle SDL_CreateRenderer error
2015-10-03 18:22:05 +02:00
zsilencer
ffee5229b5
fix directories in linux
2015-10-02 14:48:10 -06:00
zsilencer
5793ded423
mouse drag in linux
2015-10-02 09:51:34 -06:00
Michał Janiszewski
33d5e0b79f
fix loop counter
2015-09-22 22:58:34 +02:00
Michał Janiszewski
4df8761831
remove windows-only code
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Step 1 on road towards Linux.
Remove windows-specific code, stub it out where needed and make sure we
can still compile it the way it is.
Take care of Travis' build matrix to include new build configuration.
Install new packages.
2015-09-18 16:01:38 +02:00
IntelOrca
bea74ee261
make all file IO utf8 compatible, fixes #1847
2015-08-29 13:13:23 +01:00
Runelaenen
fb5921db6d
First headless version
2015-08-19 18:07:04 +02:00
medsouz
db9ea4cdf3
Added toggle for audio disable on focus lost
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This closes #1758
2015-08-11 07:06:00 -04:00
medsouz
3ce6d7020b
Pause audio when tabbing out
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TODO: Figure out why title music and toilet sounds are still playing
Add an option to disable this feature so that people can jam out to the
carousel music while tabbed out.
2015-08-11 00:42:18 -04:00
Michał Janiszewski
7afb7e2dfd
Portability fixes
2015-08-04 19:31:21 +02:00
IntelOrca
cac0f2ab52
upgrade to VS2015 compiler
2015-08-03 23:16:30 +01:00
IntelOrca
357111a560
implement utf8, part 11
2015-08-01 10:20:55 +01:00
IntelOrca
99c7c93764
implement utf8, part 9
2015-08-01 10:20:53 +01:00
IntelOrca
5f69e6f37a
add cycle day / night
2015-07-24 22:58:41 +01:00
zsilencer
b876591543
use SDL_RWops for save games
2015-07-11 12:27:46 +01:00
zsilencer
9eb4958dde
fix #1002
2015-07-05 08:57:01 -06:00
zsilencer
76b231c150
add option to uncap fps, and fix #1470
2015-07-04 13:14:14 -06:00
Duncan Frost
33c4698e06
Implemented map_reorganise_elements.
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Fixed a potential issue that would cause cursors to become stuck.
2015-06-28 16:50:21 +01:00
Robert Jordan
0a4ac08caa
Minimize fullscreen on focus loss
2015-06-24 18:12:53 -04:00
IntelOrca
dc3fe2a6c8
remove commented out CALLPROCs and CALLFUNCs
2015-06-09 15:09:45 +01:00
zsilencer
fbebd6527b
fix whizzed screenshots
2015-06-07 13:02:17 -06:00
Robert Jordan
9f9143a5c6
textbox widget
2015-06-06 17:04:53 -04:00
zsilencer
c6e63d5d25
add volume control in options
2015-06-04 16:31:54 -06:00
zsilencer
14b9445d8a
make texture screen blit faster
2015-06-02 02:21:07 -06:00
IntelOrca
c6aa17f053
add headless game support
2015-05-29 20:45:21 +01:00
IntelOrca
101fed0dd9
refactor g1Elements pointer and implement sub_68371D
2015-05-28 00:17:22 +01:00
IntelOrca
d0a50c43f4
fix #1129
2015-05-22 13:49:18 +01:00
IntelOrca
0013310f0d
add hardware display
2015-05-22 03:17:46 +01:00
Robert Jordan
06449648b3
Possibly fixed issue #1056
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Only resizes GUI and windows if not minimized.
2015-05-20 11:58:43 -04:00
IntelOrca
1339c9b493
fix console caret typo and invalidate screen on variable change
2015-05-20 02:37:44 +01:00
Robert Jordan
0fbeb9214e
Finished improvements to console
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Added commands: variables, get, and set
Added console scrolling
set console_small_font 1 will change the console font
Fixed issue with textinput incrementing the length twice in shared.c
2015-05-19 21:12:09 -04:00
Robert Jordan
61474ecd9a
Progress on console
2015-05-19 13:46:05 -04:00
IntelOrca
8772cdd7aa
add in game console
2015-05-19 03:54:09 +01:00
Robert Jordan
3dd1bf96c6
If MAC is defined Cmd+V will be used instead.
2015-05-13 12:10:14 -04:00
Robert Jordan
51ef292847
Added Ctrl+V to text inputs
2015-05-13 11:25:44 -04:00
Robert Jordan
37ff266fc6
Only checks window size during platform_resize() now
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Removed platform_update_config_window_size()
2015-05-11 14:51:13 -04:00
Robert Jordan
40efb2c0d6
Last windowed size is now remembered
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Added funciton platform_update_config_window_size() to shared.c
Window size is not updated if the window is maximized
2015-05-11 14:33:24 -04:00
Duncan Frost
e8d22fa002
Fix resolution defaulting to 640*480
2015-03-06 18:37:01 +00:00
IntelOrca
7f0ed995b5
improve reading and saving of configuration
2015-02-16 22:47:11 +00:00
IntelOrca
ac4cd56b63
add new load / save window, closes #580
2015-02-14 02:16:03 +00:00