Michał Janiszewski
e25c768a3e
Convert rides set console command to use game_command interface
2016-08-01 20:30:08 +02:00
Aaron van Geffen
29b0b4885e
Reduce code verbosity.
...
This introduces the function `platform_get_cursor_position_scaled` as a common means of getting the cursor position compensated for window scaling.
2016-07-30 22:05:13 +02:00
Aaron van Geffen
8ac1b79799
Remember and apply cursor position relative to tile.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
34bef11f75
Compensate mouse position for window scaling.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
ccdd7bec4f
Compensate for zoom level and base height.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
f035bfdecd
Try to keep the current tile under the mouse cursor.
...
This still doesn't work as well as I'd like yet, most notably when zooming out.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
17cbdf795e
Missing header declaration for gcc.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
a1b8bdfa11
Make zooming to cursor optional.
...
This adds a checkbox to the interface settings panel to enable zooming around the cursor.
If disabled, which it is by default, vanilla RCT2 behaviour is retained.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
38b59b6c31
WIP: zoom towards cursor rather than centre.
2016-07-30 21:17:48 +02:00
Ted John
d8d39c1ade
Merge pull request #4175 from marijnvdwerf/paint-setup/debug-window
...
Add paint debug window.
2016-07-26 23:47:39 +01:00
Ted John
63eb861cbd
Merge pull request #4163 from Niels-NTG/patch-1
...
Save screenshot with more meaningful filenames, park name and local date / time of computer.
2016-07-26 21:28:41 +01:00
Marijn van der Werf
dd756cb8be
Add paint debug window
2016-07-26 10:55:47 +02:00
wolfreak99
67d4ff83e5
Fix window limit count accuracy ( #4144 )
2016-07-26 09:45:26 +02:00
jensj12
e70f7d9a38
Fix get paint_bounds
...
The console command returned the wrong variable
2016-07-25 19:52:32 +02:00
Marijn van der Werf
750b8d9949
Draw bound boxes
2016-07-25 14:25:35 +02:00
Niels NTG
017e688fcc
New file naming convention for screenshots
...
- With this change screenshot file names have the following pattern:
save file name + + YYYY-MM-DD hh-mm-ss + .png
- To get the correct date and time the method platform_get_time and platform_get_date are rewritten and to a version for UTC and a version for local time. This change gave the opportunity to simplify the code generating file names for autosaves.
- SOUND_WINDOW_OPEN is now the new "shutter" sound when taking screenshot.
2016-07-24 20:32:55 +02:00
sparklerfox
0b04b44dbc
Include park name and time in screenshot path.
...
Closes #4159
2016-07-23 21:57:23 +02:00
Michał Janiszewski
9f57c82653
Refactor access to g_sprite_list
...
Hide g_sprite_list behind accessor function with a check. `assert` is
temporarily disabled, as it breaks nearly every park.
2016-07-17 22:19:34 +02:00
wolfreak99
57e790eba4
Correct int_valid to int_val
2016-07-16 15:13:16 +01:00
Ted John
5f41e3a0eb
add function and line info to guards
2016-07-16 14:17:36 +01:00
Michał Janiszewski
601f344b40
Integrate g_music_tracking_viewport
2016-07-16 13:07:01 +01:00
Ted John
fbcaf735b9
Merge pull request #3805 from wolfreak99/window_limit
...
Add option to set window limit.
2016-07-15 20:54:50 +01:00
Daniel Trujillo Viedma
4f074cc07f
Fix #4013 : Scroll bar can get tiny for extremely long lists ( #4025 )
2016-07-15 21:49:00 +02:00
Sijmen Schoon
2d24678c05
Fix #4081 : Scrolling over non-scroll areas causes other areas to scroll
2016-07-15 16:50:18 +01:00
wolfreak99
d879192542
travisci fix
2016-07-15 10:38:38 -04:00
wolfreak99
3b8bd8ce93
rename max_window_count to window_limit_max
2016-07-15 10:25:59 -04:00
wolfreak99
44202d0bd1
Allow setting limit on maximum windows allowed
...
This provides an option to set a limit on the number of windows that can
be open. Originally, the game had somewhere around 12, but was bumped up
to 64 for OpenRCT2. While this provides some value, this is for people who
prefer less windows at a time, and also for people with older computers.
The limit can be set anywhere between 8 and 64, (8 being chosen to still
preserve in-game toolbars that are counted as windows, and 64 to not
overshoot the maximum hard-coded value). This can be set in both options
and the in-game-console.
2016-07-15 07:07:34 -04:00
Michał Janiszewski
a6d0e6916e
Fix function definitions to match their declarations
...
This makes sure every function is properly declared, which includes
proper `extern` wrappers.
2016-07-14 14:11:49 +02:00
Marijn van der Werf
5204fb0ce9
Clean up string and sprite ID's ( #3977 )
2016-07-14 14:07:49 +02:00
Ted John
dca816cfd3
Merge pull request #4024 from IntelOrca/refactor/object-list
...
Refactor and improve the object system:
- Objects are now exported to user directory under 'object'.
- Object directories are scanned recursively.
- Improves reliability of object loading and handling of bad objects.
- Improve performance of object scanning.
- Only load new objects when loading a new game.
- Improve changing language experience.
2016-07-11 23:45:45 +01:00
Michał Janiszewski
59c3656352
Init drawing engine for screenshot subcommand. Fix #4029 ( #4030 )
2016-07-10 12:14:31 +02:00
Michał Janiszewski
639f19adbf
Fix define checks in project
2016-07-09 10:05:12 +02:00
Ted John
5b9cb813e7
fix load_object cc
2016-07-08 22:58:38 +01:00
Ted John
faf1f08b7f
fix loading object via console
2016-07-08 22:58:38 +01:00
Ted John
4bed693344
fix basic object selection
2016-07-08 22:58:38 +01:00
Charles Cook
6d268099f5
Follow coding standard for project.
2016-07-05 19:40:20 -04:00
Charles Cook
5c9110b99a
Prevent viewport_invalidate from causing covered viewports to redraw and cache window and viewport visibility.
2016-07-05 18:02:23 -04:00
Charles Cook
19d873fedf
Prevent rendering of hidden windows.
2016-07-05 12:54:28 -04:00
Daniel Trujillo
dfd78ec359
Perform a refactor for compliance with conding style.
2016-07-01 22:02:28 +02:00
Daniel Trujillo
71a32a8750
Create custom currency configuration window
2016-07-01 22:02:28 +02:00
Michał Janiszewski
644a36a310
Fixes to -Wall compilation
...
By default, not all warnings are enabled. This change makes sure that
the project compiles correctly with following options turned on:
-Wall -Wno-unused-but-set-variable -Wno-missing-braces \
-Wno-unknown-pragmas -Wno-unused-function
2016-06-20 13:46:27 +01:00
Michał Janiszewski
402e5a32a0
Integrate path variables used by game
2016-06-19 23:52:20 +02:00
Ted John
ad1b9265dc
integrate variables for various drawing pointers
2016-06-16 11:36:15 +02:00
Ted John
8185a88e47
implement drawing solid coloured sprites
2016-06-11 18:28:03 +01:00
Ted John
db01547ae6
implement OpenGL screenshot
2016-06-11 03:06:30 +01:00
Ted John
3bef65f754
Merge pull request #3824 from X123M3-256/fix_segfault
...
Fix segfault when passing invalid arguments to ride set type
2016-06-09 12:31:37 +01:00
Ted John
996202ac43
remove gScreenDPI
2016-06-07 22:45:36 +01:00
Ted John
932dec75d0
do not shift viewport pixels on OpenGL
2016-06-07 22:45:36 +01:00
Ted John
a8fed0c4b8
remove more references to gScreenDPI
2016-06-07 22:45:36 +01:00
Ted John
83fc6ec4af
remove usages of gScreenDPI and gWindowDPI
2016-06-07 22:45:36 +01:00